On Thu, Mar 5, 2009 at 1:08 PM, Roland Plüss <roland@xxxxxxx> wrote: > Blender relies on OpenGL acceleration stuff if I'm correctly in the > knows. But OGLAccel is not working on Haiku the last time I checked. I > can't think of that one running without the proper accel in place. Or > did whoever build blender patch stuff out of it? OpenGL is a system-independent rendering system, versus Microsoft's Direct3D, which is only a hardware interface. The idea is that you can render OpenGL on virtually any platform, with or without extra hardware acceleration. Which is one of the reasons why Direct3D software rendering software is so rare.