>This is fine for developers, but how bout the game player? <snip> > >The idea of multimonitor games should not be precluded. Objects >should be able to pass from one workspace to another. The question really >is: How? Does said developer have a 4th monitor on a multi-monitor display >to debug? > >There will be a time when..."One monitor per game is not enough." > >:) > >. * * * . \|/ * * , . * ' * . >. . * , * --*-- . ` * , . * , . >David Sowsy . /|\ BeOS Rebel and Coder . * . >http://dsowsy.nanorevolution.com . * . * . . Well, at the risk of making this thread going farther and in the hopes of ending it, I'll say that I've made some decisions that I think we'll all be able to live with and make multiple monitor stuff something that you might actually *want* to use. There's a spec on how it works on my site if anyone's interested in how it works. --DarkWyrm