Hello everybody! Please, someone correct me if i commit any mistake, but the gramatical ones ;) Thinking about what would be the differential of Haiku, if you take of the BeOS binary compatibility. I think the hype about BeOS, at last in my opinion, of whom never use BeOS, was, the support for SMP and easy use o threads, be programed in a Object Oriented language (C++), and it's clean design and legacy free. IMHO I think Haiku should do what BeOS did in the past, supporting the newer hardware platform, and the last technology in hardware for desktop. So, I think would be an advantage to Haiku to support AMD64/EM64 in the full 64bits mode, and possible a machine with a Cell chip (probably PS3) too. Maybe and possible not for now, but some point in the future, we would be able to extract maximum performance from this architectures using Haiku due it's design that comes from BeOS. If you could, imagine BeOS running on a Cell CPU on Sony's PS3. All this SEPs ... :D Sorry if i don't make me understand or if I'm wrong, but my point is about the future of Haiku, that it will do what Linux can't do, or be. Be a high quality and integrated, open source graphical desktop operating system.