DarkWyrm wrote: > My thoughts are for grouping them by function. I did this in my BeIDE > project files so I wouldn't have to look at all the files all at once. > The groups I used are Management (ServerWindow, ServerApp, etc.), > Display Classes, Font Support, Support Sources (i.e. Utils.cpp, > Angle.cpp, RectUtils.cpp) and some others I don't remember. Even though > it's a bit of a guess for certain classes which do more than one thing, > like RootLayer, it certainly makes the server's structure more obvious. > What are you guys' thoughts on this? Go for it! :-) > This is my fault, and is mostly laziness, and you have my apologies. Wasn't Gabe the one supposed to implement clipping for primitives? >> If you ask me, I think we should _drop_/addapt DisplayDriver _and_/ >>to use Painter class which has >>all these nice things already in place. > > I'm not so sure that's a good idea. Painter is considerably slower in > some instances. We need to choose is the route of best performance. OK. Thought Painter is better is all ways. :-P bye, Adi.