Stefano Ceccherini wrote: >>Well, in a drawing model that was a little better defined, in terms >>of >>hit-rules, etc. these could be done in a number of ways... generating >>paths from the primitives and then using path-based clipping, for >>example. >> >>The BeOS drawing model was never unified enough to be able to do >>something like this, so ClipToPicture instead draws into a special >>"accelerated" canvas that takes the pixel spans that are generated >>and >>converts them into BRegion rectangles and merges them with everything >>that has been drawn thus far. That BRegion (or its inverse) is then >>used to clip the drawing. > > >>Thoughts, guys? > > > Hey, that's what I thought as well :P > BTW, if doing lots of "BRegion::Include()" turns out to be too slow, you can > do some magic tricks :) > As I said, BView is a friend of BRegion, so you can add the pixel to the > BRegion data manually, then call BRegion::Support::SortRects() and > CleanupRegion()... OK, we seem to have the answer. > > Anyway, if you're interested I can go deeply into the subject. Yes, please. Of course, it would be of big help if you can do this for app_server. :-) ;-) Thanks, Adi