[haiku-appserver] Re: private development

  • From: Adi Oanca <adioanca@xxxxxxxxxxxxx>
  • To: haiku-appserver@xxxxxxxxxxxxx
  • Date: Fri, 25 Mar 2005 20:25:48 +0200

DarkWyrm wrote:
> My thoughts are for grouping them by function. I did this in my BeIDE 
> project files so I wouldn't have to look at all the files all at once. 
> The groups I used are Management (ServerWindow, ServerApp, etc.), 
> Display Classes, Font Support, Support Sources (i.e. Utils.cpp, 
> Angle.cpp, RectUtils.cpp) and some others I don't remember. Even though 
> it's a bit of a guess for certain classes which do more than one thing, 
> like RootLayer, it certainly makes the server's structure more obvious. 
> What are you guys' thoughts on this?

        Go for it! :-)

> This is my fault, and is mostly laziness, and you have my apologies.

        Wasn't Gabe the one supposed to implement clipping for primitives?

>>      If you ask me, I think we should _drop_/addapt DisplayDriver _and_/
>>to use Painter class which has
>>all these nice things already in place.
> 
> I'm not so sure that's a good idea. Painter is considerably slower in 
> some instances. We need to choose is the route of best performance.

        OK. Thought Painter is better is all ways. :-P


bye,
Adi.

Other related posts: