Too bad JLG didn't know the first thing about making money. -----Original Message----- From: openbeos-bounce@xxxxxxxxxxxxx [mailto:openbeos-bounce@xxxxxxxxxxxxx] On Behalf Of Timothy Covell Sent: Wednesday, March 27, 2002 5:19 PM To: openbeos@xxxxxxxxxxxxx; Daniel Reinhold Subject: [openbeos] Re: Atheos Forked On Wednesday 27 March 2002 05:13, Daniel Reinhold wrote: > I understand your points and it's an interesting idea. However, I think > that we (OpenBeOS) already have a challenge -- a tremendous one at that > -- of recreating R5. This alone is sufficient to keep us focused for > quite some time. I don't think we badly need to take on any other > challenges at the moment. > > As I see it, the BeOS is more than just a piece of technical work, but > more like.. a spirit, a way of looking at things and doing things. > We've set ourselves the task of recreating and even extending that. We > are really competing with the ghost of Be, not with any other current > BeOS derivative projects. That's one of the things that I really loved about Be and Jean-Louis Gassee et al., their great attitudes. They enjoyed what they did and they realized that there is a middle ground between "The Cathedral" and "The Bazaar". BeOS had beauty, elegance, a sense of humor, and quite a lot of openness for a closed source company. And BeOS' API was built with the purpose of extending that attitude to the user community. The Linux world totally lacks cohesiveness and direction; Linus is a patch handler, more along the lines of a Steve Sokoban than a J.L. Gassee [actually, not even a Steve Sokoban because I cannot think of a single userland application written by Linus.] > > I don't think that you ever see that kind of spirit in the Linux world > which is more technically oriented and steeped in the adolescent nerd > mentality. You don't see it in the Windows world, which is commerical > and soul-less. You do see it in the Mac world (altho then you are, to a > degree, stuck in the world-according-to-Steve). I think that this may > be our ultimate incentive to succeed -- we don't want to be forced to > move into those "other" worlds. > tim