[haiku-appserver] Re: 2D engine

  • From: Stefano Ceccherini <burton666@xxxxxxxxxxx>
  • To: haiku-appserver@xxxxxxxxxxxxx
  • Date: 28 Oct 2004 07:32:26 -0000


BTW, I obviously confused the name of the locking functions.
It's acquire/release_engine_global() only in my WindowScreen implementation. To 
get a pointer to those functions, you have to use the "get accelerant hook" 
function. But you obviously know that stuff, as I seen in some code of the app 
server (Accelerant driver, IIRC) that you already do that way.



Stefano Ceccherini aka Jack Burton
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