[haiku-development] Re: Plans for HiDPI display support?

  • From: Urias McCullough <umccullough@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Fri, 22 Mar 2013 13:23:30 -0700

On Fri, Mar 22, 2013 at 1:10 PM, John Scipione <jscipione@xxxxxxxxx> wrote:
> He means doing pixel doubling. so 1 current pixel would be drawn into
> 4 pixels on a HiDPI display.

I assume it's not as simple as doubling pixels (because that could be
done at the driver level) but rather scaling all the graphics up so
that non vertical/horizontal lines take advantage of the extra pixel
density to improve anti-aliasing...

Since the app_server uses AGG for drawing primitives - it seems we're
mostly setup to do this already, with some scaling features built into
the appearance prefs perhaps.

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