[haiku-commits] haiku: hrev45799 - src/kits/interface headers/os/interface

  • From: jscipione@xxxxxxxxx
  • To: haiku-commits@xxxxxxxxxxxxx
  • Date: Sat, 29 Jun 2013 05:02:56 +0200 (CEST)

hrev45799 adds 1 changeset to branch 'master'
old head: dd84193fa4d42d9adf458c51ac673f56e9a1dd55
new head: 1e6e124cb40d6907cd2daa0c1d45ac2a646e08f6
overview: http://cgit.haiku-os.org/haiku/log/?qt=range&q=1e6e124+%5Edd84193

----------------------------------------------------------------------------

1e6e124: BView: Style fixes only, no functional change intended
  
  Motivated by inconsistancies found while documenting BView.
  
  Update copyright year, alphabetize
  
  Variable names normalized:
  * pt => point
  * r => rect
  * p => pattern
  * c => color
  * msg => message
  * a, b and pt0, pt1 => start, end
  * r, g, b, a => red, green, blue, alpha
  
  A couple of white spaces fixes.
  
  A couple of !pointer => pointer == NULL fixes.
  
  GetPreferredSize params => _width and _height to indicate out params.

                                     [ John Scipione <jscipione@xxxxxxxxx> ]

----------------------------------------------------------------------------

Revision:    hrev45799
Commit:      1e6e124cb40d6907cd2daa0c1d45ac2a646e08f6
URL:         http://cgit.haiku-os.org/haiku/commit/?id=1e6e124
Author:      John Scipione <jscipione@xxxxxxxxx>
Date:        Sat Jun 29 02:59:17 2013 UTC

----------------------------------------------------------------------------

2 files changed, 284 insertions(+), 262 deletions(-)
headers/os/interface/View.h | 241 ++++++++++++++++---------------
src/kits/interface/View.cpp | 305 ++++++++++++++++++++--------------------

----------------------------------------------------------------------------

diff --git a/headers/os/interface/View.h b/headers/os/interface/View.h
index bac388e..39e1e6a 100644
--- a/headers/os/interface/View.h
+++ b/headers/os/interface/View.h
@@ -1,5 +1,5 @@
 /*
- * Copyright 2001-2012, Haiku, Inc. All rights reserved.
+ * Copyright 2001-2013 Haiku, Inc. All rights reserved.
  * Distributed under the terms of the MIT License.
  */
 #ifndef        _VIEW_H
@@ -196,22 +196,22 @@ public:
                        BView*                          Parent() const;
                        BRect                           Bounds() const;
                        BRect                           Frame() const;
-                       void                            ConvertToScreen(BPoint* 
pt) const;
-                       BPoint                          ConvertToScreen(BPoint 
pt) const;
-                       void                            
ConvertFromScreen(BPoint* pt) const;
-                       BPoint                          
ConvertFromScreen(BPoint pt) const;
-                       void                            ConvertToScreen(BRect* 
r) const;
-                       BRect                           ConvertToScreen(BRect 
r) const;
-                       void                            
ConvertFromScreen(BRect* r) const;
-                       BRect                           ConvertFromScreen(BRect 
r) const;
-                       void                            ConvertToParent(BPoint* 
pt) const;
-                       BPoint                          ConvertToParent(BPoint 
pt) const;
-                       void                            
ConvertFromParent(BPoint* pt) const;
-                       BPoint                          
ConvertFromParent(BPoint pt) const;
-                       void                            ConvertToParent(BRect* 
r) const;
-                       BRect                           ConvertToParent(BRect 
r) const;
-                       void                            
ConvertFromParent(BRect* r) const;
-                       BRect                           ConvertFromParent(BRect 
r) const;
+                       void                            ConvertToScreen(BPoint* 
point) const;
+                       BPoint                          ConvertToScreen(BPoint 
point) const;
+                       void                            
ConvertFromScreen(BPoint* point) const;
+                       BPoint                          
ConvertFromScreen(BPoint point) const;
+                       void                            ConvertToScreen(BRect* 
rect) const;
+                       BRect                           ConvertToScreen(BRect 
rect) const;
+                       void                            
ConvertFromScreen(BRect* rect) const;
+                       BRect                           ConvertFromScreen(BRect 
rect) const;
+                       void                            ConvertToParent(BPoint* 
point) const;
+                       BPoint                          ConvertToParent(BPoint 
point) const;
+                       void                            
ConvertFromParent(BPoint* point) const;
+                       BPoint                          
ConvertFromParent(BPoint point) const;
+                       void                            ConvertToParent(BRect* 
rect) const;
+                       BRect                           ConvertToParent(BRect 
rect) const;
+                       void                            
ConvertFromParent(BRect* rect) const;
+                       BRect                           ConvertFromParent(BRect 
rect) const;
                        BPoint                          LeftTop() const;
 
                        void                            
GetClippingRegion(BRegion* region) const;
@@ -235,9 +235,9 @@ public:
                        void                            SetViewCursor(const 
BCursor* cursor,
                                                                        bool 
sync = true);
 
-       virtual void                            SetViewColor(rgb_color c);
-                       void                            SetViewColor(uchar r, 
uchar g, uchar b,
-                                                                       uchar a 
= 255);
+       virtual void                            SetViewColor(rgb_color color);
+                       void                            SetViewColor(uchar red, 
uchar green, uchar blue,
+                                                                       uchar 
alpha = 255);
                        rgb_color                       ViewColor() const;
 
                        void                            SetViewBitmap(const 
BBitmap* bitmap,
@@ -264,14 +264,14 @@ public:
                                                                        uint32 
options = 0);
                        void                            ClearViewOverlay();
 
-       virtual void                            SetHighColor(rgb_color a_color);
-                       void                            SetHighColor(uchar r, 
uchar g, uchar b,
-                                                                       uchar a 
= 255);
+       virtual void                            SetHighColor(rgb_color color);
+                       void                            SetHighColor(uchar red, 
uchar green, uchar blue,
+                                                                       uchar 
alpha = 255);
                        rgb_color                       HighColor() const;
 
-       virtual void                            SetLowColor(rgb_color a_color);
-                       void                            SetLowColor(uchar r, 
uchar g, uchar b,
-                                                                       uchar a 
= 255);
+       virtual void                            SetLowColor(rgb_color color);
+                       void                            SetLowColor(uchar red, 
uchar green, uchar blue,
+                                                                       uchar 
alpha = 255);
                        rgb_color                       LowColor() const;
 
                        void                            SetLineMode(cap_mode 
lineCap,
@@ -292,110 +292,125 @@ public:
                        void                            MovePenTo(float x, 
float y);
                        void                            MovePenBy(float x, 
float y);
                        BPoint                          PenLocation() const;
-                       void                            StrokeLine(BPoint toPt,
-                                                                       pattern 
p = B_SOLID_HIGH);
-                       void                            StrokeLine(BPoint a, 
BPoint b,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                       void                            StrokeLine(BPoint 
toPoint,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            StrokeLine(BPoint 
start, BPoint end,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            BeginLineArray(int32 
count);
-                       void                            AddLine(BPoint a, 
BPoint b, rgb_color color);
+                       void                            AddLine(BPoint start, 
BPoint end,
+                                                                       
rgb_color color);
                        void                            EndLineArray();
 
                        void                            StrokePolygon(const 
BPolygon* polygon,
                                                                        bool 
closed = true,
-                                                                       pattern 
p = B_SOLID_HIGH);
-                       void                            StrokePolygon(const 
BPoint* ptArray,
-                                                                       int32 
numPts, bool closed = true,
-                                                                       pattern 
p = B_SOLID_HIGH);
-                       void                            StrokePolygon(const 
BPoint* ptArray,
-                                                                       int32 
numPts, BRect bounds,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            StrokePolygon(const 
BPoint* pointArray,
+                                                                       int32 
numPoints, bool closed = true,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            StrokePolygon(const 
BPoint* pointArray,
+                                                                       int32 
numPoints, BRect bounds,
                                                                        bool 
closed = true,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillPolygon(const 
BPolygon* polygon,
-                                                                       pattern 
p = B_SOLID_HIGH);
-                       void                            FillPolygon(const 
BPoint* ptArray,
-                                                                       int32 
numPts, pattern p = B_SOLID_HIGH);
-                       void                            FillPolygon(const 
BPoint* ptArray,
-                                                                       int32 
numPts, BRect bounds,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillPolygon(const 
BPoint* pointArray,
+                                                                       int32 
numPoints,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillPolygon(const 
BPoint* pointArray,
+                                                                       int32 
numPoints, BRect bounds,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillPolygon(const 
BPolygon* polygon,
                                                                        const 
BGradient& gradient);
-                       void                            FillPolygon(const 
BPoint* ptArray,
-                                                                       int32 
numPts, const BGradient& gradient);
-                       void                            FillPolygon(const 
BPoint* ptArray,
-                                                                       int32 
numPts, BRect bounds,
+                       void                            FillPolygon(const 
BPoint* pointArray,
+                                                                       int32 
numPoints, const BGradient& gradient);
+                       void                            FillPolygon(const 
BPoint* pointArray,
+                                                                       int32 
numPoints, BRect bounds,
                                                                        const 
BGradient& gradient);
 
-                       void                            StrokeTriangle(BPoint 
pt1, BPoint pt2,
-                                                                       BPoint 
pt3, BRect bounds,
-                                                                       pattern 
p = B_SOLID_HIGH);
-                       void                            StrokeTriangle(BPoint 
pt1, BPoint pt2,
-                                                                       BPoint 
pt3, pattern p = B_SOLID_HIGH);
-                       void                            FillTriangle(BPoint 
pt1, BPoint pt2,
-                                                                       BPoint 
pt3, pattern p = B_SOLID_HIGH);
-                       void                            FillTriangle(BPoint 
pt1, BPoint pt2,
-                                                                       BPoint 
pt3, BRect bounds,
-                                                                       pattern 
p = B_SOLID_HIGH);
-                       void                            FillTriangle(BPoint 
pt1, BPoint pt2,
-                                                                       BPoint 
pt3, const BGradient& gradient);
-                       void                            FillTriangle(BPoint 
pt1, BPoint pt2,
-                                                                       BPoint 
pt3, BRect bounds,
+                       void                            StrokeTriangle(BPoint 
point1, BPoint point2,
+                                                                       BPoint 
point3, BRect bounds,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            StrokeTriangle(BPoint 
point1, BPoint point2,
+                                                                       BPoint 
point3,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillTriangle(BPoint 
point1, BPoint point2,
+                                                                       BPoint 
point3,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillTriangle(BPoint 
point1, BPoint point2,
+                                                                       BPoint 
point3, BRect bounds,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillTriangle(BPoint 
point1, BPoint point2,
+                                                                       BPoint 
point3, const BGradient& gradient);
+                       void                            FillTriangle(BPoint 
point1, BPoint point2,
+                                                                       BPoint 
point3, BRect bounds,
                                                                        const 
BGradient& gradient);
 
-                       void                            StrokeRect(BRect r, 
pattern p = B_SOLID_HIGH);
-                       void                            FillRect(BRect r, 
pattern p = B_SOLID_HIGH);
-                       void                            FillRect(BRect r, const 
BGradient& gradient);
-                       void                            FillRegion(BRegion* 
region,
-                                                                       pattern 
p = B_SOLID_HIGH);
-                       void                            FillRegion(BRegion* 
region,
+                       void                            StrokeRect(BRect rect,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillRect(BRect rect,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillRect(BRect rect, 
const BGradient& gradient);
+                       void                            FillRegion(BRegion* 
rectegion,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillRegion(BRegion* 
rectegion,
                                                                   const 
BGradient& gradient);
-                       void                            InvertRect(BRect r);
-
-                       void                            StrokeRoundRect(BRect 
r, float xRadius,
-                                                                       float 
yRadius, pattern p = B_SOLID_HIGH);
-                       void                            FillRoundRect(BRect r, 
float xRadius,
-                                                                       float 
yRadius, pattern p = B_SOLID_HIGH);
-                       void                            FillRoundRect(BRect r, 
float xRadius,
+                       void                            InvertRect(BRect rect);
+
+                       void                            StrokeRoundRect(BRect 
rect, float xRadius,
+                                                                       float 
yRadius,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillRoundRect(BRect 
rect, float xRadius,
+                                                                       float 
yRadius,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillRoundRect(BRect 
rect, float xRadius,
                                                                        float 
yRadius, const BGradient& gradient);
 
                        void                            StrokeEllipse(BPoint 
center, float xRadius,
-                                                                       float 
yRadius, pattern p = B_SOLID_HIGH);
-                       void                            StrokeEllipse(BRect r,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                                                                       float 
yRadius,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            StrokeEllipse(BRect 
rect,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillEllipse(BPoint 
center, float xRadius,
-                                                                       float 
yRadius, pattern p = B_SOLID_HIGH);
-                       void                            FillEllipse(BRect r, 
pattern p = B_SOLID_HIGH);
+                                                                       float 
yRadius,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillEllipse(BRect rect,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillEllipse(BPoint 
center, float xRadius,
                                                                        float 
yRadius, const BGradient& gradient);
-                       void                            FillEllipse(BRect r,
+                       void                            FillEllipse(BRect rect,
                                                                        const 
BGradient& gradient);
 
                        void                            StrokeArc(BPoint 
center, float xRadius,
                                                                        float 
yRadius, float startAngle,
-                                                                       float 
arcAngle, pattern p = B_SOLID_HIGH);
-                       void                            StrokeArc(BRect r, 
float startAngle,
-                                                                       float 
arcAngle, pattern p = B_SOLID_HIGH);
+                                                                       float 
arcAngle,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            StrokeArc(BRect rect, 
float startAngle,
+                                                                       float 
arcAngle,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillArc(BPoint center, 
float xRadius,
                                                                        float 
yRadius, float startAngle,
-                                                                       float 
arcAngle, pattern p = B_SOLID_HIGH);
-                       void                            FillArc(BRect r, float 
startAngle,
-                                                                       float 
arcAngle, pattern p = B_SOLID_HIGH);
+                                                                       float 
arcAngle,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
+                       void                            FillArc(BRect rect, 
float startAngle,
+                                                                       float 
arcAngle,
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillArc(BPoint center, 
float xRadius,
                                                                        float 
yRadius, float startAngle,
                                                                        float 
arcAngle, const BGradient& gradient);
-                       void                            FillArc(BRect r, float 
startAngle,
+                       void                            FillArc(BRect rect, 
float startAngle,
                                                                        float 
arcAngle, const BGradient& gradient);
 
                        void                            StrokeBezier(BPoint* 
controlPoints,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillBezier(BPoint* 
controlPoints,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillBezier(BPoint* 
controlPoints,
                                                                   const 
BGradient& gradient);
 
                        void                            StrokeShape(BShape* 
shape,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillShape(BShape* shape,
-                                                                       pattern 
p = B_SOLID_HIGH);
+                                                                       
::pattern pattern = B_SOLID_HIGH);
                        void                            FillShape(BShape* shape,
                                                                        const 
BGradient& gradient);
 
@@ -442,7 +457,7 @@ public:
                                                                        const 
BPoint* locations,
                                                                        int32 
locationCount);
 
-       virtual void                    SetFont(const BFont* font,
+       virtual void                    SetFont(const BFont* font,
                                                                        uint32 
mask = B_FONT_ALL);
 
                        void                    GetFont(BFont* font) const;
@@ -508,22 +523,22 @@ public:
                        void                            Flush() const;
                        void                            Sync() const;
 
-       virtual void                            GetPreferredSize(float* width, 
float* height);
+       virtual void                            GetPreferredSize(float* _width, 
float* _height);
        virtual void                            ResizeToPreferred();
 
                        BScrollBar*                     ScrollBar(orientation 
posture) const;
 
-       virtual BHandler*                       ResolveSpecifier(BMessage* msg, 
int32 index,
+       virtual BHandler*                       ResolveSpecifier(BMessage* 
message, int32 index,
                                                                        
BMessage* specifier, int32 form,
                                                                        const 
char* property);
-       virtual status_t                        GetSupportedSuites(BMessage* 
data);
+       virtual status_t                        GetSupportedSuites(BMessage* 
data);
 
                        bool                            IsPrinting() const;
                        void                            SetScale(float scale) 
const;
                        float                           Scale() const;
                                                                        // new 
for Haiku
 
-       virtual status_t                        Perform(perform_code code, 
void* data);
+       virtual status_t                        Perform(perform_code code, 
void* data);
 
        virtual void                            DrawAfterChildren(BRect r);
 
@@ -581,7 +596,7 @@ public:
                        void                            HideToolTip();
 
 protected:
-       virtual bool                            GetToolTipAt(BPoint point, 
BToolTip** _tip);
+       virtual bool                            GetToolTipAt(BPoint point, 
BToolTip** _tip);
 
        virtual void                            LayoutChanged();
 
@@ -720,37 +735,37 @@ BView::ScrollTo(float x, float y)
 
 
 inline void
-BView::SetViewColor(uchar r, uchar g, uchar b, uchar a)
+BView::SetViewColor(uchar red, uchar green, uchar blue, uchar alpha)
 {
        rgb_color color;
-       color.red = r;
-       color.green = g;
-       color.blue = b;
-       color.alpha = a;
+       color.red = red;
+       color.green = green;
+       color.blue = blue;
+       color.alpha = alpha;
        SetViewColor(color);
 }
 
 
 inline void
-BView::SetHighColor(uchar r, uchar g, uchar b, uchar a)
+BView::SetHighColor(uchar red, uchar green, uchar blue, uchar alpha)
 {
        rgb_color color;
-       color.red = r;
-       color.green = g;
-       color.blue = b;
-       color.alpha = a;
+       color.red = red;
+       color.green = green;
+       color.blue = blue;
+       color.alpha = alpha;
        SetHighColor(color);
 }
 
 
 inline void
-BView::SetLowColor(uchar r, uchar g, uchar b, uchar a)
+BView::SetLowColor(uchar red, uchar green, uchar blue, uchar alpha)
 {
        rgb_color color;
-       color.red = r;
-       color.green = g;
-       color.blue = b;
-       color.alpha = a;
+       color.red = red;
+       color.green = green;
+       color.blue = blue;
+       color.alpha = alpha;
        SetLowColor(color);
 }
 
diff --git a/src/kits/interface/View.cpp b/src/kits/interface/View.cpp
index d1bc743..12fb0ae 100644
--- a/src/kits/interface/View.cpp
+++ b/src/kits/interface/View.cpp
@@ -1,12 +1,12 @@
 /*
- * Copyright 2001-2012, Haiku.
+ * Copyright 2001-2013 Haiku, Inc. All rights reserved.
  * Distributed under the terms of the MIT License.
  *
  * Authors:
- *             Adrian Oanca <adioanca@xxxxxxxxxxxxx>
+ *             Stephan Aßmus, superstippi@xxxxxx
  *             Axel Dörfler, axeld@xxxxxxxxxxxxxxxx
- *             Stephan Aßmus <superstippi@xxxxxx>
- *             Ingo Weinhold <ingo_weinhold@xxxxxx>
+ *             Adrian Oanca, adioanca@xxxxxxxxxxxxx
+ *             Ingo Weinhold. ingo_weinhold@xxxxxx
  */
 
 
@@ -834,11 +834,11 @@ BView::ConvertFromParent(BRect rect) const
 
 
 void
-BView::_ConvertToScreen(BPoint* pt, bool checkLock) const
+BView::_ConvertToScreen(BPoint* point, bool checkLock) const
 {
        if (!fParent) {
                if (fOwner)
-                       fOwner->ConvertToScreen(pt);
+                       fOwner->ConvertToScreen(point);
 
                return;
        }
@@ -846,33 +846,33 @@ BView::_ConvertToScreen(BPoint* pt, bool checkLock) const
        if (checkLock)
                _CheckOwnerLock();
 
-       _ConvertToParent(pt, false);
-       fParent->_ConvertToScreen(pt, false);
+       _ConvertToParent(point, false);
+       fParent->_ConvertToScreen(point, false);
 }
 
 
 void
-BView::ConvertToScreen(BPoint* pt) const
+BView::ConvertToScreen(BPoint* point) const
 {
-       _ConvertToScreen(pt, true);
+       _ConvertToScreen(point, true);
 }
 
 
 BPoint
-BView::ConvertToScreen(BPoint pt) const
+BView::ConvertToScreen(BPoint point) const
 {
-       ConvertToScreen(&pt);
+       ConvertToScreen(&point);
 
-       return pt;
+       return point;
 }
 
 
 void
-BView::_ConvertFromScreen(BPoint* pt, bool checkLock) const
+BView::_ConvertFromScreen(BPoint* point, bool checkLock) const
 {
        if (!fParent) {
                if (fOwner)
-                       fOwner->ConvertFromScreen(pt);
+                       fOwner->ConvertFromScreen(point);
 
                return;
        }
@@ -880,24 +880,24 @@ BView::_ConvertFromScreen(BPoint* pt, bool checkLock) 
const
        if (checkLock)
                _CheckOwnerLock();
 
-       _ConvertFromParent(pt, false);
-       fParent->_ConvertFromScreen(pt, false);
+       _ConvertFromParent(point, false);
+       fParent->_ConvertFromScreen(point, false);
 }
 
 
 void
-BView::ConvertFromScreen(BPoint* pt) const
+BView::ConvertFromScreen(BPoint* point) const
 {
-       _ConvertFromScreen(pt, true);
+       _ConvertFromScreen(point, true);
 }
 
 
 BPoint
-BView::ConvertFromScreen(BPoint pt) const
+BView::ConvertFromScreen(BPoint point) const
 {
-       ConvertFromScreen(&pt);
+       ConvertFromScreen(&point);
 
-       return pt;
+       return point;
 }
 
 
@@ -2739,7 +2739,7 @@ BView::FillEllipse(BPoint center, float xRadius, float 
yRadius,
        const BGradient& gradient)
 {
        FillEllipse(BRect(center.x - xRadius, center.y - yRadius,
-                                         center.x + xRadius, center.y + 
yRadius), gradient);
+               center.x + xRadius, center.y + yRadius), gradient);
 }
 
 
@@ -2919,7 +2919,7 @@ BView::FillBezier(BPoint* controlPoints, const BGradient& 
gradient)
 void
 BView::StrokePolygon(const BPolygon* polygon, bool closed, ::pattern pattern)
 {
-       if (!polygon)
+       if (polygon == NULL)
                return;
 
        StrokePolygon(polygon->fPoints, polygon->fCount, polygon->Frame(), 
closed,
@@ -2939,10 +2939,10 @@ BView::StrokePolygon(const BPoint* pointArray, int32 
numPoints, bool closed,
 
 
 void
-BView::StrokePolygon(const BPoint* ptArray, int32 numPoints, BRect bounds,
+BView::StrokePolygon(const BPoint* pointArray, int32 numPoints, BRect bounds,
        bool closed, ::pattern pattern)
 {
-       if (!ptArray
+       if (pointArray == NULL
                || numPoints <= 1
                || fOwner == NULL)
                return;
@@ -2950,7 +2950,7 @@ BView::StrokePolygon(const BPoint* ptArray, int32 
numPoints, BRect bounds,
        _CheckLockAndSwitchCurrent();
        _UpdatePattern(pattern);
 
-       BPolygon polygon(ptArray, numPoints);
+       BPolygon polygon(pointArray, numPoints);
        polygon.MapTo(polygon.Frame(), bounds);
 
        if (fOwner->fLink->StartMessage(AS_STROKE_POLYGON,
@@ -3021,50 +3021,50 @@ BView::FillPolygon(const BPolygon* polygon, const 
BGradient& gradient)
 
 
 void
-BView::FillPolygon(const BPoint* ptArray, int32 numPts, ::pattern pattern)
+BView::FillPolygon(const BPoint* pointArray, int32 numPoints, ::pattern 
pattern)
 {
-       if (!ptArray)
+       if (pointArray == NULL)
                return;
 
-       BPolygon polygon(ptArray, numPts);
+       BPolygon polygon(pointArray, numPoints);
        FillPolygon(&polygon, pattern);
 }
 
 
 void
-BView::FillPolygon(const BPoint* ptArray, int32 numPts,
+BView::FillPolygon(const BPoint* pointArray, int32 numPoints,
        const BGradient& gradient)
 {
-       if (!ptArray)
+       if (pointArray == NULL)
                return;
 
-       BPolygon polygon(ptArray, numPts);
+       BPolygon polygon(pointArray, numPoints);
        FillPolygon(&polygon, gradient);
 }
 
 
 void
-BView::FillPolygon(const BPoint* ptArray, int32 numPts, BRect bounds,
-       pattern p)
+BView::FillPolygon(const BPoint* pointArray, int32 numPoints, BRect bounds,
+       ::pattern pattern)
 {
-       if (!ptArray)
+       if (pointArray == NULL)
                return;
 
-       BPolygon polygon(ptArray, numPts);
+       BPolygon polygon(pointArray, numPoints);
 
        polygon.MapTo(polygon.Frame(), bounds);
-       FillPolygon(&polygon, p);
+       FillPolygon(&polygon, pattern);
 }
 
 
 void
-BView::FillPolygon(const BPoint* ptArray, int32 numPts, BRect bounds,
+BView::FillPolygon(const BPoint* pointArray, int32 numPoints, BRect bounds,
        const BGradient& gradient)
 {
-       if (!ptArray)
+       if (pointArray == NULL)
                return;
 
-       BPolygon polygon(ptArray, numPts);
+       BPolygon polygon(pointArray, numPoints);
 
        polygon.MapTo(polygon.Frame(), bounds);
        FillPolygon(&polygon, gradient);
@@ -3221,7 +3221,7 @@ BView::FillRegion(BRegion* region, const BGradient& 
gradient)
 
 
 void
-BView::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint pt3, BRect bounds,
+BView::StrokeTriangle(BPoint point1, BPoint point2, BPoint point3, BRect 
bounds,
        ::pattern pattern)
 {
        if (fOwner == NULL)
@@ -3232,9 +3232,9 @@ BView::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint pt3, 
BRect bounds,
        _UpdatePattern(pattern);
 
        fOwner->fLink->StartMessage(AS_STROKE_TRIANGLE);
-       fOwner->fLink->Attach<BPoint>(pt1);
-       fOwner->fLink->Attach<BPoint>(pt2);
-       fOwner->fLink->Attach<BPoint>(pt3);
+       fOwner->fLink->Attach<BPoint>(point1);
+       fOwner->fLink->Attach<BPoint>(point2);
+       fOwner->fLink->Attach<BPoint>(point3);
        fOwner->fLink->Attach<BRect>(bounds);
 
        _FlushIfNotInTransaction();
@@ -3242,125 +3242,127 @@ BView::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint 
pt3, BRect bounds,
 
 
 void
-BView::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint pt3, pattern p)
+BView::StrokeTriangle(BPoint point1, BPoint point2, BPoint point3,
+       ::pattern pattern)
 {
        if (fOwner) {
                // we construct the smallest rectangle that contains the 3 
points
                // for the 1st point
-               BRect bounds(pt1, pt1);
+               BRect bounds(point1, point1);
 
                // for the 2nd point
-               if (pt2.x < bounds.left)
-                       bounds.left = pt2.x;
+               if (point2.x < bounds.left)
+                       bounds.left = point2.x;
 
-               if (pt2.y < bounds.top)
-                       bounds.top = pt2.y;
+               if (point2.y < bounds.top)
+                       bounds.top = point2.y;
 
-               if (pt2.x > bounds.right)
-                       bounds.right = pt2.x;
+               if (point2.x > bounds.right)
+                       bounds.right = point2.x;
 
-               if (pt2.y > bounds.bottom)
-                       bounds.bottom = pt2.y;
+               if (point2.y > bounds.bottom)
+                       bounds.bottom = point2.y;
 
                // for the 3rd point
-               if (pt3.x < bounds.left)
-                       bounds.left = pt3.x;
+               if (point3.x < bounds.left)
+                       bounds.left = point3.x;
 
-               if (pt3.y < bounds.top)
-                       bounds.top = pt3.y;
+               if (point3.y < bounds.top)
+                       bounds.top = point3.y;
 
-               if (pt3.x > bounds.right)
-                       bounds.right = pt3.x;
+               if (point3.x > bounds.right)
+                       bounds.right = point3.x;
 
-               if (pt3.y > bounds.bottom)
-                       bounds.bottom = pt3.y;
+               if (point3.y > bounds.bottom)
+                       bounds.bottom = point3.y;
 
-               StrokeTriangle(pt1, pt2, pt3, bounds, p);
+               StrokeTriangle(point1, point2, point3, bounds, pattern);
        }
 }
 
 
 void
-BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3, pattern p)
+BView::FillTriangle(BPoint point1, BPoint point2, BPoint point3,
+       ::pattern pattern)
 {
        if (fOwner) {
                // we construct the smallest rectangle that contains the 3 
points
                // for the 1st point
-               BRect bounds(pt1, pt1);
+               BRect bounds(point1, point1);
 
                // for the 2nd point
-               if (pt2.x < bounds.left)
-                       bounds.left = pt2.x;
+               if (point2.x < bounds.left)
+                       bounds.left = point2.x;
 
-               if (pt2.y < bounds.top)
-                       bounds.top = pt2.y;
+               if (point2.y < bounds.top)
+                       bounds.top = point2.y;
 
-               if (pt2.x > bounds.right)
-                       bounds.right = pt2.x;
+               if (point2.x > bounds.right)
+                       bounds.right = point2.x;
 
-               if (pt2.y > bounds.bottom)
-                       bounds.bottom = pt2.y;
+               if (point2.y > bounds.bottom)
+                       bounds.bottom = point2.y;
 
                // for the 3rd point
-               if (pt3.x < bounds.left)
-                       bounds.left = pt3.x;
+               if (point3.x < bounds.left)
+                       bounds.left = point3.x;
 
-               if (pt3.y < bounds.top)
-                       bounds.top = pt3.y;
+               if (point3.y < bounds.top)
+                       bounds.top = point3.y;
 
-               if (pt3.x > bounds.right)
-                       bounds.right = pt3.x;
+               if (point3.x > bounds.right)
+                       bounds.right = point3.x;
 
-               if (pt3.y > bounds.bottom)
-                       bounds.bottom = pt3.y;
+               if (point3.y > bounds.bottom)
+                       bounds.bottom = point3.y;
 
-               FillTriangle(pt1, pt2, pt3, bounds, p);
+               FillTriangle(point1, point2, point3, bounds, pattern);
        }
 }
 
 
 void
-BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3,
+BView::FillTriangle(BPoint point1, BPoint point2, BPoint point3,
        const BGradient& gradient)
 {
        if (fOwner) {
                // we construct the smallest rectangle that contains the 3 
points
                // for the 1st point
-               BRect bounds(pt1, pt1);
+               BRect bounds(point1, point1);
 
                // for the 2nd point
-               if (pt2.x < bounds.left)
-                       bounds.left = pt2.x;
+               if (point2.x < bounds.left)
+                       bounds.left = point2.x;
 
-               if (pt2.y < bounds.top)
-                       bounds.top = pt2.y;
+               if (point2.y < bounds.top)
+                       bounds.top = point2.y;
 
-               if (pt2.x > bounds.right)
-                       bounds.right = pt2.x;
+               if (point2.x > bounds.right)
+                       bounds.right = point2.x;
 
-               if (pt2.y > bounds.bottom)
-                       bounds.bottom = pt2.y;
+               if (point2.y > bounds.bottom)
+                       bounds.bottom = point2.y;
 
                // for the 3rd point
-               if (pt3.x < bounds.left)
-                       bounds.left = pt3.x;
+               if (point3.x < bounds.left)
+                       bounds.left = point3.x;
 
-               if (pt3.y < bounds.top)
-                       bounds.top = pt3.y;
+               if (point3.y < bounds.top)
+                       bounds.top = point3.y;
 
-               if (pt3.x > bounds.right)
-                       bounds.right = pt3.x;
+               if (point3.x > bounds.right)
+                       bounds.right = point3.x;
 
-               if (pt3.y > bounds.bottom)
-                       bounds.bottom = pt3.y;
+               if (point3.y > bounds.bottom)
+                       bounds.bottom = point3.y;
 
-               FillTriangle(pt1, pt2, pt3, bounds, gradient);
+               FillTriangle(point1, point2, point3, bounds, gradient);
        }
 }
 
 
 void
-BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3,
+BView::FillTriangle(BPoint point1, BPoint point2, BPoint point3,
        BRect bounds, ::pattern pattern)
 {
        if (fOwner == NULL)
@@ -3370,9 +3372,9 @@ BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3,
        _UpdatePattern(pattern);
 
        fOwner->fLink->StartMessage(AS_FILL_TRIANGLE);
-       fOwner->fLink->Attach<BPoint>(pt1);
-       fOwner->fLink->Attach<BPoint>(pt2);
-       fOwner->fLink->Attach<BPoint>(pt3);
+       fOwner->fLink->Attach<BPoint>(point1);
+       fOwner->fLink->Attach<BPoint>(point2);
+       fOwner->fLink->Attach<BPoint>(point3);
        fOwner->fLink->Attach<BRect>(bounds);
 
        _FlushIfNotInTransaction();
@@ -3380,17 +3382,17 @@ BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3,
 
 
 void
-BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3,
-       BRect bounds, const BGradient& gradient)
+BView::FillTriangle(BPoint point1, BPoint point2, BPoint point3, BRect bounds,
+       const BGradient& gradient)
 {
        if (fOwner == NULL)
                return;
 
        _CheckLockAndSwitchCurrent();
        fOwner->fLink->StartMessage(AS_FILL_TRIANGLE_GRADIENT);
-       fOwner->fLink->Attach<BPoint>(pt1);
-       fOwner->fLink->Attach<BPoint>(pt2);
-       fOwner->fLink->Attach<BPoint>(pt3);
+       fOwner->fLink->Attach<BPoint>(point1);
+       fOwner->fLink->Attach<BPoint>(point2);
+       fOwner->fLink->Attach<BPoint>(point3);
        fOwner->fLink->Attach<BRect>(bounds);
        fOwner->fLink->AttachGradient(gradient);
 
@@ -3399,14 +3401,14 @@ BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3,
 
 
 void
-BView::StrokeLine(BPoint toPt, pattern p)
+BView::StrokeLine(BPoint toPoint, ::pattern pattern)
 {
-       StrokeLine(PenLocation(), toPt, p);
+       StrokeLine(PenLocation(), toPoint, pattern);
 }
 
 
 void
-BView::StrokeLine(BPoint pt0, BPoint pt1, ::pattern pattern)
+BView::StrokeLine(BPoint start, BPoint end, ::pattern pattern)
 {
        if (fOwner == NULL)
                return;
@@ -3415,8 +3417,8 @@ BView::StrokeLine(BPoint pt0, BPoint pt1, ::pattern 
pattern)
        _UpdatePattern(pattern);
 
        ViewStrokeLineInfo info;
-       info.startPoint = pt0;
-       info.endPoint = pt1;
+       info.startPoint = start;
+       info.endPoint = end;
 
        fOwner->fLink->StartMessage(AS_STROKE_LINE);
        fOwner->fLink->Attach<ViewStrokeLineInfo>(info);
@@ -3531,7 +3533,7 @@ BView::BeginLineArray(int32 count)
 
 
 void
-BView::AddLine(BPoint pt0, BPoint pt1, rgb_color col)
+BView::AddLine(BPoint start, BPoint end, rgb_color color)
 {
        if (fOwner == NULL)
                return;
@@ -3543,9 +3545,9 @@ BView::AddLine(BPoint pt0, BPoint pt1, rgb_color col)
 
        const uint32 &arrayCount = fCommArray->count;
        if (arrayCount < fCommArray->maxCount) {
-               fCommArray->array[arrayCount].startPoint = pt0;
-               fCommArray->array[arrayCount].endPoint = pt1;
-               fCommArray->array[arrayCount].color = col;
+               fCommArray->array[arrayCount].startPoint = start;
+               fCommArray->array[arrayCount].endPoint = end;
+               fCommArray->array[arrayCount].color = color;
 
                fCommArray->count++;
        }
@@ -3977,6 +3979,7 @@ BView::RemoveChild(BView* child)
        return child->RemoveSelf();
 }
 
+
 int32
 BView::CountChildren() const
 {
@@ -4205,18 +4208,19 @@ BView::GetSupportedSuites(BMessage* data)
 
 
 BHandler*
-BView::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier,
-       int32 what,     const char* property)
+BView::ResolveSpecifier(BMessage* message, int32 index, BMessage* specifier,
+       int32 what, const char* property)
 {
-       if (msg->what == B_WINDOW_MOVE_BY
-               || msg->what == B_WINDOW_MOVE_TO)
+       if (message->what == B_WINDOW_MOVE_BY
+               || message->what == B_WINDOW_MOVE_TO) {
                return this;
+       }
 
        BPropertyInfo propertyInfo(sViewPropInfo);
        status_t err = B_BAD_SCRIPT_SYNTAX;
        BMessage replyMsg(B_REPLY);
 
-       switch (propertyInfo.FindMatch(msg, index, specifier, what, property)) {
+       switch (propertyInfo.FindMatch(message, index, specifier, what, 
property)) {
                case 0:
                case 1:
                case 3:
@@ -4224,7 +4228,7 @@ BView::ResolveSpecifier(BMessage* msg, int32 index, 
BMessage* specifier,
 
                case 2:
                        if (fShelf) {
-                               msg->PopSpecifier();
+                               message->PopSpecifier();
                                return fShelf;
                        }
 
@@ -4269,7 +4273,7 @@ BView::ResolveSpecifier(BMessage* msg, int32 index, 
BMessage* specifier,
                        }
 
                        if (child != NULL) {
-                               msg->PopSpecifier();
+                               message->PopSpecifier();
                                return child;
                        }
 
@@ -4282,7 +4286,7 @@ BView::ResolveSpecifier(BMessage* msg, int32 index, 
BMessage* specifier,
                }
 
                default:
-                       return BHandler::ResolveSpecifier(msg, index, 
specifier, what,
+                       return BHandler::ResolveSpecifier(message, index, 
specifier, what,
                                property);
        }
 
@@ -4296,16 +4300,16 @@ BView::ResolveSpecifier(BMessage* msg, int32 index, 
BMessage* specifier,
        }
 
        replyMsg.AddInt32("error", err);
-       msg->SendReply(&replyMsg);
+       message->SendReply(&replyMsg);
        return NULL;
 }
 
 
 void
-BView::MessageReceived(BMessage* msg)
+BView::MessageReceived(BMessage* message)
 {
-       if (!msg->HasSpecifiers()) {
-               switch (msg->what) {
+       if (!message->HasSpecifiers()) {
+               switch (message->what) {
                        case B_VIEW_RESIZED:
                                // By the time the message arrives, the bounds 
may have
                                // changed already, that's why we don't use the 
values
@@ -4320,14 +4324,14 @@ BView::MessageReceived(BMessage* msg)
                        case B_MOUSE_IDLE:
                        {
                                BPoint where;
-                               if (msg->FindPoint("be:view_where", &where) != 
B_OK)
+                               if (message->FindPoint("be:view_where", &where) 
!= B_OK)
                                        break;
 
                                BToolTip* tip;
                                if (GetToolTipAt(where, &tip))
                                        ShowToolTip(tip);
                                else
-                                       BHandler::MessageReceived(msg);
+                                       BHandler::MessageReceived(message);
                                break;
                        }
 
@@ -4337,15 +4341,15 @@ BView::MessageReceived(BMessage* msg)
                                BScrollBar* vertical = ScrollBar(B_VERTICAL);
                                if (horizontal == NULL && vertical == NULL) {
                                        // Pass the message to the next handler
-                                       BHandler::MessageReceived(msg);
+                                       BHandler::MessageReceived(message);
                                        break;
                                }
 
                                float deltaX = 0.0f, deltaY = 0.0f;
                                if (horizontal != NULL)
-                                       msg->FindFloat("be:wheel_delta_x", 
&deltaX);
+                                       message->FindFloat("be:wheel_delta_x", 
&deltaX);
                                if (vertical != NULL)
-                                       msg->FindFloat("be:wheel_delta_y", 
&deltaY);
+                                       message->FindFloat("be:wheel_delta_y", 
&deltaY);
 
                                if (deltaX == 0.0f && deltaY == 0.0f)
                                        break;
@@ -4361,7 +4365,7 @@ BView::MessageReceived(BMessage* msg)
                        }
 
                        default:
-                               BHandler::MessageReceived(msg);
+                               BHandler::MessageReceived(message);
                                break;
                }
 
@@ -4377,17 +4381,20 @@ BView::MessageReceived(BMessage* msg)
        int32 what;
        const char* property;
 
-       if (msg->GetCurrentSpecifier(&index, &specifier, &what, &property) != 
B_OK)
-               return BHandler::MessageReceived(msg);
+       if (message->GetCurrentSpecifier(&index, &specifier, &what, &property)
+                       != B_OK) {
+               return BHandler::MessageReceived(message);
+       }
 
        BPropertyInfo propertyInfo(sViewPropInfo);
-       switch (propertyInfo.FindMatch(msg, index, &specifier, what, property)) 
{
+       switch (propertyInfo.FindMatch(message, index, &specifier, what,
+                       property)) {
                case 0:
-                       if (msg->what == B_GET_PROPERTY) {
+                       if (message->what == B_GET_PROPERTY) {
                                err = replyMsg.AddRect("result", Frame());
-                       } else if (msg->what == B_SET_PROPERTY) {
+                       } else if (message->what == B_SET_PROPERTY) {
                                BRect newFrame;
-                               err = msg->FindRect("data", &newFrame);
+                               err = message->FindRect("data", &newFrame);
                                if (err == B_OK) {
                                        MoveTo(newFrame.LeftTop());
                                        ResizeTo(newFrame.Width(), 
newFrame.Height());
@@ -4395,11 +4402,11 @@ BView::MessageReceived(BMessage* msg)
                        }
                        break;
                case 1:
-                       if (msg->what == B_GET_PROPERTY) {
+                       if (message->what == B_GET_PROPERTY) {
                                err = replyMsg.AddBool("result", IsHidden());
-                       } else if (msg->what == B_SET_PROPERTY) {
+                       } else if (message->what == B_SET_PROPERTY) {
                                bool newHiddenState;
-                               err = msg->FindBool("data", &newHiddenState);
+                               err = message->FindBool("data", 
&newHiddenState);
                                if (err == B_OK) {
                                        if (newHiddenState == true)
                                                Hide();
@@ -4412,7 +4419,7 @@ BView::MessageReceived(BMessage* msg)
                        err = replyMsg.AddInt32("result", CountChildren());
                        break;
                default:
-                       return BHandler::MessageReceived(msg);
+                       return BHandler::MessageReceived(message);
        }
 
        if (err != B_OK) {
@@ -4426,7 +4433,7 @@ BView::MessageReceived(BMessage* msg)
                replyMsg.AddInt32("error", err);
        }
 
-       msg->SendReply(&replyMsg);
+       message->SendReply(&replyMsg);
 }
 
 


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