#11875: Crash after quitting Haiku3D
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Reporter: humdinger | Owner: aldeck
Type: bug | Status: new
Priority: normal | Milestone: R1
Component: Applications/Haiku3D | Version: R1/Development
Resolution: | Keywords:
Blocked By: | Blocking: 12043
Has a Patch: 0 | Platform: All
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Comment (by cocobean):
hrev52300 x86 and x86_64 testing - This issue only happens if you don't
resize the Haiku3D window frame. If you decrease/increase (or
minimize/maximize) the Haiku3D window, you cannot reproduce this bug (also
noted by zzzzz).
NOTE: Same results for x86_gcc2 and x86_64. For the crash condition, if I
continue from the glIsTexture() mov* call during debugging, Haiku3D
resumes and closes without issue.
During Haiku3D program exit or window closure, I suspect Mesa-related
BView/Bwindow app window handling and cleanup if frame never resized/moved
for Haiku3D.
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Ticket URL: <https://dev.haiku-os.org/ticket/11875#comment:8>
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