[haiku] Re: Open Source Games

  • From: Fredrik Modèen <fredrik@xxxxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Thu, 17 Sep 2009 05:42:03 +0200 (CEST)

> Wow!! Then were is the download link for OpenAL? ;)
http://www.bebits.com/app/3441

can be in here also, don't know.
http://ports.haiku-files.org/

>
> Atenciosamente,
>
>
>
> Michael Vinícius de Oliveira
>
> --- Em qua, 16/9/09, Zenja Solaja <solaja@xxxxxxxxx> escreveu:
>
> De: Zenja Solaja <solaja@xxxxxxxxx>
> Assunto: [haiku] Re: Open Source Games
> Para: haiku@xxxxxxxxxxxxx
> Data: Quarta-feira, 16 de Setembro de 2009, 23:04
>
>
>
> On Thu, Sep 17, 2009 at 8:27 AM, scott mc <scottmc2@xxxxxxxxx> wrote:
>
>
>
>>> Then again, I suppose SDL and OpenAL and OpenGL need to be sorted,
>>> first...
>
>>
>
>> Well, SDL and OpenGL are pretty much available already...
>
>>
>
>> - Urias
>
>>
>
>>
>
>
>
> Same with OpenAL, although I haven't tested to hear if it works, that
>
> would require a working sound chip first...
>
> http://ports.haiku-files.org/wiki/media-libs/openal
>
>
>
>
> My cross platform game engine (with Haiku support) uses OpenAL for audio,
> and when I last tested it on my old nForce2 motherboard, audio was
> working.  In the mean time I've updated all my boxes to unsupported audio
> chipsets :) so I cannot verify that OpenAL still works under Haiku, but I
> see no reason why it shouldn't still work.   When the OSS 4.x issues are
> sorted out, I'll have working audio in Haiku so I should be able to verify
> that OpenAL still works.
>
>
>
> Note to self - I should probably release my iPhone games for Haiku (see
> http://www.zenyes.com), since I've actually got Haiku binaries lying
> around.  However, with software based 3D rendering, the game play isn't as
> compelling.  Eventually this problem will also be resolved ...
>
>
>
>
>
>       
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-- 
MVH
Fredrik Modèen


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