[haiku-development] Re: 64 bit

  • From: Ralf Schülke <ralf.schuelke@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Wed, 10 Sep 2014 13:33:14 +0200

2014-09-10 12:23 GMT+02:00 Mark A Hayes <markarnold@xxxxxxxx>:
> Wednesday, September 10, 2014 at 11:06 AM, pulkomandy 
> <pulkomandy@xxxxxxxxxxxxx> wrote:
>
>> On the other hand, I see little  point in people popping on the Haiku
>> project mailing list and telling us
>> "hey guys, your main goal is wrong, and you should change it".
>
> Wow, retract the spikes right there. I asked about a rationale. There was 
> some exchanges, there was explanations. Nobody told anyone anything.
>
> You participate in an open source project, and if you don't like people 
> questioning past choices or don't like perfectly reasonable debates or don't 
> accept people disagreeing with you, well, then you'll burn out in a hurry.
>
> I'm a BeOS veteran and I came into the Haiku project with fresh eyes. I'm 
> really impressed by parts of project, but I'm also dubious about some of the 
> choices and goals, but I do of course accept them. Maybe you can learn 
> something from this. You're creating a BeOS clone, which is something a lot 
> of people are interested in, and they will have opinions that doesn't match 
> yours. The fact that it seems to take forever to get a release out the door 
> makes people think about ways to improve productivity. That was my angle.
>
> And let's face it: nobody will succeed with another fork or another bare 
> bones BeOS attempt. So it's in my interest trying to understand why Haiku is 
> the way it is, and I don't see any harm in offering my viewpoints.
>

+100

> Cheers
> m.a
>

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