Am 04.12.2010 um 23:52 schrieb Axel Dörfler: > hudsonco1@xxxxxxx wrote: >> Thanks, I used be_app->WindowAt(0), which works because there is only >> one window. > > The scripting solution is only for windows in other teams (that's what > probably everyone assumed looking at your snippet). If you are in the > same address space, you usually know your window, be it either because > you remember its pointer on creation or, as you did, just use > BApplication::WindowAt(). So that solution is perfectly fine, just the > rest of the code looks then pretty complicated :-) Unless this has changed in Haiku, using WindowAt() is not thread-safe. The returned BWindow object could already have been deleted when you try to access it. So it is (was at least in BeOS) recommended to use a BMessenger even in the same application, because it checks if the target is still valid before sending a message. Bye, Michael