[haiku-development] Introduction

  • From: "David Powell" <david@xxxxxxxxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Mon, 30 Jun 2008 11:43:02 +0100

Hi all,

I'd like to submit a (minor) patch, but thought I'd better introduce myself
first.

My name is David Powell. I first started using BeOS when R4 was released for
Intel machines.
During the time I used to use BeOS, I wrote a couple of silly small
applications, and ported
a whole bunch of Linux SDL based games. My final project was porting the
game Elastomania to BeOS,
which was released/funded by the BeGroovy guys.
After Be was bought by Palm I reluctantly switched to other platforms.

I've been following the Haiku project since the beginning, though only
lurking.

I'd like to thank all of the devs for some quite amazing work. I never
thought I'd get the
opportunity to use a BeOS (clone) again. I see that in many areas, Haiku
already surpasses
the functionality of BeOS, which is a fantastic achievement.

Anyhow, enough of my rambling,
I'll get back to doing something useful,

David Powell.

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