[haiku-3rdparty-dev] Building cppunit

  • From: Michael Armida <michael@xxxxxxxxx>
  • To: haiku-3rdparty-dev@xxxxxxxxxxxxx
  • Date: Sat, 02 Oct 2010 10:12:44 -0700

According to this page:

http://www.haiku-os.org/documents/dev/unit_testing_part_deux

It sounds like the best way to get a working cppunit on Haiku is to
build Haiku itself.  Is there a separate bundle to just grab cppunit,
say, for developing 3rd party apps?  Would such a thing be useful?

I tried building the cppunit 1.21.1 release from SourceForge, but it
appears to have configure issues, and can't determine the platform.  Do
any of you porting masters know a way to specify the correct options to
configure?

As the article suggests, time to watch all three Godfathers now.

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