I just realized that I generally remove the default OpenGL add-on and add my own while debugging the OpenGL stuff. I can't do that any longer as the base Haiku system image contains the default renderer (forcing me to use the add-on shipped with Haiku as /system is read only) The way the OpenGL kit works at the moment, the add-ons could be split into hpkg's. We then could ship one by default, and let users select others to play with. This raises a few questions: * Is it possible at the moment to make a seperate hpkg for an add-on within our build system? * We need a new category in HaikuDepo for "System" (not really a q) * what would we name such a package? It needs a name that classifies it as: Haiku system, opengl, swrast,swpipe,hwradeon,etc As a side note, I still can't figure out why we have a mesa package... we wrap everything mesa in our OpenGL kit. -- Alex