Well the fact is, Haiku Inc. is sitting on ~$25,000 right now. More could be done. If I had it my way, I'd open four bounties for $5000 (each based on single GSOC projects that were not completed, or not taken). Even contract work; as it is now, the money just sits there. I would bet anyone on this list $500 (and contribute it to Haiku Inc.) that at least one project would be applied for within 6 months if they were posted to Haiku's front page. Nobody even knew there was an extra $10,000 in the pot for half a year. Haiku just gets older and more irrelevant, but Haiku Inc. could do more to expedite development. Sorry, that's just how I see it. On Sun, Sep 28, 2014 at 4:46 PM, pulkomandy <pulkomandy@xxxxxxxxxxxxx> wrote: > > Yes. that is part of the problem with Haiku's 'open-ended' contracts. Not > > with bounties. They are a calculated risk, and that's obvious. So what? > > Apparently there are enough people willing to take an all or nothing risk > > when they can see the reward. They know the consequences before taking it > > on, they are big boys. They are two different models and each had their > > success. > > Fine for them. I already mentionned that Bountysource is an already > existing platform to use that model. Should Haiku, Inc. become a second > one and spend time replicating the infrastructure? I don't think so. > Should the Haiku Project advertise the possibility of using Bountysource > more? Maybe, if there are people willing to work that way. Haikuware > could be used for this as it was the case in the past, we can say this > worked well and made everone happy. > > That's my point here, not that one or another funding way is superior, > but that Haiku, Inc does what it does well, and that the other funding > ways need not be hosted under the same umbrella. > > > > > Ingo's argument is a poor one. Of course the bounties were a motivating > > factor. If you look, for example, at when certain bounties started and > the > > flurry of commits thereafter, then of course they motivate. Look how many > > commits Marcus Overhagen has made in the last years. In three weeks he > > completed the SATA bounty; so obviously they motivate. The same goes for > > Haiku's contracts. Money is the motivating factor - if Adrien weren't > > funded with his work on the webkit, he obviously wouldn't/couldn't commit > > as much as he now does. > > I would have as much motivation (I'm doing this work because Haiku is my > main system and I want it to work better). But I would have less time to > spend on it because I would need to get a job in parallel. It's not a > problem of motivation for me, it's a problem of allocating more time. My > motivation is even enough to accept the low hourly rate. > > This is only my feeling as one developer, other may disagree and prefer > other solutions. But in my case, the higher risk put on my shoulders for > a bounty based system would make me request a higher amount of money for > the same feature set. It would put me under more pressure which is not > the right way to motivate me. As a result I think the bounties work for > sporadic/occasional work for devs who also have a real job. I would > appreciate them if I was in that case, but I wouldn't risk earning money > solely as a bounty hunter, that's too unstable of a job for me. Unless > the bounties are very high, and reaching one means I get enough money to > be able to risk missing the next one and still be able to pay my bills. > > > > > Listen, I didn't want this to start another flame war. I was just > > suggesting what I thought felt might help or work. > > This is not a flame war - sorry if my writing reads as agressive, it's > not meant to be. I'm only expressing my opinion as a developer, which is > only mine, and is likely different from what others would think about > this. > > -- > Adrien. > > -- Karl vom Dorff BScH Biology (German Minor) numbdesign.com