[haiku-development] Re: Haiku icons in BeOS?

  • From: Ingo Weinhold <bonefish@xxxxxxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Thu, 07 Jun 2007 16:30:21 +0200

On 2007-06-07 at 10:56:25 [+0200], Stephan Assmus <superstippi@xxxxxx> 
wrote:
> 
> François Revol wrote (2007-06-07, 10:34:49 [+0200]):
> > > Stephan Assmus <superstippi@xxxxxx> wrote:
> > >  ...
> > > > It would be even easier to remove the #ifdefs in the
> > > > resource files. But I was under the impression, that we
> > > > wanted to avoid having the copyrighted BeOS R5 icons
> > > > in our image.
> > >
> > > I wouldn't mind seeing Be's icons removed, for legal reasons.
> > >
> > > I only meant to say that Haiku's own vector icons could also
> > > be added to the files as R5 attributes, so the Haiku partition
> > > doesn't look so anonymous when mounted from BeOS, but
> > > this should clearly be optional, if anyone even thinks its
> > > worthwhile.
> > 
> > Another reason bitmap icons aren't added is to avoid overflowing the
> > smalldata section of the inode I think...
> 
> It would be ok, as long as the vector icons don't end up in the overflown
> part... :-)
> 
> But here is an idea: we could have a build option that turns on inclusion
> of the R5 bitmap icons. How about that?

-1
I simply don't see the point.

CU, Ingo

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