I'm porting a game of mine to Haiku, and I'm trying to have it update quickly (e.g. 60 times per second) so as to produce a smooth framerate. On the game's original platform (Ecere SDK), I created a Timer object that would fire a handler function every 0.015 seconds. The closest analogue I have found to this is the Pulse() handler. Unfortunately, its granularity isn't sufficient, producing roughly 10 frames per second. I also tried a BMessageRunner: game_timer = new BMessageRunner(this, new BMessage(GAME_TIMER), 15000, -1); but the framerate is still the same. Note that the CPU usage stays low. Ways that come to mind for me are: 1. Using the Media kit and BTimeSource 2. Creating a thread with a for loop to send the periodic messages 3. Having the update handler recursively invoke itself 4. Using an Application kit feature I overlooked How can I get my update handler to trigger faster than the Pulse() cutoff point (preferably without hogging all the CPU power unless the computer is too slow)? Thanks!