[haiku-commits] r43137 - haiku/trunk/src/apps/debugger/user_interface/gui/team_window

  • From: anevilyak@xxxxxxxxx
  • To: haiku-commits@xxxxxxxxxxxxx
  • Date: Wed, 2 Nov 2011 23:07:21 +0100 (CET)

Author: anevilyak
Date: 2011-11-02 23:07:20 +0100 (Wed, 02 Nov 2011)
New Revision: 43137
Changeset: https://dev.haiku-os.org/changeset/43137

Modified:
   haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp
   haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h
Log:
Cleanup, no functional change.



Modified: 
haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp
===================================================================
--- haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp 
2011-11-02 22:04:37 UTC (rev 43136)
+++ haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.cpp 
2011-11-02 22:07:20 UTC (rev 43137)
@@ -346,38 +346,11 @@
                MoveTo(rect.left, rect.top);
        }
 
-       error = settings->Value("teamWindowSourceSplit0", value);
-       if (error == B_OK)
-               fSourceSplitView->SetItemWeight(0L, value.ToFloat(), false);
+       _LoadSplitSettings(fSourceSplitView, "Source", settings);
+       _LoadSplitSettings(fFunctionSplitView, "Function", settings);
+       _LoadSplitSettings(fImageSplitView, "Image", settings);
+       _LoadSplitSettings(fThreadSplitView, "Thread", settings);
 
-       error = settings->Value("teamWindowSourceSplit1", value);
-       if (error == B_OK)
-               fSourceSplitView->SetItemWeight(1L, value.ToFloat(), true);
-
-       error = settings->Value("teamWindowFunctionSplit0", value);
-       if (error == B_OK)
-               fFunctionSplitView->SetItemWeight(0L, value.ToFloat(), false);
-
-       error = settings->Value("teamWindowFunctionSplit1", value);
-       if (error == B_OK)
-               fFunctionSplitView->SetItemWeight(1L, value.ToFloat(), true);
-
-       error = settings->Value("teamWindowImageSplit0", value);
-       if (error == B_OK)
-               fImageSplitView->SetItemWeight(0L, value.ToFloat(), false);
-
-       error = settings->Value("teamWindowImageSplit1", value);
-       if (error == B_OK)
-               fImageSplitView->SetItemWeight(1L, value.ToFloat(), true);
-
-       error = settings->Value("teamWindowThreadSplit0", value);
-       if (error == B_OK)
-               fThreadSplitView->SetItemWeight(0L, value.ToFloat(), false);
-
-       error = settings->Value("teamWindowThreadSplit1", value);
-       if (error == B_OK)
-               fThreadSplitView->SetItemWeight(1L, value.ToFloat(), true);
-
        return B_OK;
 }
 
@@ -388,38 +361,18 @@
        if (!settings->SetValue("teamWindowFrame", Frame()))
                return B_NO_MEMORY;
 
-       if (!settings->SetValue("teamWindowSourceSplit0",
-               fSourceSplitView->ItemWeight(0L)))
+       if (_SaveSplitSettings(fSourceSplitView, "Source", settings) != B_OK)
                return B_NO_MEMORY;
 
-       if (!settings->SetValue("teamWindowSourceSplit1",
-               fSourceSplitView->ItemWeight(1L)))
+       if (_SaveSplitSettings(fFunctionSplitView, "Function", settings) != 
B_OK)
                return B_NO_MEMORY;
 
-       if (!settings->SetValue("teamWindowFunctionSplit0",
-               fFunctionSplitView->ItemWeight(0L)))
+       if (_SaveSplitSettings(fImageSplitView, "Image", settings) != B_OK)
                return B_NO_MEMORY;
 
-       if (!settings->SetValue("teamWindowFunctionSplit1",
-               fFunctionSplitView->ItemWeight(1L)))
+       if (_SaveSplitSettings(fThreadSplitView, "Thead", settings) != B_OK)
                return B_NO_MEMORY;
 
-       if (!settings->SetValue("teamWindowImageSplit0",
-               fImageSplitView->ItemWeight(0L)))
-               return B_NO_MEMORY;
-
-       if (!settings->SetValue("teamWindowImageSplit1",
-               fImageSplitView->ItemWeight(1L)))
-               return B_NO_MEMORY;
-
-       if (!settings->SetValue("teamWindowThreadSplit0",
-               fThreadSplitView->ItemWeight(0L)))
-               return B_NO_MEMORY;
-
-       if (!settings->SetValue("teamWindowThreadSplit1",
-               fThreadSplitView->ItemWeight(1L)))
-               return B_NO_MEMORY;
-
        return B_OK;
 }
 
@@ -1175,3 +1128,42 @@
                }
        }
 }
+
+
+void
+TeamWindow::_LoadSplitSettings(BSplitView* view, const char* name,
+       const GUITeamUISettings* settings)
+{
+       BString settingName;
+       BVariant value;
+
+       settingName.SetToFormat("teamWindow%sSplit0", name);
+       status_t error = settings->Value(settingName.String(), value);
+       if (error == B_OK)
+               view->SetItemWeight(0L, value.ToFloat(), false);
+
+       settingName.SetToFormat("teamWindow%sSplit1", name);
+       error = settings->Value(settingName.String(), value);
+       if (error == B_OK)
+               view->SetItemWeight(1L, value.ToFloat(), true);
+}
+
+
+status_t
+TeamWindow::_SaveSplitSettings(BSplitView* view, const char* name,
+       GUITeamUISettings* settings)
+{
+       BString settingName;
+
+       settingName.SetToFormat("teamWindow%sSplit0", name);
+       if (!settings->SetValue(settingName.String(),
+               view->ItemWeight(0L)))
+               return B_NO_MEMORY;
+
+       settingName.SetToFormat("teamWindow%sSplit1", name);
+       if (!settings->SetValue(settingName.String(),
+               view->ItemWeight(1L)))
+               return B_NO_MEMORY;
+
+       return B_OK;
+}

Modified: 
haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h
===================================================================
--- haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h   
2011-11-02 22:04:37 UTC (rev 43136)
+++ haiku/trunk/src/apps/debugger/user_interface/gui/team_window/TeamWindow.h   
2011-11-02 22:07:20 UTC (rev 43137)
@@ -143,6 +143,13 @@
                        void                            
_HandleResolveMissingSourceFile(entry_ref&
                                                                        
locatedPath);
 
+                       void                            
_LoadSplitSettings(BSplitView* view,
+                                                                       const 
char* name,
+                                                                       const 
GUITeamUISettings* settings);
+                       status_t                        
_SaveSplitSettings(BSplitView* view,
+                                                                       const 
char* name,
+                                                                       
GUITeamUISettings* settings);
+
 private:
                        ::Team*                         fTeam;
                        ::Thread*                       fActiveThread;


Other related posts:

  • » [haiku-commits] r43137 - haiku/trunk/src/apps/debugger/user_interface/gui/team_window - anevilyak