[haiku-development] Re: Potential trademark issue -- OpenGL

  • From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Tue, 14 Feb 2012 13:13:00 +0100 (CET)

On February 14, 2012 at 11:49 AM Clemens <clemens.zeidler@xxxxxxxxxxxxxx>
wrote:

> On Tue, 14 Feb 2012 22:45:09 +1300, Axel Dörfler <axeld@xxxxxxxxxxxxxxxx>

> wrote:
> >> We also will have three software rendering engines to choose from if
the
> >> OpenGL work goes well.  (swrast, gallium softpipe, gallium llvm)
> > We certainly have, the general user certainly shouldn't have, though.
The
> > system should always choose the best for the user; it's too complicated
> > anyway for most users (including myself) to make even an educated guess

> > as to what is the best solution.
> Think normal user would not bother to open the preflet at all. Think for
> interested users this preflet is a nice gimmick. I would keep it at least

> for debugging the new gallium stuff, if that makes sense.


Which makes it a perfect optional package for releases.

Bye,
   Axel.

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