#5926: Taking a screenshot of an opengl animation give you some kind of "interlaced" image -----------------------------+---------------------------------------------- Reporter: oco | Owner: korli Type: bug | Status: new Priority: normal | Milestone: R1 Component: Kits/OpenGL Kit | Version: R1/alpha1 Keywords: | Blockedby: Platform: All | Blocking: -----------------------------+---------------------------------------------- Comment(by phoudoin): Hi/Salut Olivier, I guess each time the OpenGL object is in motion, right? My bet is, on a multi-cores system, while the screenshot is taken (ReadBitmap) by app_server, the next rendered frame drawing is already in progress, and some range of the frame buffer are committed, others not yet, hence the "interlaced" visual effect. And the more the machine support hardware parallelism, the more the issue is possible. As François once proposed, one solution could be that the screen capture hold the direct mode lock so no direct mode drawing could screw the capture meanwhile... -- Ticket URL: <http://dev.haiku-os.org/ticket/5926#comment:4> Haiku <http://dev.haiku-os.org> Haiku - the operating system.