> Wow!! Then were is the download link for OpenAL? ;) http://www.bebits.com/app/3441 can be in here also, don't know. http://ports.haiku-files.org/ > > Atenciosamente, > > > > Michael Vinícius de Oliveira > > --- Em qua, 16/9/09, Zenja Solaja <solaja@xxxxxxxxx> escreveu: > > De: Zenja Solaja <solaja@xxxxxxxxx> > Assunto: [haiku] Re: Open Source Games > Para: haiku@xxxxxxxxxxxxx > Data: Quarta-feira, 16 de Setembro de 2009, 23:04 > > > > On Thu, Sep 17, 2009 at 8:27 AM, scott mc <scottmc2@xxxxxxxxx> wrote: > > > >>> Then again, I suppose SDL and OpenAL and OpenGL need to be sorted, >>> first... > >> > >> Well, SDL and OpenGL are pretty much available already... > >> > >> - Urias > >> > >> > > > > Same with OpenAL, although I haven't tested to hear if it works, that > > would require a working sound chip first... > > http://ports.haiku-files.org/wiki/media-libs/openal > > > > > My cross platform game engine (with Haiku support) uses OpenAL for audio, > and when I last tested it on my old nForce2 motherboard, audio was > working. In the mean time I've updated all my boxes to unsupported audio > chipsets :) so I cannot verify that OpenAL still works under Haiku, but I > see no reason why it shouldn't still work. When the OSS 4.x issues are > sorted out, I'll have working audio in Haiku so I should be able to verify > that OpenAL still works. > > > > Note to self - I should probably release my iPhone games for Haiku (see > http://www.zenyes.com), since I've actually got Haiku binaries lying > around. However, with software based 3D rendering, the game play isn't as > compelling. Eventually this problem will also be resolved ... > > > > > > > ____________________________________________________________________________________ > Veja quais são os assuntos do momento no Yahoo! +Buscados > http://br.maisbuscados.yahoo.com -- MVH Fredrik Modèen