[haiku-development] Re: R1/a4 initial planning

  • From: Fredrik Holmqvist <fredrik.holmqvist@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Sun, 26 Feb 2012 20:58:54 +0100

Den 26 februari 2012 20:51 skrev Ryan Leavengood <leavengood@xxxxxxxxx>:
>> I'd rather see a different kind of Interface Kit, one where layout and
>> interaction/logic/code is more or less two different things.
>> Layout should for most cases be handled by a layout engine (constraint
>> programming perhaps) and done outside of C++ or any programming, so
>> that draw and much handling of sizes would go into layout description.
>> Similar to stylesheets and HTML but more for drawing/layout.
>> The idea would be that if the layout is known by the layout engine up
>> front I think it could solve and render layout much more efficiently.
>> Plus people who do design don't tend to do C++.
>>
>> But that needs A LOT of exploring, but I'd like to toy with the idea...
>
> You more or less just described Qt Quick BTW. And there is probably
> nothing stopping us from using QML (the mark-up part of Qt Quick, or
> really what Qt Quick is) or something similar in Haiku.
>
> Not to be a "fanboy in the making" but we all should take a look at Qt Quick.

Ooh, cool. It would be nice if people that are not programmers tried
to do some UI in it.
If that would work we might find a usage for people who make mockups then ;)

/Fredrik Holmqvist, TQH

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