[openbeos-cdt] Re: Design Stuff ... and more

  • From: Nathan Callender <nathan_callender@xxxxxxxxx>
  • To: openbeos-cdt@xxxxxxxxxxxxx
  • Date: Fri, 29 Mar 2002 16:25:04 -0800 (PST)

 David ...
Thanks for joining the team.  Sorry that no one has gotten you up to speed yet. 
 We really don't have anyone dedicated to doing that (... that's another thing 
that we need to do in this planning stage...), so I will go ahead and give you 
a heads up.
To catch up, there's a forum at:
that you can read.  Take time and read it all.  After that, go to:
which is our mailng list archive, and then read the last few weeks of messages.
We have an ftp site to upload our work.  You can find the URL in the forum 
somewhere (lots of places actually.)  
Here are some rules that we are trying to follow in the group ( ... and this 
should be talked about it our planning stage as well).
1. Use the mailing list only for important announcements ... use the forum for 
everything else.
2. Don't use explitives in your posts. ... and no negative attacks on 
teammates' personalities.
3. We expect both positive and negative critism on our work as long as it's 
That said, here's what's happening right now.  Guy is the project lead, and we 
are working with him to come up with a suitable plan of action on how to do the 
design work for OBOS R1.  We are releasing an inital artpack this weekend, so 
check it out if you want to (it's on the ftp site).  So, next week hopefully, 
we will start to lay out rules about how to do the design work and about our 
identity as a group.  
Anyway, we're glad to have you on the team.  If you need any further questions 
answered, feel free to e-mail me personally at:
NateC (saffertan)
  David Goodrich <goodrich@xxxxxxxxxxx> wrote: 
> comments?
yes. one: what's going on? i'm new to the cdt, and nobody really told me
what was going on... anything i can read to get me up to speed?

----- Original Message -----
From: "Guy" 
Sent: Friday, March 29, 2002 6:06 PM
Subject: [openbeos-cdt] Re: Design Stuff ... and more

> Well i fully agree.
> Sunday - the ftp will be empty and the artpack released. once that's done,
> we'll start working on the timeperiod that's devoted to planning and
> eventually coming up with a fewconcepts.
> comments?
> guy.
> ----- Original Message -----
> From: "Nathan Callender" 
> To: 
> Sent: Friday, March 29, 2002 04:29
> Subject: [openbeos-cdt] Re: Design Stuff ... and more
> >
> > Hey everyone...
> >
> > Okay, ever since I've been here (since Jan) this is about the thrid time
> that the group has called for some organization and some planning. Stuart
> has been posting comments on the forum about this. I have too. Stuart
> suggested how we should do this ... he writes:
> >
> > 
> >
> > Here's how this group of designers should progress. We must begin by
> finding out exactly what the concept for BeOS is supposed to be. To do
> we must ask the developers what they envision BeOS (and OBOS) to be. The
> design team will then discuss it at length and condense the concept to its
> base elements. For instance, the bee is a good starting point for a logo.
> >
> > Once a couple concepts are chosen and ideas are discussed, the designers
> in the logo group will begin creating. Once they have a wealth of work
> on these concepts they will display the work to the group. Discussion will
> ensue based on the work presented. Hopefully some of the ideas discussed
> the first step will either be refined or rejected because they just don't
> work (sometimes an idea sounds better until it's implemented).
> >
> > After discussing the current cropof logos the designers whose work is
> considered good enough to progress will do so. These designers will take
> their work and refine it based on the discussion. If your work wasn't
> chosen, you can always try to improve it based on the discussion and
> it on the next round.
> >
> > This process continues until a couple of pieces of work per concept are
> chosen to be presented to the client - in this case that's the OBOS
> developers and perhaps the community. I'd argue against asking the Be
> what they think of the logos because everyone will have an opinion and you
> can never please everyone. It's best to limit the people who can make the
> decisions as much as posible. Most designers have either heard or made the
> comment about too many cooks in the kitchen when discussing their clients.
> Designing by committee is never easy and always disasterous.
> >
> > This is how a team designs. They discuss ideas. This teasm has yet to
> really begin the first step in earnest.
> > 
> >
> > Others have posted stuff too (Nathan Lynn comes to mind) a while back,
> I even sent a design schedule to Guy a while back as well in an earlier
> attempt to get the group organized. I suggest that we stop whatever
> work that we're doing and start talking about (and working on) how to get
> this project done. It's going to be a big crappy mess when Michael
> writes us and needs something urgently to promote the OBOS project (for
> example) and we haven't even talked about a design schedule. (Wait ...
> already did happen :-) the t-shirt idea and now the web links).
> >
> > If we are serious about this project and about helping OBOS become
> reality, then we should be interested in planning what we're going to do.
> ALL of us should care about this enough to know that this project isn't
> going to come together by magic. It's going to take hard work,
> and planning. No business or company would EVER run ANY team like this.
> ...and while this is still an open source project, and we're contributing
> have fun and help the community out, this does not be that we should not
> professional. I repeat; there is no reason to be unprofessional about
> Any thing would be cheating the community that is depending on us to give
> them good software. That's reason most of us are here.
> >
> > If you agree with me and the past few posts, let us all know.
> >
> > NateC (saffertan).
> >
> > (Quoting)...
> >
> > To: "OBOS Creative Design team" 
> > Subject: [openbeos-cdt] Design stuff
> > From: "Jess Tipton" 
> > Date: Thu, 28 Mar 2002 12:15:13 CST
> >
> > ---------------------------------
> >
> > yes there does seem to be disorganisation. I'm new here & the button
> i was sent had no details so I thought it was going to be a defualt button
> used & have things like "Links" "contact" "downloads" put over top of it.
> either way I'm going to submit my BeUnited ui designs as it shows off a
> of my wallpapers for later use & icons &... well... ui.
> SHED Tipton-
> Professional audio relations - BeUnitedhttp://www.beunited.org/
> >
> >
> >
> >
> >
> > =====================================================
> > Nathan Callender nathan_callender@xxxxxxxxx
> > =====================================================
> >
> >
> >
> > ---------------------------------
> > Do You Yahoo!?
> > Yahoo! Greetings - send greetings for Easter, Passover
> >
> >

Nathan Callender           nathan_callender@xxxxxxxxx

Do You Yahoo!?
Yahoo! Greetings - send greetings for Easter,  Passover

Other related posts: