[haiku-appserver] Re: user needs to know about the clipping region?

  • From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
  • To: haiku-appserver@xxxxxxxxxxxxx
  • Date: Thu, 24 Nov 2005 17:22:26 +0100 CET

Adi Oanca <adioanca@xxxxxxxxxxxxxx> wrote:
>       Also, having double buffered windows would spare us converting 
> _any_ drawing 
> instruction coordinates and the local visible region into screen 
> coords.
>       It's true, we would loose some 2D capabilities like rectangle fill, 
> but once we 
> make use of 3D HW and OpenGL, we can have them back. SSE/MMX could 
> help us in 
> the mean time.

But that would only be true if the window buffer wouldn't be in the RAM 
of the graphics card, right?
(I'm not talking about our current driver interface but about the 
capabilities of the graphics cards, btw)


Other related posts: