Hi Rudolf, >I can imagine the same >fault sitting in BDirectWindow BTW: did not check. I think BDirectWindow works fine, at least on beos r5. BTW, I uploaded a test app in /src/tests/kits/game/direct_window_info_test which, started from a terminal, prints also the clipping info, you can use it to check if it works fine under dano (which I don't have). You mentioned BGLView... I noticed we don't even have the header in our repository. Should we implement it as well ? I seem to recall some discussions about GL stuff which involved breaking source and binary compatibility but I could be wrong, someone remember better than me ? BTW, nice workarounds :) Stefano Ceccherini aka Jack Burton --------------------------------------------------------------- Scegli il tuo dominio preferito e attiva la tua email! Da oggi l'eMail di superEva e' ancora piu' veloce e ricca di funzioni! http://webmail.supereva.it/new/ ---------------------------------------------------------------