[haiku-development] Re: 64 bit

  • From: Ralf Schülke <ralf.schuelke@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Tue, 9 Sep 2014 18:58:29 +0200

64bit and up and 4K display and up are the future, and the responsive
and simple design.




2014-09-09 18:31 GMT+02:00 Stephan Aßmus <superstippi@xxxxxx>:
> Am 09.09.2014 18:22, schrieb Julian Harnath:
>>
>> Stephan AÃ mus <superstippi@xxxxxx> schrieb:
>>>
>>> I think that if a video editing app is starting to page data
>>> in 32-Bit, it probably has room for improvement.
>>
>>
>> Don't forget though that video resolutions are always increasing - and
>> with them the data amounts. Having large amounts of RAM available is
>> good when your video editor supports things like automatically
>> prerendering parts of the video (composited from multiple tracks,
>> including filters, etc) in the background to RAM. 4 GB is quickly
>> exhausted then when dealing with large resolutions...
>> But yeah, currently there's no software on Haiku in shape to do that.
>
>
> I don't necessarily agree. How many 4K frames, possibly on multiple tracks
> can you pre-render in RAM? It will always be only small portions of the time
> line. And if you double the amount of physical RAM, you can still only play
> a slightly larger portion of the timeline. If you want the software to play
> smoothly more often than not, you need to pre-render to disk. There was
> video editing software long before 64-Bit computing, and it had smooth 4K
> playback (using caching on disk arrays).
>
> I think scientific apps operating on really large data sets are something
> different. But I agree with the general argument for 64 Bit anyway, it has
> lots of other benefits.
>
> Best regards,
> -Stephan
>

Other related posts: