Hi all, I'd like to submit a (minor) patch, but thought I'd better introduce myself first. My name is David Powell. I first started using BeOS when R4 was released for Intel machines. During the time I used to use BeOS, I wrote a couple of silly small applications, and ported a whole bunch of Linux SDL based games. My final project was porting the game Elastomania to BeOS, which was released/funded by the BeGroovy guys. After Be was bought by Palm I reluctantly switched to other platforms. I've been following the Haiku project since the beginning, though only lurking. I'd like to thank all of the devs for some quite amazing work. I never thought I'd get the opportunity to use a BeOS (clone) again. I see that in many areas, Haiku already surpasses the functionality of BeOS, which is a fantastic achievement. Anyhow, enough of my rambling, I'll get back to doing something useful, David Powell.