[haiku-bugs] Re: [Haiku] #11875: Crash after quitting Haiku3D

  • From: "Haiku" <trac@xxxxxxxxxxxx>
  • To: undisclosed-recipients: ;
  • Date: Thu, 30 Aug 2018 19:28:25 -0000

#11875: Crash after quitting Haiku3D
------------------------------------+----------------------------
   Reporter:  humdinger             |      Owner:  aldeck
       Type:  bug                   |     Status:  new
   Priority:  normal                |  Milestone:  R1
  Component:  Applications/Haiku3D  |    Version:  R1/Development
 Resolution:                        |   Keywords:
 Blocked By:                        |   Blocking:  12043
Has a Patch:  0                     |   Platform:  All
------------------------------------+----------------------------

Comment (by cocobean):

 hrev52300 x86 and x86_64 testing - This issue only happens if you don't
 resize the Haiku3D window frame. If you decrease/increase (or
 minimize/maximize) the Haiku3D window, you cannot reproduce this bug (also
 noted by zzzzz).

 NOTE: Same results for x86_gcc2 and x86_64. For the crash condition, if I
 continue from the glIsTexture() mov* call during debugging, Haiku3D
 resumes and closes without issue.

 During Haiku3D program exit or window closure, I suspect Mesa-related
 BView/Bwindow app window handling and cleanup if frame never resized/moved
 for Haiku3D.

-- 
Ticket URL: <https://dev.haiku-os.org/ticket/11875#comment:8>
Haiku <https://dev.haiku-os.org>
The Haiku operating system.

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