#9442: BDirectWindow Timeout Too Short -------------------------+------------------------------------------------- Reporter: AGMS | Owner: jackburton Type: bug | Status: new Priority: normal | Milestone: R1 Component: Kits/Game | Version: R1/Development Kit | Keywords: BDirectWindow, DirectConnected, vnc Resolution: | Blocking: Blocked By: | Platform: All Has a Patch: 1 | -------------------------+------------------------------------------------- Comment (by axeld): You're saying that you'll continue to (read) access the former frame buffer directly, right? As long as you don't write without the lock, nothing bad should happen, at least. This might not work in future releases, though, as having the complete frame buffer area exposed to user applications, is something we will eventually get rid of. But once we get there, you'll probably be in charge of your window buffer anyway, so it will get even simpler then. -- Ticket URL: <http://dev.haiku-os.org/ticket/9442#comment:8> Haiku <http://dev.haiku-os.org> Haiku - the operating system.