On Fri, Nov 13, 2009 at 10:18 PM, Stephan Assmus <superstippi@xxxxxx> wrote: > Hi, > > IIRC, I already replied to your problem with one specific solution. But I > just now have Internet access again, so I have a lot of catching up to do. > I don't know if you already replied to my message. In any case, it sounds > like you still have the exact same problem as before, and my original reply > would still be a good solution. If you have not already responded, please > try to ask specific questions you have with regards to the solution I > already provided. > > Best regards, > -Stephan > > Hi! Last time, you had mentioned that SendNotices() would be the right method to use in this case. However, in the BeBook, it says that this method will send a B_OBSERVER_NOTICE_CHANGE<http://www.haiku-os.org/legacy-docs/bebook/TheApplicationKit_MessageConstants.html#B_OBSERVER_NOTICE_CHANGE>message to the handler. The problem is that I would need to also pass in parameters (uint32 what, const BMessage* msg = 0). So, does this mean that I would need to create a new message and pass this as a parameter? Because that would not be useful to me. I want to be able to listen to messages regarding the property change. I don't think I completely understand the description that is given. If I implement the method directly, will it provide me with property change messages? I am a bit confused. :( Thanks and regards, Yash