Blender relies on OpenGL acceleration stuff if I'm correctly in the knows. But OGLAccel is not working on Haiku the last time I checked. I can't think of that one running without the proper accel in place. Or did whoever build blender patch stuff out of it? scott mc wrote: > Well, we have gotten most of those dependencies ported now. I hadn't > gotten to openexr yet but i think it's partially included in haiku so > i don't expect much trouble with it. Ftgl had some minor issues to > work out, but I think all the others are working now. Maybe we'll > trying building it again soon, unless someone else gets to it first. > If someone manages to build it, please report back with your finding > and/or post your results to the haikuports mailing list. > We've also got most of the parts in place for a vlc-0.8.6i build, so > that might be possible soon as well. > -scottmc > > -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://epsylon.rptd.ch/ , http://www.moddb.com/games/4057/epsylon ) - Game Engine: Drag(en)gine ( http://dragengine.rptd.ch , http://www.moddb.com/engines/9/dragengine ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )