BKeymap does: void ApplyChanges(); void SetKey(int key, int map, BChar value); BChar GetKey(int key, int map); void ClearKey(int key, int map); void ClearModifier(int key); void SetModifier(int mod, int key); bool IsModifier(int key); BString ModifierName(int key); int ModifierNum(int key); void DumpToFile(); BChar void SetUtf8(int index); void SetPascal(char arrPascal[3], int lenght); int GetUtf8(); void GetPascalArray(char values[3], int *lenght); BString GetString(); int GetLenght(); bool IsMapped(); bool IsAsciiWithGlimphs(); void Clear(); 2010/3/18 Stephan Assmus <superstippi@xxxxxx> > > On 2010-03-18 at 19:24:14 [+0100], Mattia Tristo <mattia.tristo@xxxxxxxxx> > wrote: > > In my application hex key code finder and mapper i have developed two > > classes to make easier the access to the keybord, i can put all in > FreeBSD > > license if you want so you can put it in the Haiku classes. What do you > > think about? > > Just from what you wrote, it isn't clear to me how it could be useful to > Haiku. I think you need to explain in more detail. What is the problem that > you fixed and how did you fix it? :-) > > Best regards, > -Stephan > >