#7624: Menu drawing order
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Reporter: cipri | Owner: nobody
Type: enhancement | Status: assigned
Priority: normal | Milestone: R1
Component: Kits/Interface Kit | Version: R1/alpha2
Resolution: | Keywords:
Blocked By: | Blocking:
Has a Patch: 0 | Platform: All
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Changes (by diver):
* summary: Order of Drawing Menu. => Menu drawing order
Old description:
If a Menubar is above a BGLView then opening a menu and moving to the
next menu has a bad visible effect (because of redrawing the bglview
which takes time).
To see better what i mean, thake that programm from haikuware
http://haikuware.com/directory/view-details/games/3d/puri-master-of-chess
and now open a menu let's say "Engine" then move to the right to "Tools".
I think that problem could be solved, if "menubar" would be drawn first
(because it doesnt overlap anything else) and then the menuitem.
Because in the current siutation if you move from one menu to another,
the menuitem are drawn, they overlap the bglview this causes the bglview
to redraw and this takes time and just after that the menubar redraws.
(i just guess, since i didnt look at the sourcecode)