Author: anevilyak Date: 2011-11-02 23:07:20 +0100 (Wed, 02 Nov 2011) New Revision: 43137 Changeset: https://dev.haiku-os.org/changeset/43137 Modified: haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h Log: Cleanup, no functional change. Modified: haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp =================================================================== --- haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp 2011-11-02 22:04:37 UTC (rev 43136) +++ haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp 2011-11-02 22:07:20 UTC (rev 43137) @@ -346,38 +346,11 @@ MoveTo(rect.left, rect.top); } - error = settings->Value("teamWindowSourceSplit0", value); - if (error == B_OK) - fSourceSplitView->SetItemWeight(0L, value.ToFloat(), false); + _LoadSplitSettings(fSourceSplitView, "Source", settings); + _LoadSplitSettings(fFunctionSplitView, "Function", settings); + _LoadSplitSettings(fImageSplitView, "Image", settings); + _LoadSplitSettings(fThreadSplitView, "Thread", settings); - error = settings->Value("teamWindowSourceSplit1", value); - if (error == B_OK) - fSourceSplitView->SetItemWeight(1L, value.ToFloat(), true); - - error = settings->Value("teamWindowFunctionSplit0", value); - if (error == B_OK) - fFunctionSplitView->SetItemWeight(0L, value.ToFloat(), false); - - error = settings->Value("teamWindowFunctionSplit1", value); - if (error == B_OK) - fFunctionSplitView->SetItemWeight(1L, value.ToFloat(), true); - - error = settings->Value("teamWindowImageSplit0", value); - if (error == B_OK) - fImageSplitView->SetItemWeight(0L, value.ToFloat(), false); - - error = settings->Value("teamWindowImageSplit1", value); - if (error == B_OK) - fImageSplitView->SetItemWeight(1L, value.ToFloat(), true); - - error = settings->Value("teamWindowThreadSplit0", value); - if (error == B_OK) - fThreadSplitView->SetItemWeight(0L, value.ToFloat(), false); - - error = settings->Value("teamWindowThreadSplit1", value); - if (error == B_OK) - fThreadSplitView->SetItemWeight(1L, value.ToFloat(), true); - return B_OK; } @@ -388,38 +361,18 @@ if (!settings->SetValue("teamWindowFrame", Frame())) return B_NO_MEMORY; - if (!settings->SetValue("teamWindowSourceSplit0", - fSourceSplitView->ItemWeight(0L))) + if (_SaveSplitSettings(fSourceSplitView, "Source", settings) != B_OK) return B_NO_MEMORY; - if (!settings->SetValue("teamWindowSourceSplit1", - fSourceSplitView->ItemWeight(1L))) + if (_SaveSplitSettings(fFunctionSplitView, "Function", settings) != B_OK) return B_NO_MEMORY; - if (!settings->SetValue("teamWindowFunctionSplit0", - fFunctionSplitView->ItemWeight(0L))) + if (_SaveSplitSettings(fImageSplitView, "Image", settings) != B_OK) return B_NO_MEMORY; - if (!settings->SetValue("teamWindowFunctionSplit1", - fFunctionSplitView->ItemWeight(1L))) + if (_SaveSplitSettings(fThreadSplitView, "Thead", settings) != B_OK) return B_NO_MEMORY; - if (!settings->SetValue("teamWindowImageSplit0", - fImageSplitView->ItemWeight(0L))) - return B_NO_MEMORY; - - if (!settings->SetValue("teamWindowImageSplit1", - fImageSplitView->ItemWeight(1L))) - return B_NO_MEMORY; - - if (!settings->SetValue("teamWindowThreadSplit0", - fThreadSplitView->ItemWeight(0L))) - return B_NO_MEMORY; - - if (!settings->SetValue("teamWindowThreadSplit1", - fThreadSplitView->ItemWeight(1L))) - return B_NO_MEMORY; - return B_OK; } @@ -1175,3 +1128,42 @@ } } } + + +void +TeamWindow::_LoadSplitSettings(BSplitView* view, const char* name, + const GUITeamUISettings* settings) +{ + BString settingName; + BVariant value; + + settingName.SetToFormat("teamWindow%sSplit0", name); + status_t error = settings->Value(settingName.String(), value); + if (error == B_OK) + view->SetItemWeight(0L, value.ToFloat(), false); + + settingName.SetToFormat("teamWindow%sSplit1", name); + error = settings->Value(settingName.String(), value); + if (error == B_OK) + view->SetItemWeight(1L, value.ToFloat(), true); +} + + +status_t +TeamWindow::_SaveSplitSettings(BSplitView* view, const char* name, + GUITeamUISettings* settings) +{ + BString settingName; + + settingName.SetToFormat("teamWindow%sSplit0", name); + if (!settings->SetValue(settingName.String(), + view->ItemWeight(0L))) + return B_NO_MEMORY; + + settingName.SetToFormat("teamWindow%sSplit1", name); + if (!settings->SetValue(settingName.String(), + view->ItemWeight(1L))) + return B_NO_MEMORY; + + return B_OK; +} Modified: haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h =================================================================== --- haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h 2011-11-02 22:04:37 UTC (rev 43136) +++ haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h 2011-11-02 22:07:20 UTC (rev 43137) @@ -143,6 +143,13 @@ void _HandleResolveMissingSourceFile(entry_ref& locatedPath); + void _LoadSplitSettings(BSplitView* view, + const char* name, + const GUITeamUISettings* settings); + status_t _SaveSplitSettings(BSplitView* view, + const char* name, + GUITeamUISettings* settings); + private: ::Team* fTeam; ::Thread* fActiveThread;