[haiku-bugs] Re: [Haiku] #1823: On some systems (real hardware) any direct drawing to framebuffer is really slow

  • From: "michael.weirauch" <trac@xxxxxxxxxxxx>
  • Date: Mon, 23 Nov 2009 11:17:42 -0000

#1823: On some systems (real hardware) any direct drawing to framebuffer is 
really
slow
---------------------------+------------------------------------------------
 Reporter:  stippi         |       Owner:  axeld        
     Type:  bug            |      Status:  new          
 Priority:  normal         |   Milestone:  R1           
Component:  System/Kernel  |     Version:  R1/pre-alpha1
 Keywords:                 |   Blockedby:               
 Platform:  All            |    Blocking:               
---------------------------+------------------------------------------------

Comment(by michael.weirauch):

 Replying to [comment:14 bonefish]:
 > [...] Since that is not the only problem of the current algorithm -- it
 also computes an incorrect (slightly too large) setup for the RAM and has
 exponential (!) complexity by design -- I'm rewriting the whole MTRR
 handling.

 That sentence makes me whonder if that "slightly too large" might be a
 reason for me having to limit the availbale memory to 3067 MB in order to
 not having the system freeze? c.f. #3772 (also includes MTRR setup
 listings)

-- 
Ticket URL: <http://dev.haiku-os.org/ticket/1823#comment:16>
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