On Thu, Sep 17, 2009 at 8:27 AM, scott mc <scottmc2@xxxxxxxxx> wrote: > > >> Then again, I suppose SDL and OpenAL and OpenGL need to be sorted, > first... > > > > Well, SDL and OpenGL are pretty much available already... > > > > - Urias > > > > > > Same with OpenAL, although I haven't tested to hear if it works, that > would require a working sound chip first... > http://ports.haiku-files.org/wiki/media-libs/openal > > > My cross platform game engine (with Haiku support) uses OpenAL for audio, and when I last tested it on my old nForce2 motherboard, audio was working. In the mean time I've updated all my boxes to unsupported audio chipsets :) so I cannot verify that OpenAL still works under Haiku, but I see no reason why it shouldn't still work. When the OSS 4.x issues are sorted out, I'll have working audio in Haiku so I should be able to verify that OpenAL still works. Note to self - I should probably release my iPhone games for Haiku (see http://www.zenyes.com), since I've actually got Haiku binaries lying around. However, with software based 3D rendering, the game play isn't as compelling. Eventually this problem will also be resolved ...