[haiku-development] Re: Gaming in Haiku...

  • From: Stephan Assmus <superstippi@xxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Thu, 17 Apr 2008 09:21:14 +0200

Truls Becken wrote:
> On Wed, Apr 16, 2008 at 9:04 PM, Luposian <luposian@xxxxxxx> wrote:
> >  I can't seem to find any other examples of full screen games/demos, 
> >  etc.
> > that will run in Haiku, to test this capability.  Do you know of any?
> 
> The screensavers are (obviously) fullscreen, did you look into how they 
> achieve that?

I have not tested BWindowScreen based stuff lately, maybe the problem is in 
that implementation, _or_ some of the video drivers lost the capability to 
have their accelerant cloned (what BWindowScreen is based on). I know for 
example that the Radeon driver worked well with that, but with recent 
versions, it became a problem (running the app_server test environment in 
accelerant cloning mode).

Best regards,
-Stephan

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