#8286: Debugger should show the address of stack variables -------------------------------------+---------------------------- Reporter: yourpalal | Owner: anevilyak Type: enhancement | Status: in-progress Priority: low | Milestone: Unscheduled Component: Applications/Debugger | Version: R1/Development Resolution: | Keywords: Blocked By: | Blocking: Has a Patch: 1 | Platform: All -------------------------------------+---------------------------- Comment (by bonefish): Replying to [comment:8 anevilyak]: > Just for clarification, was the idea there that the detail view would occupy the lower half of the variables view or something in that vein? Yes, though probably not the half, but significantly less (a split view anyway). > Understood. As an initial implementation interface-wise, I had thought of maybe having a drop down list of available types for the user to choose from, perhaps with some option to type-ahead filter the list, since a freeform parser would be a bit more complex. All available types may be *a lot*, particularly when large libraries are involved. So free form with autocompletion would be nice (I would keep it simple first -- just typename + `*`s -- can be improved later). Very nice would be direct options to cast to the actual subclasses of the object (the interesting part is deducing the actual type of the object), since that is something that comes up often. Moreover a standard cast is pointer to array, at least for C/C++. Which reminds me, that the type cast feature needs to be source language driven, i.e. `SourceLanguage` needs to provide the cast options that make sense and also needs to be involved in parsing the free form input. -- Ticket URL: <http://dev.haiku-os.org/ticket/8286#comment:9> Haiku <http://dev.haiku-os.org> Haiku - the operating system.