Le 20 août 2010 à 16:37, Gerald Zajac a écrit : > When developing a video driver, is it a waste of time implementing the > accelerated drawing functions and the hardware cursor functions? Is Haiku > likely to use these functions sometime in the future? Considering the Gallium3D port (though I don't know how far it is), I don't know what will happen to those. > Haiku did use the accelerated drawing functions sometime in the past; but > AFAIK, it has never used the hardware cursor functions. That's because we use a grayscale cursor with alpha shadows, and the API only allows a black&white one with mask. I started adding an extra call to pass a better one but never committed this. François.