On 2009-11-24 at 16:26:52 [+0100], axeld@xxxxxxxxxxxxxxxx wrote: > Author: axeld > Date: 2009-11-24 16:26:52 +0100 (Tue, 24 Nov 2009) > New Revision: 34206 > Changeset: http://dev.haiku-os.org/changeset/34206/haiku > > Modified: > haiku/trunk/headers/private/kernel/frame_buffer_console.h > haiku/trunk/src/add-ons/kernel/drivers/graphics/vesa/vesa.cpp > haiku/trunk/src/add-ons/kernel/drivers/graphics/vesa/vesa_private.h > haiku/trunk/src/system/kernel/debug/frame_buffer_console.cpp > Log: > * The VESA driver now tries to find the PCI card that it is controlling by > checking the physical frame buffer location. > * This allows us to map the whole frame buffer at once, which means there > is no > need anymore to remap the memory on mode change. I'm not particularly familiar with graphics cards. Does frame buffer mean the whole graphics memory or only a part? I'm asking because there are cards with 2 GB of memory, which the driver won't be able to map. CU, Ingo