Hi, In some cases my code creates a bitmap memory context (implemented as a BBitmap on Haiku) and draws into that usings it's own code, then it also needs to draw text into that BBitmap. I'm assuming the correct way to do that is to create a BView, and use BBitmap::AddChild to add that BView to the BBitmap, then use the BView to do your drawing? Well I tried that and none of the calls into the BView's drawing functions show anything on the BBitmap. You can see my code here: http://sourceforge.net/p/lgi/code/HEAD/tree/trunk/src/beos/Gdc2/GMemDC.cpp#l91 Search for "GMemDC::Create". You can see it creates a BBitmap (with the right flags), and then a BView. Then adds the BView to the BBitmap. Later on I go to draw on the BView here: http://sourceforge.net/p/lgi/code/HEAD/tree/trunk/src/common/Gdc2/Font/GDisplayString.cpp In the method GDisplayString::Draw, the BEOS section retreives the BView from the GMemDC, sets the High and Low color, then calls DrawString. This works fine if the window is attached to a BView or BWindow, but not a BBitmap. Is this supported in Haiku? (I do seem to remember it working in r5). Regards -- Matthew Allen