[haiku-development] Re: Rename ControlLook constants, conflict
- From: looncraz <looncraz@xxxxxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Wed, 25 Oct 2017 13:01:21 -0500
On 10/25/2017 12:57, John Scipione wrote:
The enum is inside BControlLook. So, these constants are referred to as
BControlLook::B_LEFT_ARROW, etc. Thus they do not conflict with the ones
in InterfaceDefs and no renaming is needed.
That isn't how any other B_* constant works anywhere else in the
system, I don't see why we would make this the exception. B_ constants
are typically in the default namespace and are unique.
+1
When I was going through the BControlLook code I found it odd.
BControlLook::LEFT_ARROW would make more sense, IMHO.
Other related posts:
- » [haiku-development] Rename ControlLook constants, conflict- John Scipione
- » [haiku-development] Re: Rename ControlLook constants, conflict- Adrien Destugues
- » [haiku-development] Re: Rename ControlLook constants, conflict- John Scipione
- » [haiku-development] Re: Rename ControlLook constants, conflict - looncraz
- » [haiku-development] Re: Rename ControlLook constants, conflict- John Scipione
- » [haiku-development] Re: Rename ControlLook constants, conflict- Stephan Aßmus
- » [haiku-development] Re: Rename ControlLook constants, conflict- Adrien Destugues
- » [haiku-development] Re: Rename ControlLook constants, conflict- Kacper Kasper
- » [haiku-development] Re: Rename ControlLook constants, conflict- Axel Dörfler
- » [haiku-development] Re: Rename ControlLook constants, conflict- Adrien Destugues