[haiku-appserver] Re: Be's BView and BGLView (and BDirectWi

  • From: Stefano Ceccherini <burton666@xxxxxxxxxxx>
  • To: haiku-appserver@xxxxxxxxxxxxx
  • Date: 7 Apr 2005 09:42:06 -0000

Hi Rudolf,
>I can imagine the same 
>fault sitting in BDirectWindow BTW: did not check.

I think BDirectWindow works fine, at least on beos r5. BTW, I uploaded a test 
app in /src/tests/kits/game/direct_window_info_test which, started from a 
terminal, prints also the clipping info, you can use it to check if it works 
fine under dano (which I don't have).

You mentioned BGLView... I noticed we don't even have the header in our 
repository. Should we implement it as well ? I seem to recall some discussions 
about GL stuff which involved breaking source and binary compatibility but I 
could be wrong, someone remember better than me ?

BTW, nice workarounds :)

Stefano Ceccherini aka Jack Burton
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