[haiku-development] Re: Who's working Haiku's on UI/UX?

  • From: fox noodles <foxnoodles@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Sat, 16 May 2015 20:06:50 +0400

Hi Andrew,
thanks for the reply. Yes I definitely agree(based on my BeOS vs Haiku exp)
with you that it's mostly a reproduction of BeOS in terms of UI design and
as well as the UX.
I've been following the discussions for I while now, and my impression is
that there's no actual UX designer involved with this project.

I'm not quite sure how does it work here, but right now I'm working on the
complete(well almost, I love the icons) overhaul of Haiku's UI and aside
from being a very very hard
and time consuming task(seriously u can do this only once in the lifetime)
in terms of prototyping and sketching it's also tricky cuz basically I'm
redesigning an OS which
has not yet established it's target niche on the market(obviously cuz it's
yet to be released in public beta) and has an ancient UI i.e. has "bad" UX
i.e. Doesn't attract enough newcomers per/whatevertimeframe. Plus so I
can't just jump into something super modern but I'm trying to come up with
something completely
fresh yet maintaining the BeOS look'n'feel.

So if anyone's out there into procedural Animation/UI rendering stuff
please let me know as soon as you become available. I'm a digital creative
director with a huge technical, design and marketing background
so I'm not just a designer. I don't need any translator from
tech/programmer's lang to english )

p.s. quick question here, Andrew: UI overhaul is huge thing how am I
suppose to discuss it with the community. You can't just listen to everyone
right?


On Sat, May 16, 2015 at 6:28 PM, Andrew Hudson <dmarc-noreply@xxxxxxxxxxxxx>
wrote:

Hi Fox,

Welcome to the Haiku project. I saw from your post on the forum that you
have an interest in UI, excellent. I can't speak for everyone
on this subject but my impression is that most effort into Haiku UI/UX has
been to reproduce the BeOS GUI, look, feel, and intent.
With the exception of tile and stacking, there has not been a really large
effort to add or extend the interface classes of Haiku.


This may be because many Haiku developers are more interested in OS
infrastructure work. If someone were interested in creating new
interface classes, Haiku would be an ideal environment for experimenting.

Regards,
Andrew

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