Author: phoudoin Date: 2009-11-25 07:03:44 +0100 (Wed, 25 Nov 2009) New Revision: 34232 Changeset: http://dev.haiku-os.org/changeset/34232/haiku Ticket: http://dev.haiku-os.org/ticket/4870 Modified: haiku/trunk/src/apps/glteapot/FPS.cpp Log: Applied patch by mmadia to truncate FPS to an integer. Fixed #4870. Modified: haiku/trunk/src/apps/glteapot/FPS.cpp =================================================================== --- haiku/trunk/src/apps/glteapot/FPS.cpp 2009-11-25 05:46:14 UTC (rev 34231) +++ haiku/trunk/src/apps/glteapot/FPS.cpp 2009-11-25 06:03:44 UTC (rev 34232) @@ -94,10 +94,10 @@ FPS::drawCounter(GLfloat frameRate) { GLfloat pos = 0; - int ifps = (int)(frameRate * 10 + 0.5); + int ifps = (int)frameRate; int count = 0; - int number = 10; + int number = 1; while (ifps > number) { number *= 10; count++; @@ -112,15 +112,7 @@ number /= 10; } - pos -= 0.5; - glBegin(GL_POINTS); - glVertex2f(pos, -0.5); - glEnd(); pos += 0.5; - - drawChar(pos, 0, (ifps / number) % 10); - pos += 1.5; - drawChar(pos, 0, 10); pos += 1; drawChar(pos, 0, 11);