2008/12/11 scott mc <scottmc2@xxxxxxxxx>: > On Thu, Dec 11, 2008 at 2:38 PM, Skar Cat <skarmiglione.sk4r@xxxxxxxxx> wrote: >> i have a few curiosities >> 1. what can i do to get work blender in haiku os, compiling svn source. > > Blender has many dependencies. It was ported to BeOS, so the chances > we'll get it ported to Haiku are good. To get it ported though will > take someone to sit down and get that list of dependencies together > and then we can start working on those. Once those are all in place > then further work can be done on the blender code to get it to > compile, and once it's compiling it may need to be debugged to make > sure it's working correctly. > The same goes for a few other projects that were once working on BeOS > but are having issues on Haiku. One that comes to mind is AbiWord. > Probably in the next few weeks here I'll open up a new milestone (or > more) to cover some of these. For now I'm focused on closing out a > couple of the open HaikuPorts milestones. If you are interested in > ports for Haiku, then sign up for the mailing list(s) over there and > we can continue the discussions. As mentioned in another mail, Blender builds fine with some of the deps commented. Can't recall offhand which I disabled temporarily. I stuffed in revised parts of the old ZETA patch and blender runs. But it has drawing problems, as the MesaSoftwareRenderer has no double buffering as of yet. I would liked to dive into that again, but my old laptop died, and the new ThinkPad freezes quite frequently. (Seems on disk io.) So I am primarily interessted in getting the setup more stable first. Michael