[haiku] Re: BeChar BeKeymap

  • From: Mattia Tristo <mattia.tristo@xxxxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Fri, 19 Mar 2010 11:24:19 +0100

BKeymap does:
 void  ApplyChanges();
        void  SetKey(int key, int map, BChar value);
       BChar  GetKey(int key, int map);
        void  ClearKey(int key, int map);
        void  ClearModifier(int key);
        void  SetModifier(int mod, int key);
        bool  IsModifier(int key);
     BString  ModifierName(int key);
         int  ModifierNum(int key);
        void  DumpToFile();
BChar
void  SetUtf8(int index);
        void  SetPascal(char arrPascal[3], int lenght);
         int  GetUtf8();
        void  GetPascalArray(char values[3], int *lenght);
     BString  GetString();
         int  GetLenght();
        bool  IsMapped();
        bool  IsAsciiWithGlimphs();
        void  Clear();


2010/3/18 Stephan Assmus <superstippi@xxxxxx>

>
> On 2010-03-18 at 19:24:14 [+0100], Mattia Tristo <mattia.tristo@xxxxxxxxx>
> wrote:
> > In my application hex key code finder and mapper i have developed two
> > classes to make easier the access to the keybord, i can put all in
> FreeBSD
> > license if you want so you can put it in the Haiku classes. What do you
> > think about?
>
> Just from what you wrote, it isn't clear to me how it could be useful to
> Haiku. I think you need to explain in more detail. What is the problem that
> you fixed and how did you fix it? :-)
>
> Best regards,
> -Stephan
>
>

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