Axel Dörfler wrote:
Adi Oanca <adioanca@xxxxxxxxxxxxxx> wrote:
Also, having double buffered windows would spare us converting _any_ drawing instruction coordinates and the local visible region into screen coords.
It's true, we would loose some 2D capabilities like rectangle fill, but once we make use of 3D HW and OpenGL, we can have them back. SSE/MMX could help us in the mean time.
But that would only be true if the window buffer wouldn't be in the RAM of the graphics card, right?
(I'm not talking about our current driver interface but about the capabilities of the graphics cards, btw)