[haiku-development] Re: Who's working Haiku's on UI/UX?

  • From: "Adrien Destugues" <pulkomandy@xxxxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Sat, 16 May 2015 17:21:25 +0000

16 mai 2015 18:07 "fox noodles" <foxnoodles@xxxxxxxxx> a écrit:

Hi Andrew,
thanks for the reply. Yes I definitely agree(based on my BeOS vs Haiku exp)
with you that it's
mostly a reproduction of BeOS in terms of UI design and as well as the UX.
I've been following the discussions for I while now, and my impression is
that there's no actual UX
designer involved with this project.

There were a lot of small and subtle changes from BeOS in both the look and the
feel. The goal was to finetune things while keeping the same spirit that BeOS
had.

I'm not quite sure how does it work here, but right now I'm working on the
complete(well almost, I
love the icons) overhaul of Haiku's UI and aside from being a very very hard
and time consuming task(seriously u can do this only once in the lifetime) in
terms of prototyping
and sketching it's also tricky cuz basically I'm redesigning an OS which
has not yet established it's target niche on the market(obviously cuz it's
yet to be released in
public beta) and has an ancient UI i.e. has "bad" UX
i.e. Doesn't attract enough newcomers per/whatevertimeframe. Plus so I can't
just jump into
something super modern but I'm trying to come up with something completely
fresh yet maintaining the BeOS look'n'feel.

So if anyone's out there into procedural Animation/UI rendering stuff please
let me know as soon as
you become available. I'm a digital creative director with a huge technical,
design and marketing
background
so I'm not just a designer. I don't need any translator from
tech/programmer's lang to english )

p.s. quick question here, Andrew: UI overhaul is huge thing how am I suppose
to discuss it with the
community. You can't just listen to everyone right?

Our community is small enough that discussing things on this ML, or in the
forums, can be productive. There will always be people not agreeing with any
kind of changes, but also valuable input on what you might have missed from the
BeOS/Haiku way of doing things that people would like to keep.

For example, you ask for someone doing "procedural animation". There is a
reason BeOS (and Haiku) went with very few of this: animations take some time
to run, and make the UI generally feel slower. We use animations in Haiku, but
only in very specific cases, because of this. Be prepared to explain the
reasoning behind each animation you suggest to add. As the developers working
on Haiku are (most of the time) not paid for it, they will not make changes
they don't understand or agree with. So you have to take the time to explain
the reasoning behind the changes and convince them it is an improvement.

--
Adrien.

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