On Tue, Sep 22, 2009 at 8:17 PM, Caitlin Shaw <rogueeve@xxxxxxxxxxxxx> wrote: > > I never noticed that, but it still isn't, actually, and also now that > you mention it the line is backwards! That is, it's a forward slash, > like "/", whereas the international No symbol is usually a backwards > slash. Hahaha, you are totally right, good catch! Though a quick search online shows both variations the backslash is the correct international version. To be fair it looks like we just got this from BeOS: http://www.guidebookgallery.org/pics/gui/settings/screensaver/beos5-1-1.png > I looked at the code and sure enough they are using StrokeEllipse > and StrokeLine--I'm surprised, I assumed it was just a bitmap. > > If you change the code from: > > size -= ceilf(sin(M_PI / 4) * size + 2); > rect.InsetBy(size, size); > StrokeLine(rect.RightTop(), rect.LeftBottom()); > > to: > > rect.left += 3; > rect.top += 2; > rect.right -= (size / 8); > rect.bottom -= (size / 8); > StrokeLine(rect.LeftTop(), rect.RightBottom()); I tried this code and it looks pretty good but there is a slight variation between the two symbols on each mini monitor. I guess this is the anti-aliasing at work again. Of course if you compare it to the above BeOS screenshot it definitely looks a lot better. Regarding the topic of this thread, shouldn't there be a way to undo the antialiased line with the right combination of colors and drawing mode? In other words a sort of inverse antialias? If not maybe we could add something like that, assuming it is possible. -- Regards, Ryan