[haiku] Re: Haiku Inc: Proposed Annual Budget

  • From: "Jorge G. Mare" <koki@xxxxxxxxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Sat, 21 Nov 2009 13:20:03 -0800

Hallo,

Humdinger wrote:
I'm not sure it's a good idea to include such a speculative amount into a budget that should be reliable. I take it, the sum of $5,500 is a realistic one, considering past donations etc.

For the most part, budgets are (unavoidably) speculative to a certain extent, as they frequently have to be based on projections and/or educated guesses of what is expected to happen in the future (an inexact science). I suppose what want to say that that $20/year is aggressive, which I agree. But that's actually by design; let me try to explain.

How about this being the "safe" (whatever safe there is) minimal budget. Have an additional special dev-donation-drive budget á là HCD where really well-defined projects are financed (additional Coding Sprints can also fall under that category, if the participants a have clear goal). All the overhead is already computed into the "regular" budget, so one can say everything above this $5,500 goes 100% into development.

I also believe only HCD-like planned projects can attract that amount of money.

When you look at the budget from the perspective of what can take the project to the next level in terms of funding, having a *growth budget* that provides tangible and compelling motivation to the existing support base, growing that support base, and pushing the project into exploring new sources of revenue is definitely more important than being safe.

The $20K figure does in fact come from past experiences and some (educated) guesses of what can be expected to happen in the future. When you look at 2008, between the 2-week HCD donation drive and GSoC alone, Haiku raised more than $10K. If you add to that the money that was donated on a regular basis, the sales from the Haiku store, and what was donated to the Haikuware bounties (which was, after all, money put into Haiku development), then you start to see how $20K/year is not crazy at all.

I also added community growth into the formula. Considering that alpha 1 has been downloaded at a rate of approximately 30K downloads/month -- and that's only to the extent that we know and without counting the nightly builds -- it becomes pretty clear the target audience is growing significantly, and can (only) be expected to grow more in the future. This also needs to be taken into account when considering potential sources of revenue, and preferably as food for thought for exploring new revenue streams (Google searches perhaps?).

All of the above in consideration, I think it just boils down to whether you think about your budget as a tool that can potentially bring growth or not. HCD is a good example of an initiative where the project stepped into unexplored territory with a relatively aggressive approach; there were in fact some gloom and doom predictions, but in spite of that, it did very well (an understatement).

There is much more to win from an aggressive budget, with no downsides to it since, in the end, there is always the premise that Haiku will never spend what it does not have, so no real harm can be done.

All FWIW and IMHO disclaimers apply. :)

Cheers,

Jorge/aka Koki


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