[guispeak] Re: Winamp tutorial

  • From: "Badih Zeinoun" <badihz@xxxxxxxxxxxxxx>
  • To: <guispeak@xxxxxxxxxxxxx>
  • Date: Thu, 11 Jun 2009 06:17:09 +0300

Good morning Harry!

Thanks a lot for your reply which I was late to reply to it as I had a lot of 
work.  Will keep this tutorial to read it thoroughly but where did you get it 
from I mean the webpage so I can visit it from time to another to see what new 
tutorials are available which might be of benefit to me?

Best regards,







Badih Zeinoun
  ----- Original Message -----
  From: Harry Brown
  To: guispeak@xxxxxxxxxxxxx
  Sent: Thursday, May 28, 2009 9:04 AM
  Subject: [guispeak] Re: Winamp tutorial


  Hi Badih,
  You bet, my friend, have a tutorial for you, for winamp, and windows media 
player, how about that?
  It's below, no charge, it's free.
  enjoy, and hope it helps!
  Harry
  AUDIO PLAYING, COPYING AND

                  SOUND EDITING FROM THE KEYBOARD



                                BY

                            JOHN WILSON

                          Second Edition

                          Copyright 2006





                         TABLE OF CONTENTS

  (To find a particular section or heading, use your word-

  processor's or editor's search facility, e.g. type ">section 6"

  to find that section. Putting a > sign (capitalised full stop)

  before the word section will ensure that you do not stop on an

  earlier cross-reference to that section. Type the string "Using

  for example, the Winamp Media Library" to find that subheading or just type

  "11.5." to find it via its paragraph number. Additionally, all

  main sections are separated by a centred row of eight asterisks.)



  Foreword and Restrictions

  Available Manual Formats

  Target Group

  Conventions

  Suggested Approaches for Effective Learning with this Tutorial

  Section 1: Introduction

  Section 2: Types of CD Drives, DVD Drives and Disks

  2.1. Types of Recordable CD Disks

  2.1.1. Write-Only Compact Disks

  2.1.2. Re-Writable Compact Disks

  2.2. Compact Disk and DDCD Capacities

  2.3. Types of CD Drives

  2.3.1. CD-ROM

  2.3.2. CD-R

  2.3.3. CD-RW

  2.4. CD Labels and Duel Case Inserts

  2.5. Types of Recordable Digital Versatile disks (DVD)

  2.5.1. Write-Only DVDs

  2.5.2. Re-Writable DVDs and DVD-RAM Disks

  2.6. DVD Capacities

  2.7. Types of DVD Drives

  2.7.1. DVD-ROM

  2.7.2. DVD-RW

  2.8. Combined CD and DVD Drives

  2.9. CD and DVD Cleaning

  Section 3. Basic Compact Disk Music Playing Directly from the CD

  Drive

  3.1. Features of the front Panel of a CD Drive

  3.2. Enabling the AutoPlay Feature of Windows

  3.3. Windows Music CD AutoPlay

  3.4. Changing CD Playback Volume and Quality

  Section 4: Sound Cards and Windows Volume Control

  4.1. Sound Cards and Their Capabilities

  4.1.1. Types of Sound Cards

  4.1.2. What Does Such as 5.1 and 7.1 Surround Sound Mean?

  4.2. Putting Your Screenreader to Sleep

  4.3. Enabling a Multi-Channel Sound Card

  4.4. The Windows Volume Control

  4.5. Example of Changing a Sound Property--The Microphone

  Settings

  Section 5: What are MP3 Files and Where can They BE Downloaded

  From?

  5.1. What is MP3?

  5.2. Where to Find MP3 and Other forms of Compressed Audio Files

  5.3. Sources of Legitimate MP3 Listening and Downloading

  5.4. Commercial MP3 Download Sites where MP3s are Sold

  5.5. MP3 Specific Web Search Engines

  5.6. Peer-to-Peer Music Sharing Sites

  5.7. The Ask MP3 Link Portal

  5.8. MP3 Lyrics Databases

  5.9. The Wavethemes Theme Music Download Site

  Section 6: The GoldWave Digital Audio Editor Version 5.1

  6.1. Introduction

  6.2. System Requirements

  6.3. Downloading and Installing the GoldWave Demo

  6.4. Launching GoldWave

  6.5. Registering and Purchasing GoldWave

  6.6. Pen-Picture of the GoldWave Screens

  6.6.1. The Main Window

  6.6.2. The Control Window

  6.6.3. The Sound Windows

  6.7. A Few Essential GoldWave shortcut Keystrokes to Get you

  Started

  6.8. GoldWave Configuration

  6.8.1. General Configuration and Configuring GoldWave to Work

  with Screenreaders from the Keyboard

  6.8.2. Script, Set and Map Files for GoldWave

  6.9. Recording

  6.9.1. How to Make a Recording from Microphone, Turntable,

  Cassette Recorder or Other Sound Source Plugged into Your Sound

  Card

  6.9.2. Recording Streaming Audio from the Internet

  6.10. Saving and Resaving a sound File to Different Formats

  6.11. Opening a Sound File

  6.12. Checking Your Position in a Sound File

  6.13. Editing a Whole Sound File and Applying Special Effects

  6.13.1. EchO

  6.13.2. Dynamics

  6.13.3. Pitch

  6.13.4. Reverb

  6.13.5. Stereo

  6.13.6. Time Warp

  6.13.7. Sample

  6.13.8. Compressor/Expander

  6.13.9. Filters

  6.13.10. Inverting a Sound

  6.14. Editing Part of a Sound File

  6.14.1. What are Start and Finish Markers and How Do They Work?

  6.14.1.1. Manually Inserting markers

  6.14.1.2. The Set Marker Dialogue and Goto Facility

  6.14.1.3. Recording and Recalling Marker Positions

  6.14.2. Example of Editing Using the Square Brackets

  6.14.3. Making Fine Adjustments to Edit Selections and Changing

  the Zoom ratio

  6.14.4. Recording More Material to the End of an Existing Sound

  File

  6.15. Speeding up Editing by using GoldWave in RAM Rather Than

  in Hard Disk Mode

  6.16. Inserting, Finding and Editing Que Points

  6.16.1. Inserting Que Point Place Markers for Quick Re-Location

  in a Playing or Paused File

  6.16.2. Inserting Queue Point Place Finding Markers in

       a File as You Record it

  6.16.3. The Queue Point Markers List and Editing Dialogue

  6.16.4. Automatically Dropping Que Points into Spaces in Music

  Files or at Specified Intervals in a file

  6.16.5. Using Que Points to Split a file or Album into Several

  Separate Files or Tracks

  6.17. Normalising Recording Levels with the Match and Maximise

  Features

  6.17.1. Maximising the Volume of a Single File

  6.17.2. Matching the Volume of several Sound Files

  6.18. Working in More than One Sound Editing Window at a Time

  6.19. Inserting One Sound File into Another

  6.19.1. Inserting without Overwriting Current Data

  6.19.2. Inserting and Overwriting Current Data

  6.20. Mixing One Sound with Another

  6.21. Changing the Volume of a Sound file

  6.22. Fading a File in or Out

  6.23. Cross-Fading One Sound File with Another

  6.24. Inserting a Segment of Silence into a File

  6.25. GoldWave Configuration Setting and Property Options

  6.26. Editing or Applying Effects to One Channel Only of a Stereo

  File

  6.27. Noise Reduction and Pop, Click and His Filtering

  6.27.1. Removing Background Noise from Your Recordings

  6.27.2. Removing Pops and Clicks from recordings

  6.27.3. Removing Background Hiss from Recordings

  6.28. Making Tonal Changes to Recordings with the Graphic

  Equaliser

  6.29. Automatically Removing Unwanted Silence Gaps in Sound Files

  6.30.     Transferring Audio from a 4-Track Tape using

            a 2-Track Stereo Playback Tape Recorder and

            Separating the Tracks

  6.31. the Delayed Automatic Recording Timer

  6.31.1. Setting the time and Day for Recording

  6.31.2. Starting Automatic Recording

  6.32. Using Batch Processing to Convert a Set of Files from One

  Format to Another and to Apply Effects to a Set of files

  6.32.1. Batch Converting a Block of Files to Other formats

  6.32.2. Batch Applying Effects to a Block of Files

  6.33. Step-by-Step Guide Consolidating the Previously

  Demonstrated Recording, Remastering and Editing/Effects Skills--

  Restoring Your Old Vinyl and tape albums to Their Best for

  burning onto CD

  6.33.1. Remastering Old Tapes and Records

  6.33.2. Tidying up and Improving Voice Recordings

  6.34. Creating Your Own GoldWave Presets from which to Run

  Routines

  6.35. GoldWave's Music CD Tracks Extractor/Copier

  6.35.1. Extracting Tracks from CDs to Hard Disk

  6.35.2. Automatically Downloading Album and Tracks Details from

  the Online CDDB Database

  6.35.3. Viewing Music Track Album and Tracks Information

  6.36. Joining Files into a Single file with the File Merger

  6.37. Using the GoldWave Help System

  6.37.1. Help Contents

  6.37.2. Help Index

  6.37.3. Obtaining Dialogue Box Help

  6.37.4. Using the on-Disk Help Manual

  6.37.5. Changing the Font and Screen Colours for Help Text

  6.38. List of GoldWave Keyboard Commands

  Section 7: Winamp Full Version 5.0X

  7.01. general introduction and configuration for screen reader users

  7.02.  screen reader support for winamp--sets, maps, and scripts

  7.03.  winamp minimum system requirements

  7.04.  Downloading the Full Version of Winamp from the Internet

  7.05. Installing Winamp Full and Disabling the Winamp Agent

  7.06. playing a single mp3 or other format of file

  7.06.1.  playing a file

  7.06.2.  using the jump to command to choose a file for playing, or go to a 
place in the sound file, or determine where you are, or how long the file is

  7.07.  playing all of the mp3 or other tracks in a folder

  7.08.  playing standard high-fi CD audio disks

  7.09.  playing non-consecutive tracks

  7.10.  playing mp3 tracks from the internet

  7.11.  playing streaming audio or radio from the internet

  7.12.  making personal tone changes in the winamp graphic equalizer

  7.13.  making preset tone changes in the winamp graphic equalizer

  7.14.  using the play list editor to create play lists of media for playing 
together

  7.14.1.  creating and saving a play list

  7.14.2.  opening a playlist for playing it's contents and deleting play lists

  7.14.3.  changing the title or position of a media file in the play list 
editor

  7.15.  the winamp menu structure

  7.16.  obtaining attribute details of a sound file

  7.17.  winamp preferences

  7.18.  manipulating a file via the winamp context menu

  7.19.  sending an mp3 file as an email attachment

  7.20.  increasing the winamp play back volume without increasing the volume 
of your screen reader's speech

  7.21.  making winamp your default media player

  7.22.  using mp3 ID3 tags to view and record track information

  7.23.  winamp shortcut keys

  7.3.  What Do You Get with Winamp Full which is Not in Winamp

  Lite and What are its Main New Features?

  7.4. Playing media without using the Winamp Media Library

  7.5. Using the Winamp Media Library

  7.5.1. Screen View and Layout of the Media Library

  7.5.2. Opening the Media Library Window

  7.5.3. Contents of the Media Library

  7.5.4. Adding Items to Your Media Library

  7.5.5. Playing Media from Within the Media Library

  7.5.5.1. Playing Media From your Hard Disk or from a CD or Other

  Disk Drive

  7.5.5.2. Playing Streaming Audio and Video Radio and TV Stations

  from the Internet

  7.5.6. Searching for Music, TV and Radio Station Media Files in

  Your Media Library

  7.5.7. Using the Enqueue feature to Queue Selected Files to a

  Playlist Before Playing Them

  7.5.8. Burning Files, Folders and Playlists to a CD

  7.5.9. CD Ripping from CD to CD With Winamp

  7.5.10. The Winamp Media Library Context Menu of Commands

  7.6. Bookmarking Items for Quick Location

  7.6.1. Inserting a Bookmark

  7.6.2. Finding and Playing Bookmarked Files

  7.7. Using Winamp Plugins

  7.7.1. How to Convert an MP3 File to a WAV File

  Appendix 1: List of Shortcut Keystrokes for all Software Covered

  Appendix 2: Glossary of Audio and General Computer Terms



  ***FOREWORD AND RESTRICTIONS



  I have written this manual and tutorial for the use of blind and

  otherwise visually impaired computer users and/or their trainers.

  It is free of charge and only available from its author's Website

  and from no other distributer.

  No individual or organisation is permitted to sell copies of this

  tutorial either as a stand-alone tutorial or as an integral part

  of any other literary, software or training package.











  ***AVAILABLE MANUAL FORMATS



  The manual is only available in ASCII text format, as a free

  download from the author's Website at:



  http://web.onetel.com/~fromthekeyboard



  This tutorial and guide has been created with a minimum of

  formatting, in plain text, so that any word-processor or text

  editor can read it. In this format it should also be suitable for

  any one to run it through an embosser but, with some embossing

  software, you may still wish to make some line spacing and

  heading format changes to suit yourself and your software. A

  simple construction such as this should also make reading by

  arrowing up and down in your word-processor less labour intensive

  than would be the case with columns, shorter lines, and the like.

  Colloquialisms, such as don't, haven't, doesn't, etc, have been

  avoided in this guide in order to make it easier to follow and

  understand via a speech package. Hopefully, any loss of

  conversationality and warmth will be compensated for by increased

  clarity.









  ***TARGET GROUP



  Visually impaired computer users are the target group for this

  tutorial. Keyboard access methods and descriptions, using

  screenreaders and no mouse or monitor, are the basis of this

  work. The guide assumes that the user has a basic understanding

  of Windows operating systems and an understanding of how to use

  the Internet would be an advantage when working through a few of

  the sections.









  ***conventions



  In the writing of this tutorial, terms have the following

  meanings:



  ALT F, A     Means hold down the left ALT key and while still

  holding it down press the letter f, then release both and press

  the letter A.

  CONTROL S     Means hold down the control key and while keeping

  it held down press the letter S and then release both.

  SHIFT END     Means hold down the SHIFT key and while keeping

  it held down press the END key.

  ALT E, C, and press ENTER     Means hold down the left ALT key

  and while keeping it held down press the letter E key, then

  release both and then press the letter C key followed by the

  enter key.



  When a key combination such as ALT T (for Tools), O (for Options)

  is suggested to go into the Tools menu and run the Options

  menu option, the user may follow this method of operation or may

  prefer to ARROW up and down a menu and press ENTER.  In this

  latter case, the keystrokes would be:

  press the ALT key and

  release it, right

  ARROW to the Tools menu heading, then ARROW down (or up) until

  the Options line is spoken, then press ENTER.









                             ***Suggested Approaches for Effective Learning 
with this Tutorial



  It is, of course, entirely up to the individual as to how they

  glean information and work through this tutorial, but a few

  suggestions might assist the learner who is relatively new to

  computers. I would propose that you read through the whole of a

  section before attempting to practise it to obtain an overview

  of what is being done.

  There are a number of approaches which might be taken to make

  reading the tutorial as a text file and simultaneously carrying

  out the instructions more fluid and easier to follow. Try one of

  the below methods.

  Ideally, if you have two computers, you can load the tutorial

  into your text editor or word-processor on one PC and have the

  software program running on the other. You can then listen to the

  directions on one computer while practising them on the other.

  Alternatively, as is likely to be the case, if you only have the

  one computer, you could launch your word-processor and load the

  tutorial into it for reading. You could then simultaneously

  launch the program you wish to learn how to use in order to

  practise the lessons. You would have to keep cycling between each

  running program by pressing ALT TAB in this case.

  Yet another approach might be to take a tape recorder or

  dictaphone and get your screenreader to read the contents of a

  given section or sub-section onto the tape. You could then play

  the tape back and follow the instructions through on your PC

  without having to keep moving from one running program to

  another.

  Other options would be for you to print out a copy of the

  tutorial in large print if you can use this and work from this

  hard copy, or you could get your local library or resource centre

  to produce a Braille version for you to work from if you have one

  in your area and you are a Braillist.











  ***SECTION 1.  INTRODUCTION



  This tutorial aims to introduce the beginner to computer

  generated sound files, including playing standard CD music,

  playing MP3 music files, converting standard CD, tape and vinyl

  disk music to compressed MP3 music files, recording music and

  speech to disk, and so forth. It will also cover an introduction

  to sound and speech editing with programs such as Sound Forge and

  Gold Wave. These sound programs will be operated without the use

  of a mouse or monitor, so a keyboard only plus a screenreader

  will be used. You may, of course, additionally or as an

  alternative wish to use a Braille display or screen magnification

  program together with keyboard commands.

  You will learn how to find and download MP3 audio files from the

  Internet and play them on your PC as well as making your own

  standard CD music audio files for playing on a regular HI-FI

  system. You will also learn how to convert an MP3 file to a HI-FI

  audio wave (.wav) file to play on your home or car stereo. You

  will additionally learn how to create an MP3 file from other

  formats and how to save audio files to several other formats.

  Many of the programs reviewed and demonstrated are the most

  common which are supplied with modern compact disk read/write

  drives, e.g. the essentials of Nero Burning-ROM. Others will be

  shareware or freeware programs, such as CDEX and the free version

  of Total Recorder.

  Remember, as many of the packages covered here will have tool

  tips, you should run your screenreader's automatic graphics

  labeller on them for maximum speech feedback, e.g. INSERT G with

  JAWS and Window-Eyes and left CONTROL right BRACKET with HAL.

  Be aware that, whilst you can download many types of files

  directly to your hard disk or floppy disk (if it has sufficient

  capacity), you cannot normally download a file from the Internet

  and immediately get it copied to a CD. To do this you must

  firstly download the file to your hard disk and then use your CD

  burning software, such as Nero or Easy Cd Creator, to burn it

  from the hard disk to the CD-RW drive.

  These days more and more music CD production companies are

  employing copy protection methods to stop you from copying CDs.

  There are several Websites which specialise in helping you to get

  around this copy protection by giving advice about how to

  circumvent it or letting you download programs to assist in

  beating copy protection. Two such sites are:



  www.gamecopyworld.com

  www.cdmediaworld.com









  ***SECTION 2.  TYPES OF CD DRIVES, DVD DRIVES AND DISKS



  2.1. Types of Recordable CD Disks



  There are two main modern kinds of recordable blank CD disks:



  2.1.1. Write-Only Compact Disks



  Write-only disks, once written to and closed or finalised, cannot

  be used again. However, if you do not close a disk after half

  filling it, you can normally write more to the end of where you

  last copied MP3 or data files but you will not be able to play

  an audio disk until you close it.

  An Audio (HI-FI music) disk falls into the write-only category.

  It is a disk capable of holding digital audio tracks recorded in

  CDDA format (compact disk digital audio). Such audio files have

  a .CDA extension. These audio CDs are usually 74 or 80 minutes

  long and can hold up to 99 separate tracks--but the tracks would

  have to be very short to get this many on in the 74 or 80

  minutes!



  2.1.2. Re-Writable Compact Disks



  A re-writable disk, as its name implies, can be used over and

  over again in the same way that a hard disk or floppy disk can

  be re-used. You can either write music files straight to the disk

  with a program such as Easy CD Creator or you can configure

  (format) the disk and use it like a hard or floppy disk by

  creating folders or directories and sub-folders and sub-

  directories, for instance, with Adaptec Direct CD or Nero IN-CD

  software.



  2.2. Compact Disk and DDCD Capacities



  Typically a 74 minute write-only or re-writable CD disk will hold

  around 650 Mb of music or data files. From a music point of view

  this means that it can hold 74 minutes of regular audio, HI-FI

  style music tracks. Some CDs, if your copying software and/or Cd

  drive will support this, can hold 80 minutes of traditional music

  or around 760 Mb of data. Very recently 90 minute CDs have come

  into being but, again, your software and CD-RW drive will have

  to support this new standard.

  On the other hand, if you wish to format a re-writable disk, in

  order to create folders and use it in the same way as you might

  use a floppy diskette, then the resultant disk space is reduced,

  because the formatting itself takes up some of the disk's

  capacity. After formatting a 650 Mb re-writable CD, you will be

  left with around 545 Mb of disk space to copy files to.

  Another kind of CD, which is a kind of halfway stage between a

  CD and DVD, is a "DDCD". this is a double density compact disk

  (DDCD) and can hold 1.3 Gb of data.



  2.3. Types of CD Drives



  There are three main standards for modern CD drives:



  2.3.1. CD-ROM



  A CD-ROM drive (compact disk read-only memory) is only able to

  play sound files and allow you to remove programs and other data

  from it. It cannot itself record onto blank CD disks. This is the

  traditional CD drive which has been supplied with most computers

  for a few years now. The CD-ROM is the type of drive which you

  would install your Windows programs and other software from. You

  can play traditional HI-FI music CDs from a CD-ROM, as well as

  speech or music compressed MP3 files.

  The first CD-ROM drives were very slow at reading data from a cd

  disk but modern ones are much faster. 1-speed CD-ROMs can only

  read data on a disk at around 150 kilobytes per second and it is

  this benchmark reading figure which is multiplied to derive the

  speed of faster CD-ROMs, e.g. a 50 speed CD-ROM would read data

  at a maximum speed of about 50 X 150 Kb per second. Modern CD-

  ROMs can read a CD at 50 or 60 times faster than the first

  drives. Today's CD-ROM drives run at typical speeds of 52 or 60

  speed but it is true to say that the increase in speed is not

  exactly proportionate to the number a drive carries, as there are

  diminishing performance returns the faster a CD drive is rated.

  You must also be aware that, when using a CD-ROM drive to burn

  (copy) audio tracks from such as a music CD to a second CD drive

  (a CD-RW drive), the copying speed is likely to be much slower

  than the 40X or 50X speed which can be obtained when copying

  plain data files. Some CD-ROMs can only achieve a speed of 2X or

  3X when copying audio tracks by this drive to drive method.



  2.3.2. CD-R



  CD-R (compact disk recordable) drives have now mainly been

  replaced by CD-RW drives. A CD-R can read files as with a CD-ROM

  but, in addition, it can write (copy) music and other audio media

  and data to a blank disk, such as copying HI-FI music or MP3

  files. However, it cannot re-write to a re-writable CD disk in

  the way that a CD-RW can.



  2.3.3. CD-RW



  A CD-RW drive (compact disk re-writable) is a drive which can

  read, write and re-write to a compact disk. This means that, in

  addition to being able to perform what the above two drives can

  achieve, you can insert re-writable disks into this type of drive

  and use them over and over again. For example, you can format a

  CD disk in a similar way to formatting a floppy disk and copy

  files to it, make folders/directories on it, etc, and then delete

  these later and re-write other files or folders to the same disk

  to over-write the space which the first files occupied.

  CD-RWs typically quote specifications such as 12X8X32 speed.

  These figures mean that the drive is able to read the information

  on a disk at 32 speed, write data to a blank write-only disk at

  12 speed and write data to a re-writable disk at 8 speed. The

  speed at which data can be written is also based on multiples of

  the 1-speed benchmark of 150 Kb per second, e.g. a 12-8-32 speed

  CD-RW drive can write data to a disk at approximately 12 X 150

  Kb per second. Thus, it would typically take around 7 minutes to

  completely fill a 700 Mb CD if writing at 12-speed.



  2.4. CD Labels and Duel Case Inserts



  A CD label is the small round sticker which you would stick to

  the centre of the back of a CD with the CDs title, artist's name,

  etc, on it. A duel case insert is the double-sided information

  insert which you read through the see-through plastic case, with

  such as CD title, artist's name, individual track titles,

  artist's picture, etc, on it.

  You can create and print out such labels and inserts on plain or

  coloured A4 paper and then cut them out with scissors or you can

  purchase specially printed and die-cut labels and inserts which

  do not require cutting with scissors from shops such as PC World,

  Staples, etc. Most CD burning programs like Nero Burning-ROM and

  Easy Cd Creator provide software to permit the creation of these

  labels and inserts but not all of them are very accessible.

  You can also buy all-purpose packages from PC World and no doubt

  other computer suppliers which contain the die-cut labels and

  inserts plus a round spindle or template to use to ensure that

  you get your label onto the back of the CD in the correct centred

  position. You place the label onto the spindle in its centre,

  adhesive side up, and then lower the CD down onto the spindle to

  pick up the label.

  There is also a Website where you can go to create or download

  CD labels and to produce paper inserts from A4 paper. Its URL is:

  www.papercdcase.com



  2.5. Types of Recordable Digital Versatile disks (DVD)



  As with CDs, there are several types of DVD disks.



  2.5.1. Write-Only DVDs



  Similarly to with CDs, you can only fill a write-only DVD once,

  after which it can no longer be used again. The standard capacity

  of a disk is 4.7 Gb, allowing it to hold around 1.5 to 2 hours

  of video in the usual mpeg-2 format. You can obtain disks with

  larger capacities, which are double sided and even double

  layered, but these will normally only play on recorders which are

  enabled for playing double layered recordings.



  2.5.2. Re-Writable DVDs and DVD-RAM Disks



  rewritable DVDs can be used over and over again just like a

  rewritable CD or floppy disk. You can clear the disk by burning

  its contents off (erasing it) and then refill it by burning new

  data to it.



  In this category of DVD disk comes the DVD-RAM disk, which is a

  rewritable disk but which has the added facility of you being

  able to edit video directly on the disk. However, be aware that

  DVD-RAM disks will not work on most DVD players, unless the

  manufacturer states that they will.



  2.6. DVD Capacities



  A DVDs capacity ranges from 4.38 Gb to 15.95 Gb. This depends on

  whether it is single sided, single layered; single sided, double

  layered; double sided, single layered; or double sided, double

  layered. However, the most common capacities are single sided 4.7

  Gb disks and double sided with twice the capacity.



  2.7. Types of DVD Drives



  At present there are two format standards with DVDs, one being

  DVD+ and the other DVD-. Most computer drives can normally play

  both formats, but external DVD recorders can usually only play

  their own format and not the opposition's, although there are

  some more expensive stand-alone external DVD units which can deal

  with both formats.



  2.7.1. DVD-ROM



  A DVD-ROM drive (digital versatile disk read-only memory) is only

  able to play sound and video files from a DVD disk and allow you

  to remove programs and other data from it. It cannot itself

  record onto blank DVD disks. This is the first kind of DVD drive

  which has been supplied with most computers for a few years now.

  You can play traditional HI-FI music and video DVDs from a DVD-

  ROM drive, as well as speech or music compressed MP3 files.

  The benchmark single speed which DVD drive speeds are calculated

  from is different from that of CD drives; it is a faster starting

  point. The original 1-speed DVD-ROM drive could read at 1.25

  megabytes per second, so 4 times DVD-ROM speed would mean that

  it could read data at 5 Mb/s. In comparative terms in relation

  to the speed of a CD drive, this means that a 1 times speed DVD

  is approximately equivalent to an 8 times CD-ROM.



  2.7.2. DVD-RW



  A DVD-RW drive (digital versatile disk re-writable) is a drive

  which can read, write and re-write to a DVD disk. This means

  that, in addition to being able to perform what the above drive

  can achieve, you can insert both write once only disks and also

  re-writable disks into this type of drive. If using rewritable

  disks, you can use them over and over again. You can fill a disk

  and then erase its contents and refill the disk with new data at

  a later date if you like.

  The typical speed of a DVD-RW drive would be something like 20

  times 12 times 8. The way the speed figures are written is often

  the opposite to how CD drives express them. So, with a 20 times

  12 times 8 specification, you would have a DVD drive which reads

  DVDs at 20 speed, writes to write-only DVDs at 12 speed and can

  write to rewritable DVDs at 8 speed.

  Note: Some DVD drives only specify two speeds, e.g. 16 times 8,

  in which case this drive would have a 16 speed reading ability

  and an 8 speed ability for both writing to write-only and

  rewritable disks.



  2.8. Combined CD and DVD Drives



  You can purchase drives which will read, write and rewrite to

  both CDs and DVDs. Such a drive will not normally be as fast as

  dedicated stand-alone CD or DVD drives, as there is usually a

  trade-off or compromise in speed with combination drives. For

  example, a combination drive may have a specification of such as

  16 times 4 times 2.5 for DVDs and it may have such as 16 times

  12 times 24 for CDs.



  2.9.CD and DVD Cleaning



  Remember, you can purchase special CD and DVD cleaning fluid from

  many outlets. If you cannot get hold of any of this or prefer to

  keep your cash in your pocket you should try the following.

  Always follow the specific cleaning and general maintenance

  instructions which come with a particular make of CD or DVD. In

  the absence of any instructions, the below-described means of

  cleaning CDs and DVDs when they are not performing correctly

  should work fine.

  1. Take a very soft, clean cloth and wet it with warm clean

  water.

  2. Wipe the CD or DVD from the centre outwards. Do not clean in

  a circular motion, as this could damage the tracks.

  3. If a disk is very dirty or sticky, you might also use a little

  mild toilet soap on the cloth as well and then thoroughly remove

  this from the disk with clean water.











  ***SECTION 3.  BASIC COMPACT DISK MUSIC PLAYING

                    DIRECTLY FROM THE CD DRIVE



  3.1. Features of the Front Panel of a CD Drive



  Typically, your CD-ROM or CD-RW drive front panel is likely to

  be the same as or similar to this description, although some very

  basic CD drives feature only a CD drawer open and eject button.

  Usually the panel has one or two lights to show that it is

  powered up and working. Obviously, it also has a drawer which

  ejects to permit the insertion of a CD disk in the same way you

  would insert a music CD into your HI-FI CD player. On the left

  side of the panel you are likely to find a mini jack stereo plug

  socket where you can plug in headphones. Next to this will be

  housed a small wheel for increasing or decreasing the volume of

  the headphones only. On the right of the CD drive there is likely

  to be two press buttons, the right of which is the CD drawer

  close/eject button and the one just to its left is the

  skip/recommence play button for skipping from the current music

  track to the next one. Just above the close/eject button there

  is generally an emergency eject hole, which should only be used

  if the automatic eject button fails. You activate this by

  inserting something like the end of a straightened-out paperclip

  into the whole until the disk drawer pops out a little, then you

  gently pull it out the whole way by hand.



  3.2. Enabling the AutoPlay feature of Windows



  The AutoPlay feature is what makes your audio music CDs commence

  playing as soon as you insert one into the CD drive and shut it.

  If you do not want AutoPlay to start up immediately, you should

  hold down the left SHIFT key and then shut the CD drive drawer

  and keep the SHIFT key down for several seconds before releasing

  it. AutoPlay for CDs should already be enabled by default but,

  if it is not, you can turn it on by:

  1. Press Windows key followed by S (for Settings), then press C

  (for Control Panel) and lastly press S several times until you

  get to System, then press ENTER.

  2. You will land in the "General" property sheet, so press

  CONTROL TAB to get to "Device Manager" and then ARROW down or

  press C until you reach "CD-ROM". You then open this folder by

  pressing right ARROW. ARROWing down will now reveal your single

  or several CD drives by manufacturer names. With the focus on the

  one you wish to enable AutoPlay on you should TAB to "Properties"

  and press ENTER.

  3. From Properties you should CONTROL TAB to the "Settings"

  property sheet and then press TAB until you reach "Auto Insert

  Notification" and if this is not already checked, press the

  SPACEBAR to check and therefore enable it.

  4. After this TAB to "OK" and press ENTER and do the same on the

  next dialogue, followed by pressing ALT F4 to exit the Control

  Panel.



  3.3. Windows Music CD AutoPlay



  1. As stated above, when AutoPlay is enabled, all you need do to

  hear a standard HI-FI music CD is insert it into the CD drive

  drawer and press the close/eject button. It should start playing

  automatically within a few seconds without you doing anything

  else. If it does not start playing, just press the

  skip/recommence play button. The disk will play until the last

  track has been played and then stop.

  2. While playing, if you wish to skip to the next track, just

  press the skip button. Repeated presses will move you further

  into the CD track by track.

  3. If you wish to pause the playing of a track, you can press the

  close/eject button once. To recommence the playing of the track,

  press the skip button once.

  4. To eject the CD, press the close/eject button twice.

  Note: To hear music using the headphone socket at the front of

  the CD drive you do not need a sound card. On the other hand, if

  you wish to hear tracks via your PC external stereo speakers, you

  would require a sound card on your computer's motherboard.



  3.4. Changing C D Playback Volume and Quality



  1. Whilst a CD is playing you can alter the music volume in

  several ways:

  A. If using headphones, adjust the volume wheel to the right of

  the headphone jack socket.

  B. If listening to speakers, either use the volume knob on the

  speakers; or

  C. If the speakers do not have a volume knob or the volume knob

  does not increase the volume sufficiently,  you may be able to

  increase the playback volume in a more permanent way via the

  Windows Volume Control. You can go straight to this from within

  the menus of some music playing programs, or through the System

  Tray or by navigating to it via:

  c:\Program Files\Accessories\Multimedia\Volume control

  in Windows 95, or

  c:\Program Files\Accessories\Entertainment\Volume Control

  in Windows 98.

  (See Section 4 below to discover how to use the Volume Control).

  2. You can also make adjustments in volume and quality of music

  output from the Multimedia section of the Control Panel. Do this

  by:

  A. Press Windows Logo key followed by S (for Settings) and then

  C (for control Panel).

  B. Then press M several times until Multimedia is selected, then

  press ENTER to open it.

  C. You will fall on the "Audio" property sheet. TAB down this and

  make your desired changes to the "playback volume" and Recording

  Volume" with the ARROW up and down and PAGE up and down keys.

  D. Then TAB to "Preferred Quality" and ARROW through the choices.

  You should set this to CD quality for best quality playback

  results.



  E. Press ENTER on "Apply" and then press CONTROL TAB to look at

  the other three property sheets in this multi-sheet dialogue box.

  They include "Video", "MIDI", "CD Music" and "Advanced". Make any

  changes you think would suit your particular needs and set-up.

  For instance, if you can make use of large scale pictures/print

  on a monitor, you might wish to ARROW to the "Double Original

  Size" option in the "Video" sheet and therefore select this. In

  the "Advanced" sheet you have a tree of multimedia audio, video,

  mixer devices, etc, which you can change, select, view the

  properties of or remove, as you like, but you are likely to have

  to go into navigation or mouse mode to be able to use your right

  mouse key to open and thus view or change any of a particular

  device driver's properties.

  F. You should ensure that, in the "CD Music" sheet, "Headphones"

  is set to 100 per cent by pressing PAGE down to achieve this.

  G. Then TAB to "OK" and press ENTER to finish.











  9. At any time you can go into this Playlist dialogue and observe

  the tracks which you have selected for automatic play by TABBING

  to the "Playlist" list of tracks.













                            ***SECTION 4.  SOUND CARDS AND WINDOWS VOLUME 
CONTROL



  4.1. Sound Cards and Their Capabilities



  The many different sound cards can have massively different input

  and output abilities and may support varying sets of surround

  speakers.



  4.1.1. Types of Sound Cards



  For best results, you will need a good quality sound card. The

  more up-to-date Creative Labs Sound Blaster cards should meet

  this requirement, such as the Sound Blaster 128 or 1024 Live

  (preferably the latter as it is multi-channel whereas the former

  is not). Even more recent and better Sound Bllaster cards are the

  Sound Blaster 5.1, the Audigy I and the Audigy II cards, which

  provide such as extra speeker support and greater depth of sound

  sampling. Another range of good multi-channel sound cards is made

  by Roland and there are also the Turtle Beach Montigo and Santa

  Cruz cards.

  You can listen to music and voice recordings with more basic 16-

  bit sound cards but the quality may be substandard.

  You can also make music and voice recordings with basic 16-bit

  sound cards but, again, the quality of the recording may be

  affected, for instance, you may get more background hiss and you

  may find that the volume of the recording, even with the Volume

  Control levels on full, is well below that obtained with a better

  quality card. Using the option to increase the volume of a

  recording after it has been made, which some recording programs

  provide, may succeed in bringing the volume of a recording up but

  you may also experience a proportionate increase in background

  noise, crackle and hiss. This type of substandard audio input

  recording result is often found with the on-the-motherboard

  varieties of 16-bit sound cards, so you may have to upgrade these

  to Sound Blaster Live or equivalent standards.

  Just because your software synthesiser works well and is plenty

  loud enough through a basic sound card does not mean that music

  or voice recordings will be as loud or clear.

  Note: Some sound cards may not allow a software synthesiser and

  music or speech from such as an MP3 file to work together. This

  may be because your sound card is single-channel, not the

  recommended multi-channel type. In this case, you would have to

  unload your screenreader before the music or other sound file can

  play, e.g. with HAL do this with CONTROL SPACEBAR, then ALT

  SPACEBAR followed by Q and then ENTER; with JAWS use INSERT F4

  and then press ENTER; and with Window-Eyes use CONTROL \, then

  ALT F4, X and ENTER; after first placing focus on the link you

  wish to play, then press ENTER to hear the audio content.

  Alternatively, if your screenreader has a "sleep" mode, you may

  find that using this has the desired result (see "Putting your

  Screenreader to Sleep" in the section below entitled "Putting

  Your Screenreader to Sleep").



  4.1.2. What Does Such as 5.1 and 7.1 Surround Sound Mean?



  A couple of years ago sound cards were produced with 5.1 surround

  sound capabilities, e.g. the Sound Blaster 5.1 card. This means

  that you have a six speaker system with two stereo speakers in

  front of you, two stereo speakers behind you and a bass speaker

  located anywhere else in the room you like. the sixth speaker is

  the dialogue speaker, which you would normally place at the

  source of any speech which may come through your system, e.g. on

  top of or underneath your TV set.

  More recently, 7.1 systems have been supported by sound cards,

  such as the Audigy II and the Video Logic Sonic Explosion DVD

  sound and video cards. A 7.1 system replicates the type of all-

  round sound you would expect to hear at a cinema and has the same

  speaker configuration as that just described for a 5.1 system but

  also features two more stereo speakers, one immediately to your

  left and another to your right.

  You can purchase the above-mentioned types of 7.1 surround sound

  sound and video cards from such as:

  Audigy II: WWW.Creative.com

  Video Logic: www.puredigital.com

  Turtle Beach: www.turtlebeach.comYahamah: www.yamaha.com

  Terratec: www.en.terratec.net

  Yamaha: www.yamaha.com



  4.2. Putting Your Screenreader to Sleep



  You may wish to silence your screenreader by permanently putting

  it to "sleep" whenever a particular program is launched rather

  than unloading it if it prevents you from getting the required

  sound card throughput or if the screenreader speech chatters at

  the same time as you are trying to listen to other audio output.

  This may be especially annoying if you are trying to record

  speech onto disk via your microphone in programs such as Windows

  Sound Recorder and Sound Forge. You should consult your

  screenreader manual to find out how to do this. However, I have

  provided below an example of how this is done with the JFW

  screenreader:

  1. Launch your audio program, e.g. RealPlayer, and then press

  INSERT F2 to load the JAWS Manager.

  2. >From the list provided, press ENTER on "Configuration

  Manager", which will open the RealPlayer configuration file.

  3. Press ALT S (for Set Options" and ARROW up to "Advanced

  Options" and press ENTER.

  4. In the Advanced Options dialogue you will immediately be on

  "Sleep Mode Enable". You should press the SPACEBAR to enable this

  and therefore reduce the chance of JFW speaking and interrupting

  the flow of streaming audio.

  5. TAB to "OK" and press ENTER twice, followed by CONTROL S to

  save the change and then ALT F4 to leave the manager. You will

  have to unload and then reload JFW to have the changes

  recognised.



  6. If you wish to return to how things were before, you should,

  without Realplayer running, open and edit the realplay.jcf file

  in a plain text editor such as Notepad (not in a word-processor

  unless you then know how to save the result as a text file) and

  change the line which reads "sleepmode=1" to "sleepmode=0", save

  the file and then unload and reload JFW. The realplay.jcf file

  is found in the folder:

  c:\jaws37\settings\enu\realplay.jcf

  Note: Putting JAWS into sleep mode will, of course, drastically

  reduce the amount of screenreader feedback which you get whilst

  using such programs and you will have to be able to remember the

  keystrokes to make things work, so some users may not be happy

  with this and may rather leave their screenreader as it is and

  just unload it at times when it conflicts with other sound files.

  You may also find the JAWS INSERT S hot key of use as it toggles

  between speak all changes on the screen, speak highlighted only

  and speak none modes.

  Warning: Do not mess with these settings if you are likely to be

  unable to reverse the above procedure or if you are not

  comfortable with reinstalling your screenreader should you get

  into trouble.



  4.3. Enabling a Multi-Channel Sound Card



  Somewhat in contrast to what we have just done above, but just

  as essential for general PC use, a multi-channel sound card may

  need to be enabled before it will work properly. With JFW, to

  ensure that a multi-channel sound card works properly, allowing

  your synthesiser and other sounds to be heard simultaneously when

  this is desirable, rather than operating as a single-channel

  card:

  1. With no program running, press INSERT F2 again and hit ENTER

  on "Configuration Manager".

  2. Press CONTROL SHIFT D to open the "default.jcf" file.

  3. Press ALT S (for Set Options) and then S (for Synthesiser

  Options).

  4. TAB to "Allow Wave Files with Software Synthesisers" and if

  it is not already selected, press SPACEBAR to check it on.

  5. Tab to "OK" and press ENTER.

  6. To save this change and leave the manager, Press CONTROL s,

  then ENTER followed by ALT F4. Now unload and then reload JFW to

  have the saved changes recognised.

   Note: Obviously, this type of enabling will not be necessary if

  your sound card already works satisfactorily with both your

  synthesiser and other sound files.



  4.4. The Windows Volume Control



  You can enter the Volume Control by going to the Windows System

  Tray (if your screenreader is able to take you there, e.g. INSERT

  F11 with JAWS, INSERT S or Windows key B with WE or left SHIFT

  Numpad SLASH with HAL 5) or by:



   pressing Windows Logo key, P (for Program Files, A (for

  Accessories), M (for Multimedia) and then V (for Volume Control)

   in Windows 95; or

  Pressing Windows Logo key, P (for Program Files), A (for

  Accessories), E (for Entertainment) and then V (for Volume

  Control)

  in Windows 98 and ME.

  You can also open the Volume Control via the Windows Run dialogue

  by pressing Windows key and R and then typing into the editfield

  which opens up:

  sndvol32

  and pressing ENTER.

  When in the Volume Control you can change the various levels of

  volume, the balance between left and right channels and mute a

  particular type of sound if you do not want it coming through.

  You can do this for various types of input and output media, such

  as the volume of sound out of your speakers, the volume of

  ringing tone you hear when your modem dials, the volume of your

  line in and microphone sockets at the back of your computer where

  the sound card interfaces with the outside world, etc.

  When you first enter the Volume Control, you can TAB through

  several balance and volume adjusters. The most important for

  output and input of audio data are "CD Audio Volume" which,

  depending on the quality of your sound card, you may need on

  between 70 and 100 per cent. The "Volume" option may also need

  adjusting, depending on your sound card and how loud you want

  output volume as against input volume, e.g. if you are using a

  headset with its own microphone, you may wish to have the

  "Playback" setting lower for your ears and the "Microphone"

  setting louder for any voice recording you are doing.



  4.5. Example of Changing a Sound Property--The Microphone

  settings



  To change the microphone settings you would:

  1. Launch the Volume Control by the Program Files\ path method

  outlined above; or

  2. If you elect to launch the Volume Control via the System

  Tray, you should press ENTER on the (Open Volume Control" choice.

  Do not get side tracked at this stage with this--come back to it

  later--but Note that there is also an "Adjust Audio Properties"

  choice in here as well which, if you press ENTER on it, will give

  you a list of five or so preferred recording devices, such as SB

  Live, Use any available device, game compatible device, etc.  In

  this second choice dialogue, you can also press ENTER on

  Playback Advanced Properties and select from several types of

  playback speaker types, such as Desktop stereo speakers, Stereo

  headphones, laptop mono speakers, etc, and you can CONTROL TAB

  to a "Performance" property sheet to reduce speaker performance

  playback demands to less than 100 per cent if things are not

  working as well as you would like because your computer is not

  powerful enough to take the maximum settings. You can also TAB

  to a slider to move the "Sample Rate Conversion" from zero to

  either 50 or 100 per cent to further enhance sampling conversion

  quality but be aware that increasing the levels in here can also

  slow down the speed of response of your computer due to extra CPU

  overhead. Experiment with the various options to see what is best

  for your PC set-up.

  3. Press the ALT key to open the "Options" menu. Then ARROW down

  to "Properties" and press ENTER.

  4. You will land on the line which tells you the type of sound

  card in your PC which is being used, e.g. SB Live . . ..

  5. Press TAB once to "Adjust Volume For" and the first option

  will be "Playback". ARROW down once to "Recording" and then TAB

  once to a list of recording options.

  6. ARROW down this list to "Microphone", ensure that it is

  checked (pressing SPACEBAR will do this if it is not already

  checked) and then TAB to "OK" and press ENTER.

  7. You will now have entered the Microphone adjustment controls

  where you can make alterations to the input volume for your

  microphone input to the jack on the sound card at the back of the

  computer. If you are not already on it, TAB forward to

  Microphone Volume and view its volume level, increasing or

  decreasing this as suits your PC set-up, microphone and sound

  card sensitivity. Use the PAGE up or down and ARROW up or down

  keys to increase or decrease this.

  ARROWING or PAGING up increases the volume, although some

  screenreaders may announce decreasing levels of calibration,

  making this a little misleading.

  8. Then TAB to the Select button and press the SPACEBAR to turn

  it on if it is not already selected.

  9. Sometimes you can just TAB again at this stage to the

  Advanced button and press ENTER; otherwise, see how to get into

  advance settings in 9 below. In here you can make a few further

  fine advanced adjustments, such as checking on the "Mik Boost (20

  Db) box for further volume increases if these are required. Then

  TAB down to Close and press ENTER.

  10. If you did not find the Advanced button as described above

  in 9, you can now press ALT O (for Options) again and press ENTER

  on Advanced to enable the advanced features, which may vary

  depending on the type of sound card you have. If you do not enter

  the advanced features box when you do this, it is because the

  advanced features are already enabled. In this case, you can

  enter the Advanced dialogue to view the Mik boost feature by

  pressing ALT and then ARROWING to "Advanced" and pressing ENTER

  or SPACEBAR.

  11. Lastly, press ALT O (or just ALT if ALT O does not work) and

  ARROW to Exit and press ENTER to finish.

  Note 1: Some of the features in the Volume Control can vary,

  depending on the type of sound card your PC is fitted with, so

  some may have, for instance, more "Advanced" features and some

  may have none. The above example was done with a Sound Blaster

  Live 1024 card fitted.

  Note 2: You will normally use the microphone jack plug on your

  sound card and the microphone settings in the Volume Control for

  your mic and the line in jack plug and line in setting in the

  Volume Control for inputting sound data such as from a tape

  recorder, record deck, mini Cd player, etc, if you have a good

  sound card. The mic input is usually much more sensitive than the

  line in socket. However, if you have a poorer sound card, such

  as an on-the-motherboard type, you may find the line in socket

  not sensitive enough and so wish to use the mic jack socket for

  both mic and tape recorder input. You will have to experiment

  with sockets and various volume levels until you find out what

  is best for your requirements and sound card.

  Note 3: If you would like to experiment with a different way of

  manipulating the Volume Control, which may suit some

  screenreaders, you can try a utility called "Sound Control Plus".

  This is downloadable from:

  http://software.reallyeffective.co.uk











  ***SECTION 5.  WHAT ARE MP3 FILES AND WHERE

                   CAN THEY BE DOWNLOADED FROM?



  5.1. What is MP3?



  Basically, an MP3 file is a compressed audio file, making it more

  suitable in size for storing on your hard disk and for up loading

  to and downloading from the Internet. An MP3 file can be

  compressed to around one tenth or one twelfth of its original

  size without seriously affecting its musical sound quality, but

  there are different intensities of compression, depending upon

  the quality of the sound file you wish to create. MP3 files have

  the extension ".MP3". MP3 is the layer 3 audio equivalent of the

  MPEG video standard set by the Motion Picture Experts Group.

  The first MP3 files were copied at a constant bit rate (C.B.R.),

  meaning that the same consistent bit rate through the whole file

  is used during the encoding. More recently, MP3 V.B.R. (variable

  bit rate) has become available, which allows you to select the

  bit rate to be used so that different sections of a sound file

  will be allocated different bit rates, according to how

  complicated given parts of an audio file are,  more complicated

  parts of the file being allocated higher bit rates than simple

  parts. This helps to ensure that distortion does not occur or is

  minimised in parts of a sound file which feature much sound

  activity, such as when there is much singing and instrument

  playing in a particular section of a music file. In a similar

  vein to V.B.R. there is also A.B.R. (average bit rate) which also

  averages out the bit rate so that more complicated parts of an

  audio file are allocated more bits than simpler parts.

  In 2005 the creators of the first MP3 encoder (Fraunhofer of

  Germany) developed a surround-sound version for the MP3 audio

  format for 5.1 surround-sound systems. This MP3 encoder/player

  features a multi-channel format and you can download an

  evaluation copy from:

  www.mp3surround-format.com



  In recording this encoder will create five or six channel.wav

  files.



  5.2. Where to Find MP3 and Other forms of Compressed Audio Files



  There are thousands and thousands of sites on the Internet which

  hold MP3 files, of news items, shows, tutorials in speech and,

  of course, many music tracks. "MP3" has been the most frequent

  search request typed into Internet search engines for the past

  several years. Many MP3 music sites are perfectly legitimate and

  the music held there is freely and legitimately downloadable,

  e.g. from www.mp3.com. However, there are many sites of doubtful

  legitimacy which provide either directly or indirectly MP3 sound

  files which contravene the artists' copyrights, e.g. Morpheus and

  Kazaa.

  I have no intention of moralising on these points. You will have

  to follow your own inclinations and curiosities. Below is a small

  selection of both legitimate and not so legitimate Websites for

  you to browse. It is up to you whether you participate in their

  offerings or not.



  There is one point about up and downloading of MP3 files,

  however, which should be mentioned. Despite the fact that MP3s

  are normally compressed files to around 25 to 8 per cent of their

  original size, they are still, nonetheless, substantial files to

  download. With a standard 56K modem, it could take you around

  four hours to download an album of MP3 music which would play for

  an hour on your PC. For quick up and downloading of MP3s you need

  an Internet connection like universities and commercial companies

  use, such as a T1 or T3 connection. Otherwise, a home user could

  invest in a broadband ISDN or DSL high-speed connection, if they

  were serious about regularly downloading MP3 files.



  5.3. Sources of Legitimate MP3 Listening and Downloading



  The MP3.COM Site

  This is to be found at:

  www.mp3.com



  and is where many up-and-coming musicians deposit tracks of their

  music for free download as a means of getting publicity and

  becoming better known. You can sometimes download whole tracks

  of music and, in other cases, you may only be able to download

  a snippet of several tracks for evaluation.



  Emusic.com



  Similar to MP3.com is Emusic.com at:

  www.emusic.com



  Hitsquad



  Another music Website, which has thousands of MP3 files, players,

  audio editors, monthly and weekly news and review e-mail

  magazines and news letters, and much, much more is Hitsquad. It

  can be found at:

  www.hitsquad.com



  AT Hitsquad you can download a small free utility which permits

  you to split MP3 files into smaller files, e.g. if you wanted to

  post one to someone on several floppy disks or just work with it

  in smaller chunks. However, this software is not particularly

  screenreader-friendly and you will have to play with it a bit to

  get used to how to use it, what buttons and graphics to what,

  etc.

  Alternatively, another MP3 file splitting utility called MP3

  Scissors can be downloaded from:

  www.tfm.ro



  5.4. Commercial MP3 Download Sites where MP3s are Sold



  Some commercial sites to purchase video, MP3 and other music

  formats from and pay for them by credit card online are:

  www.apple.com



  This is where you can access the Apple i-Tunes catalogue from.

  i-Tunes can only be played on Apple's own i-Pod players and on

  computers as they have their own specific format for compression.

  In the second part of 2004 Apple launched an i-Tunes Website

  music store in Europe. In June 2004 the UK music store became

  available.



  www.eclissical.com

  www.musicstore.com

  www.musicmatch.com

  www.audiogalaxy.com

  (This is now part of the Rhapsody online music shop)

  www.napster.com



  This latter site is the new commercial Napster 2 site owned by

  Roxeo but at the time of writing it was only usable by US

  residents. Those outside of the US were not able to download the

  playing and shopping software required to use it until the second

  half of 2004 when Napster partnered with NTL's Broadband Plus

  service to allow downloading of music files for European

  residents. US citizens can download individual music tracks for

  around 99 cents each or whole albums for around 10 dollars each.



  www.sonicselector.com



  This is the OD2 music store which permits you to download a plug-

  in for Windows Media Player to enable you to access more than

  300,00 songs both for downloading and for streaming and listening

  to online. The service is called Sonic Selector and you get

  access to this music via online mucic stores from either MSN,

  Tiscali, Packard Bell or NTL   . Individual downloaded songs cost

  from 49p to 75p and you can even listen to streaming songs online

  at a cost of 1p each.



  5.5. MP3 Specific Web Search Engines



  With these you can narrow your search for MP3 files to sites

  which specialise in MP3 provision. Some such search engines are:



  www.scour.com

  www.imesh.com

  www.listen.com

  (This is part of Rhapsody.)



  5.6. Peer-to-Peer Music Sharing Sites



  Peer-to-peer music sharing sites are illegal but there are still

  dozens of them around. The first, as you will know, was the

  original carnation of Napster but this has now been closed down.

  It has been replace by Napster 2, which is no longer a file

  sharing site but rather a legal, commercial site to purchase and

  download music files from.

  Peer-to-peer file sharing sites spring up all of the time and can

  just as quickly be closed down. I am not touting the use of such

  sites and neither am I moralising about them. If you wish to

  participate in such file sharing, it is up to you and none of my

  business. I simply list several such sites below for your

  information.

  The normal modus operandi of file sharing communities is that you

  download specialist participation software from the peer-to-peer

  site and you then create a folder on your computer to hold music

  MP3s and other files for free sharing with others. The other

  participants do likewise.

  Examples of such peer-to-peer free file sharing sites can be

  found at:

  www.kazaalite.com

  www.grokster.com

  www.blubster.com

  www.slsknet.org/download.html

  www.musicseek.com

  www.xolox.com

  www.winmx.com

  www.sonicnet.com

  www.audiofind.com

  www.toadnode.com

  www.bearshare.com

  www.morpheus.com

  www.peerbuddy.com

  www.filetopia.com



  Note 1: At any time one or more of the above download sites could

  disappear as legal suits catch up with them.

  Note 2: Your screenreader maker's e-mail discussion and help list

  Website may hold several of these music download programs plus

  set or script files for using them, e.g. www.jfwlite.com holds

  Win MX and special scripts for using it on its "Programs" page.



  5.7. The Ask MP3 Link Portal



  The Ask MP3 portal has hundreds of links on it to MP3-related

  sites and information. It is at:

  www.askmp3.com



  It links you to places where you can find MP3 players of all

  kinds, MP3 files, video players, MP3 FAQs, MP3 books, free and

  legal MP3 music, MP3 search engines and numerous more MP3

  resources. If you go to the "Free and Legal MP3 Music" download

  link, you will find many sources of free MP3 music.



  5.8. MP3 Lyrics Databases



  In a similar vein to obtaining MP3 music itself, there is a

  freeware program called MP3 Lyrix which you can download and is

  reasonably usable with a screenreader. You search for a

  particular song and the software interrogates a number of

  Internet-based song lyrics databases and will display the words

  of the song if it is there. You can personally add more databases

  to its list if you know of any more. MP3 Lyrix is downloadable

  from:

  www.killersoftware.com/software/mp3lyrix.exe



  5.9. The Wavethemes Theme Music Download Site



  You can download many Radio, TV and film theme music clips, such

  as the Dr Who theme music, from:

  www.wavethemes.net





                            ********SECTION 6.  THE GOLDWAVE DIGITAL AUDIO 
EDITOR VERSION 5.1



  6.1. Introduction



  This tutorial will be found to be suitable for all versions of

  GoldWave from 5.0 to the current version, which is Version 5.10.

  Since newer releases of Version 5 tend to be only bug fixes and

  possible slight improvements, it should also prove to be suitable

  for future releases of GoldWave 5X but, of course, I have no

  crystal ball to be absolutely certain of this and slight changes

  in GoldWave are being made and posted on the GoldWave site very

  frequently. I Have, for example, found no noticeable difference

  in GoldWave 5.06 and Version 5.08, so we must be talking about

  such small updates being for small bug fixes in the main.

  When you already have a copy of GoldWave on your PC, such as

  Version 5.06,  and then download another slightly updated

  version, such as Version 5.10, you can simply install it as you

  did with the first version. The GoldWave update will simply copy

  itself over your old version and maintain any configuration

  settings you have already made to the program. It will also keep

  your original registration number. There is no extra charge made

  for these upgrade sub-versions.

  For those familiar with the Sound Forge audio editing software,

  GoldWave 5 has a very similar interface and general look to it

  to that of Sound Forge. It also has a very similar catalogue of

  features and supports a good number of keyboard shortcut

  keystrokes.

  For its price, GoldWave has an impressive array of audio

  creating, converting, special effects and editing features for

  digital music, analogue music and speech input. It can take

  digital audio from your CD drives and convert this to more than

  a dozen alternative formats such as WAV and compressed MP3, WMA

  and OGG Vorbis formats. It is also able to remaster and fix

  crackles, his and clicks on music and other sound files you

  record into it from external sources, such as from vinyl LPs,

  music cassettes, the radio and other sound sources fed into it

  via the jack plug on your sound card. As part of its standard

  installation it provides normalising and noise reduction

  features.

  Audio recording programs like Windows Sound Recorder and CDEX are

  fine for short passages of straightforward music or speech

  recording in a similar way to using a cassette recorder but they

  do not offer much in the way of editing the finished result.

  GoldWave offers more editing options and more flexible and easier

  to use keyboard sound editing hot keys. Whilst with GoldWave you

  can pause recording at any time and then continue, it is more

  likely that you will wish to finish a recording, mark any

  mistakes as you go and then go back to any mistakes and edit them

  out or correct them later.



  6.2. System Requirements



  GoldWave 5.10 has the following system requirements before it

  will work on your computer:

  1. Windows 98, ME, 2000 or XP. For Windows NT and 95 you should

  be using GoldWave Version 4.26 but this version has some

  fundamental differences in how it works from how Version 5X

  works.

  2. A 700 MHZ CPU or better.

  3. 256 Mb of RAM.

  4. 200 Mb free hard disk space.

  5. An accelerated video card.

  6. A Direct X compatible sound card driver.

  7. Direct X 8 or later on your system.

  8. If you wish to create and edit audio, movie and MP3 files,

  GoldWave Requires an up-to-date version of Windows Media Player

  to be installed so that it can use the Media Player's media

  modules.

  9. If you wish to save MP3 files, you will Require the Lame

  encoder to be installed in the GoldWave folder.

  Note: You can download an up-to-date version of Direct X from:

  www.microsoft.com/windows/directx/downloads



  6.3. Downloading and Installing the GoldWave Demo



  You can download a demonstration version of GoldWave from:

  www.goldwave.com

  On the home page you are looking for a "Try the fully functional"

  line and the link under it called "Evaluation Version (V5.10 .

  . )" (or whatever slightly newer title and filename they may now

  be giving these things--they change their headings and filenames

  regularly) and then a "Self-Installing GoldWave V5.10" (or

  similarly named) link from which to start the download.

  The demo is a Canadian product and will run for 150 commands per

  session before you have to reboot your computer. After 3,000

  commands in total, it will cease to work altogether, unless you

  pay for it and thereby obtain a registration serial number and

  an unlock key. It currently costs 40 US dollars, 55 Canadian

  dollars or 25 English pounds. You can pay for it online with a

  VISA card or send them a personal cheque.

  The program is about 1.7 Mb in size and will take about eight

  minutes to download with a 56K modem. The file you download may

  be either a Winzip file called something liek "gwave510.exe.zip

  and, in this case, you will have to have a copy of Winzip or some

  other zip program to unpack it. It will unpack to a self-

  extracting exe file with the filename of "gwave510.exe".

  Otherwise, you may be able to download a slightly larger non-

  zipped, self-extracting exe file which does not need unzipping

  called something like "gwave510.exe".

  To install the Goldwave software:

  1. Go to the gwave510.exe (or other) self-extracting exe file

  with the Windows Run command or in My computer or Windows

  Explorer and press ENTER on it.

  2. You will be on a "Next" button, so press ENTER.

  3. If the program detects a copy of the Lame MP3 encoder on your

  computer in the \Windows\Settings\ folder, the installation will

  just continue as below. If it does not, it will warn you about

  this and that, whilst the main features of GoldWave will still

  work OK, you will not be able to save MP3 files without this Lame

  encoder. You will have to press ENTER on a "No" button to move

  on, unless you want to go online to the GoldWave site to read

  more about this.

  4. The program will be installed at:

  C:\Program Files\GoldWave\

  so TAB to "Next" to accept this folder.

  5. By default, the installation will add a launch GoldWave option

  to your Start Menu and an Icon on your Desktop but you can check

  any of these off if you like. I suggest that you leave at least

  the Desktop shortcut icon checked on. You now TAB to "Finish" and

  press ENTER to start the installation, which will only take a few

  seconds.

  6. GoldWave will immediately open after installation and you will

  be on a help page with information about registering the program,

  etc. To leave this help page and go to the main GoldWave window,

  press ALT F4.

  7. Whilst GoldWave does not demand this, I recommend that you now

  exit it with ALT F4 and then reboot your PC before using

  GoldWave, as this is generally good practice after installing a

  new piece of software, so do this now.

  Note: If GoldWave did not detect the Lame encoder on your hard

  disk (and it will not even if you have one if it is not in the

  correct folder for it to find), you should search your system for

  "lame_enc.dll" and copy it to:

  C:\Program Files\GoldWave

  so that you will be able to save MP3 files. You should have a

  copy of it somewhere if you have programs like Winamp and CDEX

  on your hard disk. If you do not have the Lame DLL, you can

  download it from:

  www.jthz.com/~lame



  6.4. Launching GoldWave



  To launch GoldWave either:

  1. Press Windows key M to get to the Desktop and then G until you

  hear that GoldWave has focus and then press ENTER; or

  2. Press Windows key and then ARROW down to "GoldWave" and press

  ENTER; or

  3. Press Windows key R (for Run) and then type into the editfield:

  C:\Program Files\GoldWave\GoldWave.exe

  and press ENTER; or

  4. Via Program Files on your Start Menu or with My Computer or

  Windows Explorer, Go to the exe file via its path and press ENTER

  on it. It is at:

  C:\Program Files\GoldWave\GoldWave.EXE

  If you have not yet registered GoldWave, you will come onto the

  GoldWave help and registration information screen. You can press

  ALT F4 to close this and move to the main GoldWave window. This

  second window is where you will in future go straight to after

  you have registered and paid for GoldWave.



  6.5. Registering and Purchasing GoldWave



  To register GoldWave and obtain an unlock key and licence code,

  etc, you can pay online with a VISA card at the www.goldwave.com

  site or send them a cheque or money or postal order. When you

  receive your unlock key, you activate it as follows:

  1. With GoldWave running and with you in the main GoldWave

  window, press ALT O (for Options) and ARROW up to "Register" and

  press ENTER.

  2. In the "User ID" editfield you come into type your provided

  user code.

  3. TAB to "Licence" and type in this code as well.

  4. TAB to "OK" and press ENTER to complete the process.

  If you do not register GoldWave at this stage, you can still use

  it for a limited period, until you have had 3,000 commands

  carried out whilst evaluating the software. It will then cease

  to work until you register it.



  6.6. Pen-Picture of the GoldWave Screens



  GoldWave uses three main types of windows: the Main window, the

  Control window and Sound windows. You should maximise the Main

  window which you first come into when you launch GoldWave by

  pressing ALT SPACEBAR and then X. You can ALT TAB between the

  Main window and the Control window (if not turned off) as

  required, although you do not need to use the Control window

  because there are ample shortcuts to carry out its functions

  without having to use its command buttons. Once you have opened

  more than one Sound window within the Main window, you can use

  CONTROL F6 to move between these open Sound windows. CONTROL F4

  will close a sound window.



  6.6.1. The Main Window



  The Main window of goldWave, when maximised (ALT SPACEBAR X) and

  without any Sound windows open in it, has the standard Title Bar

  at the top with the program's name in it, i.e. "GoldWave". Just

  below this is the Main Menu bar with File, Edit, Effect, etc,

  pull-down menus. Even when a Sound window with a sound file in

  it has been opened within the Main window, the sound file's

  filename is not, by default,  displayed in the GoldWave Title

  Bar. Underneath the Title Bar you usually have two Toolbars for

  sighted people to click on convenient command buttons. Underneath

  these toolbars is the main area of the Main window screen

  featuring buttons for certain actions and status information such

  as the balance and recording volume level. There are also other

  informational columns but these will be blank or have zeros in

  them because you do not at present have a sound file open. At the

  very bottom there is a click here to begin button. These

  informational columns will be dealt with in the description of

  the Sound windows below.

  This Main window groups together and manages all of your open

  Sound windows.



  6.6.2. The Control Window



  If it is enabled, to get to the Control window you press ALT F6

  and ALT F6 takes you back to the Main window. The Control window

  houses several command controls for giving commands such as

  playback, rewind, fast forward, recording, volume, balance and

  speed. It interacts directly with your sound card, but you do not

  need to bother with it because you can carry out all of its

  commands with keyboard shortcuts or from the menus. In fact, the

  Control window's buttons are not particularly accessible to

  screenreader users without messing about to activate them, so I

  recommend that you turn it off by going into the Tools menu and

  pressing ENTER on "Control" to uncheck this.



  6.6.3. The Sound Windows



  Sound windows are opened within the Main window for the creation

  of new sound files and the modification of already created files

  and are where you will do most of your work in GoldWave. If you

  open a new, blank Sound window by pressing CONTROL N, this window

  and file will be automatically given the default name of

  "Untitled1" and this will change after you have saved any work

  in it to a filename of your own choice. By default, the filename

  of any open sound file will not be shown in GoldWave's main Title

  Bar but will rather be displayed further down the screen, at the

  place where the open Sound window and sound file details are also

  displayed. You can change this so that the Sound window title

  does show next to the GoldWave title at the top if you make Sound

  windows maximised by default (this is covered below in Sub-

  section 8 of this section). If you open another Sound window

  while the first is open by pressing CONTROL N again, this second

  Sound window will also be contained within the Main window and

  will be given the temporary name of "Untitled2". You can move

  between each open Sound window by pressing CONTROL F6. Each Sound

  window contains a wave form graph of the sound with a time access

  near the bottom and if the sound is in stereo you will get two

  separate graphs, one in green at the top representing the left

  channel and the one in red below representing the right channel.

  Any selected part of a sound file is highlighted with a blue

  background. These wave patterns and selected portions of sound

  files will be meaningless to your screenreader.

  If you go into mouse mode with your screenreader and then ARROW

  down an open Sound window which has a sound file in it, you will

  be able to observe certain facts and figures, such as the stopped

  or paused state of the file, the total size of the file, its mono

  or stereo format, whether it is the original file you loaded into

  the Sound window or if it has been modified since you loaded it

  and there is also a good deal of detail about the open file's

  status as far as how much of it has already been played before

  it was paused and how much of it there is before any

  selecting/highlighting has been done and how much of it has been

  highlighted. The very bottom of the Sound window you are

  currently in displays status information under four headings as

  follows (but the headings themselves may not be displayed):

  "Modified" or "Original": This tells you if a file is "original"

  or has been "modified" (changed) since you opened it.

   "Zoom": This advises you of the zoom ratio of samples to pixels

  you are currently working in with that file, which is to do with

  how magnified the view of a portion of a sound file is on screen

  and how far your cursor will move when you start giving movement

  commands to move around in the file.

  "Format": This tells you the format of the file on screen, e.g.

  WAV PCM Signed.

  "Description": This informs you of a file's bit rate, e.g 16 bit;

  the number of Hertz it is recorded at, e.g. 44,100 Hz; the

  kilabits per second it is recorded at, e.g. 1411 kbps; and the

  number of channels it has, e.g. stereo.

  Note: You can, of course, use your screenreader's standard read

  Title Bar and Status Line hot keys to confirm that GoldWave has

  focus and which Sound Window is being worked on (if maximised)

  and obtain details about the attributes of the open sound file

  as usual, e.g. to hear Title Bar information, press INSERT T with

  JAWS, CONTROL SHIFT T with Window-Eyes and Numpad 7 with HAL and

  to observe Status Line details use INSERT 3 with JAWS, CONTROL

  INSERT S with Window-Eyes and Numpad 2 with HAL.



  6.7. A Few Essential GoldWave shortcut Keystrokes to Get you

  Started



  Try to learn and memorise as many as you can of the below often-

  used shortcuts in GoldWave so that you know them as we start to

  create, edit and save sound files in the forthcoming sections.

  I will remind you of most of these and also introduce more

  shortcuts as we go along. The full range of shortcuts can be

  found in Appendix 1.

  Note that many of the below shortcuts have both a "Green" method

  of playing files or selections in files and a "yellow" method.

  By default, these two methods duplicate one another and do the

  same things but this can be changed. So, for example, pressing

  the F4 key to play a file means that you are playing it by the

  green method, whilst pressing SHIFT F4 means that you are playing

  it by the yellow method. I mention more about this in the next

  section and how to change the way one of these playing methods

  works to produce contrasting ways to play and review files and

  what you have selected in them.

  When in the Main Window

  Press CONTROL N: To open a new Sound window to create a new sound

  file.

  Press CONTROL O: to open an already created sound file.

  Press SPACEBAR or F4: To start playback of a just created or open

  file in green mode. This can be to play it for editing purposes

  or simply to play it for listening pleasure.

  Press SHIFT SPACEBAR or SHIFT F4: To start playback of a just

  created or open file in yellow mode.

  Press F5: To rewind a file.



  Press F6: To fast forward a file.

  Press F7: To pause a playing file.



  Press F8: To stop a playing file. It goes back to the start.

  Press CONTROL F9: To Start recording a sound file, after firstly

  pressing CONTROL N.

  Press CONTROL F8: To Stop recording.

  Press CONTROL F7: To Pause and unpause whilst recording.

  In Sound Windows

  Press HOME: to move to the start marker's position.

  Press END: To move to the finish marker's position.

  Press SHIFT Right ARROW: To move the start marker right.

  Press SHIFT Left ARROW: To move the start marker left.

  Press CONTROL shift Right ARROW: To move the finish marker right.

  Press Control SHIFT Left ARROW: To move the finish marker left.



  When Editing



  Press CONTROL V: to paste the contents of the Clipboard into the

  sound at the start marker's position.

  Press CONTROL B: To paste the contents of the Clipboard into the

  sound file at the beginning of the file.

  Press CONTROL F: to paste the contents of the Clipboard into the

  file at the finish marker's position.

  Press CONTROL E: To paste the contents of the Clipboard into the

  file at the end of the file.

  Press CONTROL P: to paste the contents of the Clipboard into a

  new Sound window.

  Press CONTROL M: to mix the contents of the Clipboard with the

  file in the current open window at the start marker's position.

  Press CONTROL Q: To drop a new queue point at the current

  playback or recording position.

  Press [: To move the start marker to the current playback

  position.

  Press ]: to move the finish marker to the current playback

  position.

  These latter two bracket commands are of particular importance

  when selecting and editing a sound file.



  6.8. GoldWave Configuration





  As usual with Windows programs and screenreaders, GoldWave will

  work better if you make certain configuration changes to its

  factory defaults.



  6.8.1. General Configuration and Configuring GoldWave to Work

  with Screenreaders from the Keyboard



  To optimise and configure GoldWave:

  1. Always maximise the screen as soon as GoldWave has loaded by

  pressing ALT SPACEBAR and then X. If you want to avoid having to

  do this to the Main window and each Sound window each time you

  open them, you can make Maximised windows the opening default by

  pressing ALT O (for Options), W (for Window) and then ARROWING

  to "Maximised" in the first list you are in and also doing the

  same in the next list after firstly TABBING once to it.

  2. Do not do the following unless you find that GoldWave is not

  recording properly, but if you have recording or sound quality

  problems, check and perhaps change some of the following. To set

  the audio devices you want GoldWave to use for playback and

  recording, press F11 to enter the GoldWave settings configuration

  multi-dialogue box and then right ARROW or CONTROL TAB to the

  "Device" property sheet. In here TAB through the options and

  ARROW up and down the several lists of sound cards and drivers

  and leave focus on the ones you want to use in recording and

  playback, e.g. if you have a Sound Blaster card installed, ARROW

  to "Direct Sound (SB Live)" in the "Playback" section; In the

  "Record Device" list ARROW to "SB Live! Wave In (DC00 Emulated)";

  and ensure that you are on 16 bit in "Playback Quality" and

  "Record Quality", unless your sound card and system can support

  higher bit rate levels;   etc. Then press ENTER on the "OK"

  button. Note that in the other four of these property sheets you

  can make playback, recording and video changes and selections and

  that the "Volume" sheet has the main options you would find in

  the Windows Volume Control for making volume changes and

  selecting if you are to be using line in, microphone, etc,

  devices; and be aware that the controls and options in here can

  vary depending on the type of sound card you have installed in

  your computer.

  3. Again enter the settings configuration dialogue by pressing

  F11 and this time right ARROW to the "Record" sheet. In here TAB

  to "Bounded to Selection" and then ARROW from this to "Unbounded

  and then TAB to and press ENTER on "OK". This has the effect of

  Changing the way Goldwave records, permitting you to record

  without a time restriction (until you manually stop it or your

  disk is full or you have reached the maximum size of file your

  OS will permit you to create), thus avoiding your recording

  possibly being prematurely terminated. This also means that, when

  you save a recorded file, only the recorded section of the file

  is saved and not any blank space at the end of a file. In

  contrast, the "Bounded to Selection" option would require you to

  specify a fixed recording time before starting recording, which

  has the effect of making you guess how long you may want to

  record (something you may or may not know at the outset) and also

  makes GoldWave save the whole selected time space of the file,

  including the unrecorded space at the end of a file. This has the

  effect of slowing down saving and converting times, which could

  be considerable if you have guessed that a recording of an

  interview will take, say, 45 minutes but it only actually takes

  you 10 minutes--the whole 45 minutes of specified recording time

  has to be processed and saved, unless you take the time and

  effort to trim the excess blank recorded space off of the file.

  Later, if you find that you prefer the Bounded to selection mode

  of recording rather than the unbounded mode, you can always

  change it back or you can swap and change between these two modes

  as and when the circumstances demand it. The bounded selection

  mode, obviously, has advantages if you definitely know how long

  a recording will take, such as for a radio programme recording

  which always lasts 30 minutes when you may not be around to

  manually stop the recording when the programme ends.

  4. Yet again, after pressing F11 to enter the configuration

  dialogue, if you are not already still in there, you may wish to

  change the default way which one of GoldWave's two methods of

  playing files works. By default what is known as the "Green"

  button or means of playing files and the "Yellow" button or means

  of playing files are the same; they simply duplicate one another.

  However, you can elect to make both or just one of them work

  differently. The default way they work is for them to play

  selected sections of files (if you have done any selecting) when

  you press such as F4 or SHIFT F4 to play a file and not the whole

  file. If you would like, say, the green playing method to keep

  this play selection only as its future way to work but change the

  yellow means of playing to playing the unselected portion of the

  file for you, you can do this. I strongly recommend that you make

  the suggested changes because the rest of this tutorial works on

  the assumption that you have done so. In the "Play" sheet, where

  the green options come before the yellow options, just TAB down

  to the second "Selection" option and change this to "Unselected"

  by ARROWING down once, then TAB to "OK" and press ENTER. Note

  also that in here there are two figures editfields set at "10".

  These are to specify how many times a selection will play

  repeatedly when you press the play button. If 10 times over is

  more or less than you want, just type over it with another

  figure. I think 10 times is far too much repetition so I have

  changed mine to one. In future, when you press the play shortcut

  key of F4 (green play method), you will hear only any selected

  portion of your file (or the whole file if you have not yet done

  any selecting in it), whereas when you press SHIFT F4 (yellow

  playing method), you will hear the unselected portion only of the

  file played. If the file extends further than the display on the

  screen, only the unselected section visible on the screen will

  be played either side of the selected portion. In this

  configuration, after doing some selecting, you can get both the

  selected and unselected parts of the file played back to you to

  determine whether or not you have effected a good selection for

  carrying out a special effect on, deleting, moving elsewhere,

  etc, before going ahead and giving the command on it.

  5. Press ALT E (for Edit) and then K (for Marker) and then ARROW

  up to "Snap to Zero Crossing" and press ENTER on this to check

  it on. It will then remain on by default. This helps to minimise

  the chances of getting a clicking noise when you select and

  remove from or add in portions of a sound file.

  6. To speed up edits by allowing GoldWave to process changes

  without also updating the on-screen graph but rather just keep

  a simple line representation of a sound file, press ALT O (for

  Options), W (for Window) and then SHIFT TAB to the

  "Miscellaneous" list and ARROW down to the "Draw Overview Graph"

  and press SPACEBAR to check it off.

  7. Whilst you will not want to do this until you have become very

  familiar with how GoldWave works, what you may eventually want

  to do is as follows. When recording from a microphone, if you can

  use your computer without your screenreader running, turn it off

  to eliminate your microphone picking up extraneous speech from

  the screenreader. If not, put it to sleep from time to time and

  revive it when necessary, e.g. with the INSERT S toggle in JAWS.

  Additionally, if your screen reader is set up in this way, turn

  of its tendency to speak even unneeded key presses, such as

  announcing when you press the CONTROL, SHIFT and ALT keys and the

  bank of 12 function keys, etc (see your screenreader manual for

  how to do this). For example, to turn off keyboard echo of key

  presses in JAWS, you would: press ALT TAB to the JAWS Window,

  then ALT U (for Utilities) and press ENTER on "Configuration

  Manager". Now press ALT S (for Set Options) and ENTER on "User

  Options", followed by TABBING to "Typing Echo" and then ARROWING

  to "Typing Echo Off" and pressing ENTEr. Lastly, press ALT F (for

  File) and then X (for Exit) followed by ENTER again to finish.

  8. With versions of GoldWave 5.09 and later, there may be a

  tendency for your screenreader to speak certain facts and figures

  about its recording set-up at the start of recordings, just

  before you press the CONTROL F9 shortcut to commence the

  recording. If this happens and is annoying to you, you can turn

  off the displaying of this information by pressing F11 and then

  right ARROWING to the "Record" sheet. In here TAB to "Show

  Recording Settings while Recording" (or something similar) and

  check this off.



  6.8.2. Script, Set and Map Files for GoldWave



  You should find that the vast majority of GoldWave's features

  work OK for you without any special script, map or set files but,

  nonetheless, you may, either currently or at some date in the

  future,  be able to download some of these to experiment with

  from:

  For Window-Eyes set files:



  www.turner42.com

  For JAWS script files:

  Jim Grimsby is currently in the process of writing and updating

  JAWS scripts for GoldWave 5 and these can be downloaded from the

  Programs page at:



  www.jfwlite.com

  You can also download the most current version of Jim's scripts

  from:

  ftp://files@xxxxxxxxxxxxx

  To find out what JAWS hot keys Jim has created in his scripts,

  as usual, with GoldWave loaded, press INSERT F1 twice or follow

  any other procedure which he may specify.

  for HAL Version 6 map files:



  www.dolphinuk.co.uk/updates/betamaps.htm

  You should study the user instructions which come with any sets

  or scripts to learn the special hot keys which they employ over

  and above the standard GoldWave shortcut keystrokes. I will only

  be advising you how to use GoldWave from GoldWave's normal

  interface and its own shortcut keystrokes, with a few general

  HAL, JAWS and Window-Eyes hot keys thrown in here and there as

  reminders, not from the perspective of anyone's personally

  created set or script files.

  However, the main window-Eyes 4.5 hot keys which Richard Turner

  has created for Window-Eyes and GoldWave 5 and kindly made freely

  available are:

  To hear information about the open file on screen:

  Press ALT S: To Hear the sampling rate, the stereo or mono status

  and the wave sign.

  Press ALT L: To hear the total length of the sound file.

  Press ALT M: to hear the time from the start marker to the finish

  marker.

  Press ALT N: to hear the length of the file between the start and

  finish markers.

  To hear information about single files you are processing:

  Press ALT P: To hear the percentage of completed processing.

  Press ALT T: To hear the remaining processing time.

  To hear information about multiple batch files you are

  processing:

  Press ALT B: To hear the percentage of processing completed.

  Press ALT I: to hear the processing time remaining.

  Window-Eyes will attempt to automatically beep at the 95 per cent

  complete stage of processing to alert you to this.



  6.9. Recording



  You can record from several different sources, as illustrated

  below.



  6.9.1. How to Make a Recording from Microphone, Turntable,

  Cassette Recorder or Other Sound Source Plugged into Your Sound

  Card



  Firstly, if recording from a source such as a vinyl LP or tape

  recorder, ensure that the stylus is in good condition and that

  the album or tape heads are thoroughly clean and free of static.

  This will ensure that you have the best possible starting point

  to work on after transferring your audio to hard disk and will

  reduce the number of cleaning up routines you have to run on your

  file or the severity in which you have to use them.

  Plug your microphone, tape recorder, vinyl LP record deck or

  other external sounds source into either the "Mic" jack plug or

  the "Line In" plug on your sound card. Then:

  1. Launch GoldWave by one of the several possible methods

  outlined earlier, e.g. press Windows key and M and then press the

  G key until you hear "GoldWave" has focus and then press ENTER.

  2. Press CONTROL n to open the new Sound window.

  3. You will fall in a dialogue box where you can TAB to and then

  ARROW through and make four main settings adjustments:

  A. The first is to "Channels": Here you simply ARROW up or down

  to select whether you want a mono or stereo recording.

  B. The second is to the "Sampling Rate": This is related to the

  quality of the sound you need to produce. It is, by default, set

  to 44,100 Hertz and this is fine for many situations but you may

  be able to reduce it as far as 6,000 Hz and make it as high as

  192,000 Hz by ARROWING up and down the list. To give you some

  idea of the standard of sound file you are likely to get at a

  given Hz rate, 8,000 Hz is similar to telephone quality sound,

  11,025 is about as low as you would want to go for voice

  recordings, 22,050 will give radio quality sound, 44,100 is CD

  quality sound and 96,000 will provide DVD quality recordings.

  However, your sound card or system may not support the very

  lowest and highest of these quality settings. For Web and JAVA

  applications you should specify mono with a sampling rate of

  8,000 Hz and for CD quality you require a sampling rate of 44,100

  Hz in stereo.

  C. The third is to "Initial File Length": This is where you can

  ARROW up or down to specify the time the recording will go on for

  in terms of hours, minutes and seconds or you can just type your

  required time factor in here. For example, type in 2:00 for 2

  minutes, 5:00:10 for 5 minutes and 10 seconds or 1:10:05 for 1

  hour 10 minutes and 5 seconds. If you specify more recording time

  than you turn out to require, you can always select the portion

  of the file you want and then use CONTROL T to trim the excess

  recording time from the file before editing and/or saving it,

  which would be desirable if you are to save time and disk space

  in saving lots of unused blank recording space. Conversely, if

  you have not allocated sufficient recording time for such as a

  voice recording, you can always set your start marker at the end

  of the recording and use the Edit, Insert Silence feature to add

  more recording time at the end of your file and then continue

  recording. However, if you changed the GoldWave default of

  requiring this time specification to not requiring it (as

  recommended in Sub-Section 7 above), you do not need to bother

  about this step, as any time specification will be ignored and

  recording will continue until you stop it, including any time

  specification generated as a result of the sampling rate selected

  in the next step.

  D.  The fourth is to "Sampling Rate":  This again affects the

  quality of your recording and you should ARROW up or down to the

  selection which reflects what you want to record, e.g. voice, Cd

  audio, DVD, etc. Note that your sound card or system drivers may

  not support the very highest quality in this list. With versions

  of GoldWave after 5.09, there are more sampling rate options to

  ARROW down and some have figures next to them in terms of seconds

  or minutes. For instance, CD Audio has a 5 minute and an 80

  minute option, the former for specifying short durations of CD

  audio standard recording and the latter for amounts of recording

  which should fit onto an empty CD for burning onto such a CD

  later. Note that the figures in the last-mentioned control to do

  with initial file length may adjust according to which of these

  sampling/time duration options you choose.

  Note: With GoldWave 5.09 and later, you now encounter two buttons

  not in earlier versions. These are to "Add" or "Remove" presets.

  You can TAB past and ignore these for now (see "Creating Your Own

  GoldWave Presets from which to Run Routines"  near the end of

  this section for what presets are).

  E. After making your choices, you TAB to and press ENTER on "OK"

  to save these. These settings will them be retained for all

  future recordings until you change them.

  Note 1: The options described in steps C and D above are in the

  reverse order in versions of GoldWave before 5.09.

  Note 2: The higher the sampling rate, the more disk space your

  recording will take up. It is also the case that stereo

  recordings take up twice as much disk space as do mono

  recordings. If you intend to make lengthy audio files in stereo

  and at a high quality sampling rate, you will require plenty of

  hard disk space--around 10 Mb for every one minute of high-

  quality stereo recording to a WAV file (20 Mb when editing it)

  or one Mb for every one minute of a standard quality MP3 music

  file.

  4. Press CONTROL F9 to immediately commence the recording.

  5. Either immediately start speaking into your microphone or

  start the other sound source playing, e.g. a HI-FI turn table,

  tape recorder, mini Disk, radio, sucker connection on your

  telephone handset, etc, plugged into the Mic or line in jack plug

  of your sound card.

  6. At any time you can pause the recording by pressing CONTROL

  F7 and start it again from where you paused it with CONTROL F7

  again.

  7. When finished, press CONTROL F8 to stop the recording.

  8. To hear what you have recorded immediately, just press the

  SPACEBAR or F4 once or twice at your current position and

  playback will commence.

  9. To pause playback, press F7 at any time and press F7 to

  recommence playing from where you paused it.

  10. to stop playback and return to the beginning of the file,

  press the F8 key.

  11. If you would like to save this sound file, follow the

  instructions in the next section. If not, just press ALT F (for

  File) and then C (for Close) to close the Sound window and erase

  the file. You will be prompted to save or not save the file, so

  press "N" for no.

  Note 1: If you hear nothing or the volume is too low or high, you

  may need to make adjustments in the GoldWave Control properties.

  Do this by pressing f11 and then right ARROWING to the "Volume"

  sheet and TABBING to the Mic or line in control and overwriting

  the percentage of volume in there with something else, e.g. if

  things are too loud and blurred, change such as 70 to 50. You

  will also have to have the appropriate inlet jack plug

  socket on your sound card enabled/selected in this Volume sheet,

  i.e. the "microphone" settings if you are recording from a

  microphone or the "line in" settings if recording from another

  sound source such as a tape recorder, mini CD or LP record deck.

  Note 2: If you are recording from a turntable, the turntable will

  have to have its own amplifier or headphones outlet, otherwise

  you will need an external amplifier, preamp or receiver between

  the turntable and line in jack on your sound card.

  Note 3: If you are recording from a microphone, the microphone

  will have to be of a reasonable quality and suitable for the job,

  i.e. a sensitive microphone intended for recording on to such as

  sound cards and mini CD recorders. For best results, you will

  also require a good quality sound card, such as a Sound Blaster,

  as very cheap or on-the-motherboard sound cards may result in

  crackling and/or inadequate recording levels (see the earlier

  introductory section on sound cards).



  6.9.2. Recording Streaming Audio from the Internet



  Depending on your OS and sound card, you may be able to configure

  GoldWave to record streaming audio from the Internet. Try this

  by:

  1. Open the Control Properties dialogue by pressing F11.

  2. Right ARROW to the "Volume" sheet and then TAB down to the

  "aux" option and check its select button on with the SPACEBAR.

  If this does not enable you to capture streaming audio sound,

  then checking the "Wave" select button on instead may work for

  you. Additionally, you may sometimes find a "Stereo Mix" option

  to check on.

  3. TAB to and press ENTER on "OK".

  4. Open a new sound editing window as usual with CONTROL N and

  then start the radio or other streaming audio broadcast playing

  which you want to record.

  5. Move from your streaming audio player by Pressing ALT TAB to

  return to the open GoldWave recording window

  and then Press CONTROL F9 to commence the recording of the

  Internet broadcast or other streaming audio source. You can use

  all of the usual shortcut keystrokes as usual to pause, unpause,

  etc, the recording and use CONTROL F8 to stop recording.

  Note 1: Do not forget to turn line in or microphone recording

  back on in the Control Properties before using GoldWave for

  standard recording again.

  Note 2: To be able to obtain a good quality, uninterrupted stream

  of audio for your recording you will really have to be using a

  broadband Internet connection. A 56K modem is likely to result

  in regular breaks in the audio stream.

  Another simple way in GoldWave and most other sound editors to

  achieve streaming audio recording is by:

  1. Go onto the Internet and start your radio or other streaming

  audio sound source playing.

  2. Set up your recording settings as directed in the last sub-

  section to the point where you are ready to press CONTROL F9 to

  start the recording.

  3. With the streaming audio coming through the speakers, unplug

  your speakers from your sound card (or use a jack plug splitter

  so that you do not have to unplug) and plug a standard 3.5 mm

  lead into the speaker plug. Then plug the other end of the lead

  (also with a 3.5 jack on it) into either the microphone or line

  in socket also on the sound card (depending on which is selected

  in Windows Volume Control.

  4. Press CONTROL F9 to start recording of the streaming audio

  signal from your speaker jack to your microphone or line in

  socket.

  5. After recording your radio or other station (you will have to

  know in advance how long the recording will be if not using a

  jack plug splitter), just remove the lead and reconnect your

  speakers and then finish recording as usual with CONTROL F8.



  6.10. Saving and Resaving a sound File to Different Formats



  1. After recording and editing your sound file (or you can

  record, save and edit later), you press CONTROL S (for Save).

  2. Type the filename you want in to the editfield you are now in

  without any file extension and them TAB to "Save as Type" and

  ARROW down to and make your choice of saving formats in the long

  list available, e.g. to WAV, MP3, MIDI, OGG Vorbis, etc. Do not

  just type such as "radio 1 show.mp3" because this will not work;

  you must select the MP3 format from the list. If you wish to

  later use such as Nero or Easy Cd to burn your files/tracks to

  an audio CD for playing on a standard HI-FI CD player, you will

  need to choose the wave file (.wav) format.

  3. Then TAB to "Save In" and you are in a standard Windows-type

  browsing tree to ARROW to the particular drive, folder and sub-

  folder you wish to save sound files in, e.g. to My Documents or

  to any other folder you may have created in advance specifically

  for saving GoldWave sound files in such as to mymusic.

  4. You can now simply TAB to "Save" and press ENTER to complete

  the saving process if you like. However, you may also wish to

  view or take advantage of the following saving options before

  finally pressing ENTER on "Save" if you wish to choose something

  different from your usual default saving options.

  5. TAB to "Attributes", where "PCM" will be the normal format for

  audio which is not compressed (pulse code modulation). You can

  ARROW up and down through over 80 different formats to save to

  such as bit rates, mono or stereo formats, etc.

  6. If you now press ENTER on "Save" and you are saving a large

  sound file, you will be able to TAB or ARROW now and find a

  "Cancel" button and also a progress bar which will tell you the

  percentage of the file already saved and/or converted and the

  time remaining before the save will be finished. If you are

  saving to a format other than a WAV file, this will take even

  longer as the sound file will also have to be encoded and

  converted to that other format as well. After saving is complete,

  you may be asked if you want to update the sound data in the

  Sound window to that same format, so TAB to and press ENTER on

  "Yes" if you do or press ENTER on "No" if you do not.

  7. After initially naming a file, each time you make an editing

  change to a saved WAV file, you can just press CONTROL S to

  resave the file,  with the change, to the same filename you

  originally gave it. It is a good idea, after making a few editing

  changes that you are happy with, to press CONTROL S regularly,

  so that you do not accidentally loose your editing changes.

  8. If you wish to resave your file to a different filename from

  the first name you gave it, thus preserving the first file and

  creating another, you should press ALT F, A and type the new

  filename into the editfield before pressing ENTER on "Save".

  9. To get rid of the file on screen and clear the screen for

  creating a new sound file or opening an already created and saved

  file, press ALT F (for File) and then C (for Close).

  Note 1: If you intend to save to a compressed file format, such

  as MP3, you should save and then reopen the MP3 file to check its

  quality to ensure that it is good enough before deleting your

  original WAV file, because saving and then listening to the same

  file you have on screen will only play back your original WAV

  file and not your converted and compressed MP3 file.

  Note 2: You cannot save sound files in GoldWave which are more

  than 4 Gb in size. If you have a large WAV file, you may find

  that you can save files larger than this if you elect to get them

  converted to compressed files such as MP3 or OGG files during the

  saving process. However, if you are creating and saving files of

  anything approaching this magnitude, you had better go to bed for

  a few hours whilst it is going on!

  Note 3: When you retrieve and open a saved file, it will be found

  automatically in the folder you specified above, so you only have

  to provide the filename to open it and not the full path to the

  file, unless you have changed your default saving folder to

  something else since then.

  Note 4: In the Options menu there is a "File Formats" option you

  can use to set your default saving format and sampling rate for

  all future saves, so that you do not have to always select these

  each time you save, e.g. if you always want to save to such as

  MP3 format in 64 bits per sample and mono, etc. You will have to

  CONTROL TAB to the "Default Save format" sheet, make your choices

  and then check on the "Use this format for Save As, Save

  Selection As and Copy To".

  Note 5: You cannot save to or convert to MIDI format with

  GoldWave. In fact, MIDI files do not contain digital audio,

  rather they contain notes and timing information for instruments,

  i.e. they contain instructions for how to play the music but not

  the music itself. For example, if you want an instrument such as

  a synthesiser to play a middle C at its loudest level, the MIDI

  file would send the instruction to the synthesiser that it should

  play note 68 at a velocity of 128.

  Note 6: If your computer is not a fast one, it may in some

  instances be beneficial to create long sound files in separate

  chunks and give them different filenames, such as Section1A,

  Section1B, etc, edit them separately and then join them together

  as one long file afterwards. You could even achieve this by

  recording a long file and then by highlighting smaller sections

  for splitting into smaller chunks with different filenames

  afterwards with the Save Selection AS option in the File menu.

  Note 7: If you want to open a file with a given format, such as

  an Audible audio file (extension .aa), so that you can then

  convert it to another more convenient format, such as an MP3

  file, you can do this simply by opening the file in GoldWave

  (CONTROL O) and then resaving as above to the format and

  attributes you require. Audible (.aa) files are usually held in:

  C:\Program Files\Audible\Programs\Downloads\

  As an alternative to opening such a file from within GoldWave

  with CONTROL O, if you have GoldWave rather than any other audio

  playing program set up as your default audio player, you should

  also be able to go to the file in question with My computer or

  Windows Explorer, press SHIFT F10 and find GoldWave listed as one

  of the programs you can press ENTER on to open GoldWave with this

  file immediately starting to open for you. If GoldWave is not

  your default audio player, then it will not appear in this

  Context menu list and you will see another audio player, e.g.

  Winamp, Media Player, etc, listed there instead, so this will not

  work for you. This file opening and resaving process could take

  quite some time to complete.



  6.11. Opening a Sound File



  To open a file you have already created and save to disk:

  1. Press CONTROL O (for Open).

  2.  Then either:

  A. Type the filename into the editfield and press ENTER, e.g.

  audio1. You should not have to type the file extension, provided

  the open dialogue is set to "Supported Files" in the "Files of

  Type" list. However, if you have two or more files with the same

  name in this folder but with different file extensions, e.g

  audio1.wav and audio1.mp3, the file which will open will be the

  WAV file. So if you wanted the MP3 file to open, you would indeed

  need to type the whole filename in including the extension.

  B. Alternatively, you can use the standard folders browsing

  method of Windows by SHIFT TABBING back twice and selecting the

  drive and folder your saving folder is on, pressing ENTER to open

  it up and then TABBING to a list of folders and files to where

  you have saved the file and pressing ENTER on its filename.

  3. The file will be found and opened. You should press SPACEBAR

  or F4 to start it playing.

  Note 1: Opening WAV files will be quicker than opening compressed

  files such as MP3 files or OGG files. This is because, to open

  a compressed file, Goldwave has to first convert it back to a WAV

  file for you to be able to edit it.

  Note 2: You can reopen a recently opened file from the File menu,

  as the last 10 or so opened files are listed in there, near the

  bottom of the menu. Just press ENTER on any of these sound files

  to open it.



  6.12. Checking Your Position in a Sound File



  While viewing on-screen sound file information is a little mixed

  up with much meaningless wave form figures and a large number of

  graphics (which your screenreader's automatic graphics labelling

  feature will not be able to label for you), you can discover

  quite a lot of details about a file on screen if you need to.

  At any time whilst recording or playing back a file you can press

  CONTROL f7 or F7 respectively to pause the recording or playing

  and then go into navigation/mouse mode. Partly down the screen

  is a line which starts with the word "Paused" and then tells you

  how far into the recording or playing of a file you are, e.g.

  50.8 for 50.8 seconds into a file or 1:18.3 for 1 minute 18.3

  seconds into a file.

  In some views, if you have the window maximised (ALT SPACEBAR X),

  you can also observe more details about the file on the Status

  Line at the bottom and the line above it, e.g. the total length

  of the file, its format, bit rate, if in stereo or mono, if it

  is the original file or has been modified, etc.

  Part way down the screen you can also observe details such as the

  total length of the sound file and the amount of it, in terms of

  such as seconds, which you may have selected, for example, just

  above the Status Line you can find the word "Stereo" to the left

  and after it is the size of the file, such as 13.0770 for a file

  which is 13.77 seconds long. If you now insert a start marker at

  your current paused position by pressing the [ key, you can now

  observe the time position of this marker, such as 3.180 for 3.18

  seconds into the file and the figure just after this start marker

  position is the amount of the file which is left as selected to

  the right of the marker. Moreover, you can also find out the

  amount of a file you have highlighted between the start marker

  and the finish marker. So start a file playing and pause it with

  F7, then press [ and start the file playing again, pause it again

  and insert a finish marker with ]. Now go into mouse mode and

  observe this positional indicator line, which will display

  something like "Stereo 13.770 3.180 to 6.150 2.97", indicating

  that your total file is 13.77 seconds long, it has a start marker

  at 3.18 seconds into the file and a finish marker at 6.15 seconds

  after the start marker position and that the total selected

  portion is 2.97 seconds long.



  6.13. Editing a Whole Sound File and Applying Special Effects



  To edit a whole file on screen in order to apply certain effects

  to the whole of it and not just to a small selected section of

  it:

  1. Open one of the sound files from your hard disk which you have

  already created whilst practising recording files in earlier

  sections--preferably a speech file for this example. It should

  be a shortish file of about 30 seconds so that frequent changes

  to it will not take long for GoldWave to process. If you do not

  have such a file, create one as directed above.

  2. Press SPACEBAR or F4 to start your sound file playing so that

  you are sure that it has opened, then press F8 to stop it and

  return to the beginning of the file.

  3. By default, when a sound file is first opened, the whole file

  is treated as highlighted and so any changes to it will affect

  the whole file and be resaved with the file if you resave the

  file.

  4. Remember that the effects defaults in many of the Effects menu

  options are likely to be set at a very good default level (where

  they are set at all and not left on zero) and that in many

  situations you will not want to change them but rather just apply

  them as they are. Additionally, all effect dialogues have a list

  of preset files to apply other, sometimes quite outstanding and

  sometimes very amusing, effects to music and spoken files.

  You open the Effect Menu by pressing ALT C. You then ARROW up or

  down the options and some of the effects you can apply to your

  open file, for example, include:



  6.13.1. EchO



  In the echo dialogue you should find that the settings for delay

  for echoes and the volume of the resultant echo are set at very

  good levels. However, make some changes to experiment. You cannot

  do any harm, because when you next come into this dialogue (as

  with many other dialogues but not all) the original settings will

  have returned. As long as you do not save any changes you make

  to a given sound file, you can also always reverse the changes

  you make by pressing the undo command of CONTROL Z. In fact, you

  can press CONTROL Z up to 10 times to move back, step by step,

  through your last 10 changes to a file and undo each change one

  by one as long as you have not saved it and any of these changes

  with it.

  So firstly accept the default echo effects currently in here by

  TABBING to "OK" and pressing ENTER or just pressing ENTER

  straight after entering this dialogue should also work. Your

  screenreader may tell you that the echo changes are being

  processed. This will not take long for a short file but will take

  longer for longer files. When the processing is finished, your

  screenreader should detect this and give you some form of prompt,

  e.g. by simply announcing "GoldWave", which means that the

  processing prompt has now returned to the standard Goldwave

  window. Now, to hear what echo has been applied to your file,

  press the usual F4 or SPACEBAR key to start the file playing.

  After listening to it, return it to its original state by

  pressing CONTROL Z.

  Whilst the change processing is going on, if it is taking some

  time, you can ARROW up and hear the state of progress in terms

  of the percentage of processing which has been completed.

  Now press ALT C and then E (for Echo) again and this time TAB to

  "Delay" and overtype the figure in there of 0.5000 with, say,

  0.8000 and press ENTER. Then press F4 to hear the degree of echo

  this time. Do the same in the "Volume" editfield but you cannot

  exceed 0.0 as the loudness of the echo cannot exceed the volume

  of the original sound; it should be quieter.

  Another thing to note is the "Echoes" editfield, in which you can

  overtype the 1 echo default with more levels of echoing, such as

  3, so try this.

  Try also checking "Stereo" on and listen to the effect, which is

  of the echo now moving from speaker to speaker.

  So far in experimenting in this echo dialogue box, you have been

  using the dialogue's basic controls. However, many dialogues of

  this type also have what is known as a "presets" list of pre-

  defined effects or parameters which you can also ARROW through

  and press ENTER on to get that preset applied to your sound file.

  for instance, when you first press ALT C (for Effect) and then

  E (for Echo), you immediately come into an "edit" combobox. Your

  screenreader may not announce any of the preset names in here

  automatically but if you ARROW down in this combobox you will

  hear these preset options. Some of those in the echo dialogue are

  such as: 5 1 second echoes, heavy robotic, short stereo echoes,

  tunnel reverb, etc. So press ENTER on any of these and then play

  your sound file to experience the preset effects. Now go back

  into the echo dialogue, ARROW to one of the presets and then TAB

  through the rest of the dialogue box. You will notice that the

  standard default figures and options in the various editfields

  and lists have changed from their norm. In fact, what you are now

  viewing is the options and parameters which the preset you have

  chosen is set up to use.

  After you have finished experimenting, press CONTROL Z to return

  your original file to how it was before. If you have been undoing

  each change after you made it, you will again only have to press

  CONTROL Z once, but if you have made, say, six changes without

  undoing any of them, you will have to press CONTROL Z six times

  to get back to the state of your original file.

  Having gone through this particular dialogue in some detail, I

  will cover several of the other dialogues below but not with

  quite the same amount of explanation, as you now know the basics

  of how these effect dialogues are laid out and how they work.



  6.13.2. Dynamics



  the Dynamics dialogue is to do with compressing or expanding

  sounds and their amplitudes, e.g. to obtain volume levels equal

  to the highest or lowest part of a sound file, to make a sound

  file sound smoother, etc. You can BACKSPACE out and type new

  figures in the editfields for X and Y axes.

  Do not forget to try out the presets in this as well as all of

  the other effects dialogues. You are likely to find one that

  suits your requirements. You will also find several which

  demonstrate the extremes of such effects and viewing the changed

  parameters in the various editfields and lists in the rest of the

  dialogue will thereby give you an idea of what kind of extremes

  to avoid in your own experimentation unless you are deliberately

  wanting to create strange sounding files. for example, apply the

  "hiss/noise" and "Sign Change" presets to your file and then

  listen to how bad you can make a file sound if you overdo the

  modifications to a file.



  6.13.3. Pitch



  With this feature you can slightly or significantly change the

  pitch of someone's voice or, perhaps more aptly, a musical note

  or phrase. So, for example, you can TAB to just below the "Scale"

  option, which makes changes happen in per cent terms, and

  BACKSPACE out the "100.0" percentage figure and type in another

  higher or lower figure for the percentage of pitch change you

  would like. Making the pitch 200 per cent would make a voice

  sound like a chipmunk, whereas entering a figure of 75.0 would

  make a woman's voice sound like a man's. If you check on the

  "Preserve Tempo" checkbox, an attempt will be made to keep the

  flow and speed of the file as it originally was.



  6.13.4. Reverb



  The reverb dialogue can give a sound file deeper and better

  quality if used with discretion. The reverb can be significant

  and sound like your talking in a metal tank or just slight as if

  you are in a small hall. Press ENTER on "Reverb" and listen to

  the default amount of reverb, which is quite significant. then,

  for instance, change the reverb level to something smaller and

  more discreet, such as "Volume DB" from -21.0 to -25.0, change

  the "Reverb Time" to 0.500 and the "Delay Scale" to 0.60 and

  observe the slighter but still noticeable level of reverb.



  6.13.5. Stereo



  In the stereo dialogue there are several options for making

  changes to how the stereo effect is output and even a "Reduce

  Vocals" option to allow you to remove vocals from a music file,

  but how effective this is depends on the type of music file you

  are working on, e.g. it works much better on mono files and may

  also make a stereo file revert to mono.



  6.13.6. Time Warp



  This permits you to replace the 100.0 (normal) speed which a file

  plays at to, say, 50.0 per cent to make it play at half the

  normal speed and therefore take twice as long to play or you

  could replace the figure of 100.0 per cent with 200.0 per cent

  to get a file played at double speed in half the time. ARROWING

  from "Change Per Cent" down to "Length" will let you TAB forward

  to the length of your open track and you can replace this with

  a smaller or larger figure to compress or stretch the time it

  will take the file to play, e.g. to compress the playing time of

  a speech file so that it will fit onto the end of a tape which

  does not quite have enough space to fit it on at its normal

  speed.



  6.13.7. Sample



  This permits you to alter the sampling rate of your file to

  either a lower or higher sample rate. If you go lower, the

  quality will be worse but the file will be smaller and the

  reverse applies if you go higher. You just ARROW up or down in

  the sample rate figures list you come into to what you want and

  then press ENTER to get it applied. Try reducing your sample rate

  significantly and then listen to the obvious reduction in quality

  of output. You will find this feature to be useful when you want

  to change the sampling rate of a file from an unsupported rate

  to the standard CD quality rate of 44,100 Hz which is required

  if you want to create WAV files for playing on a home HI-FI or

  car stereo system.



  6.13.8. Compressor/Expander



   This is were you can squeeze or expand how a file sounds, such

  as a speech file. Of particular note are the three "Noise Gate"

  presets. Try them. What they are designed to do is remove the

  background noise from blank gaps in a file, such as in the gaps

  between tracks on vinyl albums. Depending on the file, you may

  find the third noise gate preset to work the best and it will

  probably work better on music tracks than it will on speech

  files.



  6.13.9. Filters



  Because this feature has a sub-menu with several features in it

  and some of them are quite important, such as the noise reduction

  and pop and click features, I will deal with the main features

  in this sub-menu in more detail in later sections.



  6.13.10. Inverting a Sound



  For most up-to-date stereo files the Invert command in the Effect

  menu (ALT E and then I) will have no noticeable effect on a file.

  It is provided so that you can improve very old tracks, such as

  those which were produced in stereo in the 1960s but simply had

  both the right and left channels containing the same music with

  no real stereo split. By opening such a file and then selecting

  either the right or left channel (not both) the "Invert" feature

  in the Effect menu will allow you to ensure that the back

  speakers of a current surround-sound system are fully utilised

  instead of being mainly dormant.

  The above Section 6.13 has covered a fair few of the options in

  the Effect menu but there are several more of them. Just do some

  experimenting with the others yourself and remember to test out

  the presets which have been created by the makers of GoldWave for

  your convenience and as good examples of a wide variety of each

  effect option's range and purpose.

  Note: There is an "Effect Chain Editor" in the Tools menu which

  works a bit like the MS Word autoFormat or a macro to join

  together several effect types under one command and then get

  these all applied together with this single command. If you

  regularly carry out three or four effect commands straight after

  one another on your files, you might want to play with this to

  see if it will successfully automate what you want to do.



  6.14. Editing Part of a Sound File



  When discussing selecting of parts of files, the terms "Select"

  and "highlight" are interchangeable.

  Before you attempt to edit selected parts of a sound file, you

  need to grasp the concept of start and finish markers.



  6.14.1. What are Start and Finish Markers and How Do They Work?



  You can insert and manipulate markers in a number of ways.



  6.14.1.1. Manually Inserting markers



  A start marker is automatically placed at the very beginning of

  a file you create and a finish marker is inserted at its end, and

  everything you record in-between is selected or highlighted

  automatically. When you press the left [ (left bracket) key to

  indicate the beginning of a portion of a file you want to select,

  the left start marker moves from its current position to that

  position. You would then have to play your file and mark the end

  of the selection you are making by pressing the ] (right bracket)

  key and this has the effect of moving the finish marker to this

  point, so that the area you wish to select to carry out some form

  of editing command on is now sandwiched between the start and

  finish markers and the rest of the file is to the left and right

  of the markers and selected area. If you now press F4 (green mode

  with it set to work for playing selected areas only), you will

  hear only the data in the area between the markers which you have

  just highlighted. If you press SHIFT F4 (yellow mode with it set

  to play only unselected areas), you will hear only the unselected

  part of the file, i.e. not the bit you heard when you pressed F4.

  This is, of course, if you have set up your green and yellow

  buttons as suggested in the earlier configuration section. So you

  can think of start and finish markers as being similar to the

  margin stops at the back of an old-fashioned typewriter, namely

  the left start marker can slide from the left side of the file

  to the right and the right marker can slide from the right to the

  left until they meet anywhere in the middle. Anything between

  them is enclosed and selected for you to carry out editing

  changes on.



  6.14.1.2. The Set Marker Dialogue and Goto Facility



  an even more versatile way of manipulating markers is via the

  "Set" marker dialogue. You can get to this via the Edit, Markers

  sub-menu. The shortcut to open this same dialogue is SHIFT E. How

  it works is:

  1. With an open file with music or speech in it on screen, press

  SHIFT E.

  2. You will come into the set markers dialogue box on a list with

  two options and should be on the "Time Based Position" option.

  You can ARROW down to "Sample Based Position" but we will remain

  on the time option for this example, as it is clearer to

  understand and apply things in terms of hours, minutes, seconds,

  etc.

  3. Now TAB to a "Start" editfield with zeros in it. this is where

  your start marker is now, i.e. at the start of your just loaded

  and open sound file. To get the start marker moved somewhere else

  via the dialogue, you can BACKSPACE these figures out and type

  in the new position you want the start marker to move to, in

  terms of hours, minutes, seconds and thousandths of seconds, e.g.

  to drop your marker at one hour, four minutes, 27 seconds and 873

  thousandths of a second into a file you would type in here

  1:04:27.873.

  4. TABBING to the next field lets you type in the finish marker

  position in the same form as used above. The figures already in

  here represent the rest of the file to its end and you can leave

  it here if you wish.

  5. Another press of TAB brings you to a list of three options:

  "None", "Cd Sector" and "One killasample". ARROW to the choice

  you require, i.e. "non" if it does not matter where the marker

  drops but choose "CD sector" if you are selecting segments of

  sound which are then to fit precisely into sectors on Cds you are

  to burn the file to afterwards.

  6. Lastly, TAB to "OK" and press ENTER.

  7. Now observe the parts of the file which are now selected

  between the start and finish markers by pressing F4 and those

  parts outside of the markers by pressing SHIFT F4. You can also

  observe the size of the file and the positions of the markers on

  screen in mouse mode (see an earlier section for more on this).

  To use the set marker feature as a goto facility:

  The set marker feature can be very useful to jump to a particular

  time spot in a file to listen to it from there if you have not

  set a que point at that spot. You can also use it to locate a

  place in a long speech file which is to be put onto tape so that

  you know where to insert a message to turn a cassette over, e.g.

  at a position of around 44 minutes and 30 seconds for a C90

  cassette.

  You can go to any place in a sound file you like by:

  1. With the file on screen, press SHIFT E (for Set).

  2. Leave the option on "Time Based Position" but note that if you

  are wanting to jump to a given place in a music file the "Sample

  Based Position" option may be more appropriate.

  3. TAB to the "Start" field, press BACKSPACE and then type in the

  time point you wish to jump to with the start marker, e.g.

  0:44:30.000, to go to 44 minutes and 30 seconds into the sound

  file.

  4. Press ENTER to be taken to your desired position.

  5. Now you are at this time point, either just press F4 to hear

  the rest of the file from here to its end or, if you wish to

  insert such as a message to turn over a cassette at this spot,

  press CONTROL V to paste your message in here, having already

  copied it to the Clipboard in advance. You could, of course, also

  simply drop a que point here by pressing CONTROL Q as well for

  future ease of location of this spot by pressing CONTROL J to

  jump to it (que points are covered in detail in a later section).



  6.14.1.3. Recording and Recalling Marker Positions



  Another pair of marker commands which may come in handy are the

  store and recall marker position shortcuts. You may, for

  instance, drop a start marker and a finish marker around a

  portion of a file with the intention of deleting or altering it

  in some way but feel that, perhaps, you can adjust the selection

  a bit better before carrying out your edit but not be sure that

  you will not make things worse rather than better. If you store

  (memorise) the first markers' positions before adjusting them to

  try to get their positions even better and then find out that you

  have only made things worse, you can then discard the second

  marker positions and reinstate the first selection with the

  recall command. All you do is insert your markers for your first

  selection attempt, then press SHIFT M (memorise). You next do

  your adjusting of markers and if you prefer the first selection

  attempt, just press SHIFT R to return to (recall) and reinsert

  your first markers. This discards your second marker positions

  and reinstates your first marker positions.



  6.14.2. Example of Editing Using the Square Brackets



  To select and then make edits with the square bracket keys:

  1. Play the file you wish to edit until you reach the point at

  which you wish to start the editing, then press the F7 key to

  pause the playback. For this exercise, use one of your already

  created music or speech files, preferably the latter.

  2. If you have significantly over-shot where you want your start

  marker to be inserted, use the F5 key to rewind and then press

  F4 to start play until you reach your desired spot.

  3. Press the left square bracket key (to the right of the P key)

  to indicate the start of where the selecting/highlighting should

  take place and get the start marker move to here.

  4.  Press the F7 key to continue the playing of the file to the

  place just after the portion you wish to highlight and press the

  F7 key to pause the play. Now press the right square bracket

  (just to the right of the left square bracket) to move the finish

  marker to this point. Remember, if you have some distance to go

  before the spot where you need to drop your Finish marker, you

  can use F6 to fast forward or if you accidentally over-shoot this

  spot, you can pause play and then use F5 to rewind.

  5. To ensure that you have enclosed the desired portion of the

  speech or music file accurately, press the F4 key or SPACEBAR

  once to hear a small amount of the file just after your selected

  portion and then press F4 or SPACEBAR again to get the selection

  itself between the markers play to you. If GoldWave is set up as

  recommended previously, you will now also be able to press SHIFT

  F4 to also hear the unselected part of the file as a second means

  of verifying the accuracy of your highlighting if you wish and

  if your file is not too large to make this practicable.

  6. Give the command to carry out whatever change you wish to have

  done on the enclosed highlighted section of the file, e.g. press

  the DELETE key to delete it, Press CONTROL C to copy it to the

  Clipboard, press CONTROL X to cut it to the Clipboard, Press ALT

  C followed by any of the options in the Effect Menu as outlined

  in 4 A to H above.

  7. Pressing F4 and SHIFT F4 as already stated, will, of course,

  let you listen to the selected portion of the file and then the

  unselected portion of the file respectively but, depending on the

  type of edit you have carried out,  you will not know what the

  edit sounds like in relation to the rest of your file without

  listening to the whole file or at least the edit and its

  immediate surrounding music or speech. If the file is small, you

  may wish to simply press CONTROL A to change the highlighting to

  the whole file and then pressing F4 will play the whole file for

  you. Alternatively, if the file is of any length at all, you will

  not want to listen to the whole thing over and over again each

  time you make a small editing amendment to it. So, if the file

  is not small, check the accuracy of your edit each side of the

  actual edited and still selected portion by pressing SHIFT left

  ARROW a couple of times to move the left-hand start marker a

  little to the left and then press CONTROL SHIFT right ARROW a

  couple of times to move the right-hand finish marker a small

  distance to the right. Now press F4 to hear the small region of

  the sound file where you just made your editing change and

  determine if the edit sounds good within the file where the two

  halves of your file now join.

  Tip 1: If, after deleting a portion of sound in a file,  moving

  the start and end markers as outlined above is not working for

  you (and it may not, depending on the level of zoom you have set

  up), you can also achieve the same thing by holding the CONTROL

  and SHIFT keys down and pressing the right ARROW key once. You

  then press the SPACEBAR or F4 key to continue the file playing

  and then stop it by pressing F7, then press CONTROL A followed

  by F5 to rewind past the deletion and then press F4 again to

  listen through it to the editing join. If the file does not

  appear to be behaving itself when you are doing this and keeps

  jumping you back to the beginning, which some files will do, in

  particular longer ones, try resaving the file and then reopening

  it before doing your editing.

  Tip 2: If you are editing a lengthy file, you may save time by

  dropping que points at the point where you made your last editing

  change before trying to release your cursor from between the

  start and finish markers so that you can quickly jump back to

  that point with CONTROL J to continue proofing your work from

  that point, in case, as often can happen, you inadvertently cause

  the start marker and cursor to move back to the beginning of the

  file. You will not want to have to frequently fast forward to

  find your last editing place before being able to continue.

  Tip 3: After positioning your start and end markers around a

  portion of sound to edit it, if your edit is not to your

  satisfaction, you can restore your original portion of sound by

  pressing CONTROL Z, which will not only undo your last editing

  change but will also maintain the same positioning of your start

  and end markers so that you can again effect a more suitable

  editing change. This even works if you have moved the start and

  end markers to listen to your edit, i.e. the CONTROL Z command

  cancels your last edit and reinstates the original clip of sound

  and the positions of your markers around it.

  Tip 4: If the file you are editing is a rapidly spoken or played

  speech or music file, you may be able to insert your markers more

  accurately if you slow the file down before doing the editing and

  then return it to its original speed afterwards. Do this with the

  "Playback Rate" feature in the Effect menu, e.g. press ALT E,

  then A and now change the default playback rate from 44,100 to,

  say, 22,00 to reduce the speed of the file when played to around

  half its original speed.

  Tip 5: Should you wish to hear the accuracy of an edit when you

  have removed something from a sound file, without actually

  deleting the unwanted sound clip first, you can do this by use

  of one of the Zoom options in the View menu, e.g. Place your left

  and right brackets around the unwanted part of your file and then

  press F4 once or twice to hear the selection. Then, to hear the

  part of the file just before your left bracket and immediately

  after your right bracket (the unselected parts), press ALT V (for

  View) and then C (for 10 Seconds). You can now press the left

  ARROW key, say, three times so that three seconds of your

  unselected file just before the selection comes into view in the

  sound wave on screen and now if you press SHIFT F4 to hear the

  unselected part of your file you will hear the three seconds up

  to the selection and a few seconds after it. In this way, you

  will not have to listen to the whole file from its beginning to

  hear the file each side of the selection.

  When you have finished practising, remember to press CONTROL Z

  to undo your change and restore the file to its original state

  for further experimental use if you wish.

  Note: If you wish to keep the highlighted portion of the sound

  file and have the rest of the file to its left and right removed,

  you would invoke the trim feature by pressing CONTROL T.



  6.14.3. Making Fine Adjustments to Edit Selections and Changing

  the ZOOm ratio



  Once you have inserted your start and finish markers around an

  area of a file you wish to highlight to edit with the [ and ]

  keys, you may need to do some fine adjustments to one or both of

  these markers. You can do this to the position of the start

  marker by pressing SHIFT left ARROW once or more times to move

  it fractionally to the left or SHIFT right ARROW to move it

  fractionally to the right. Similarly, the CONTROL SHIFT left

  ARROW and CONTROL SHIFT right ARROWS fractionally move the finish

  marker left and right respectively. The default amount which each

  press of these shortcut movement keys makes is quite small and

  may be right in most circumstances but you can change the level

  of zoom (the amount of distance these key strokes move the

  markers). You zoom in, i.e. make the movements smaller, by

  pressing SHIFT up ARROW and zoom out, i.e. make the movements

  larger, by pressing SHIFT down ARROW. Try to remember how many

  times you pressed SHIFT up or down ARROW to change the zoom if

  you want to return the zoom level back to its normal default

  afterwards because GoldWave remembers your last zoom rate and

  uses it in future sessions.

  In fact, the normal zoom ratio is of the order of 34:826875 but

  it may be set differently in your case. What these figures mean

  is that 34 pixels have 826875 samples mapped to those pixels. The

  fewer samples you have mapped to each pixel, the higher is the

  zoom in rate and thus your right and left movements will be

  finer.

  After selecting in the above way, you use F4 and SHIFT F4 as

  usual to check your selecting accuracy. If you still get things

  wrong, just press CONTROL Z to undo any changes you made. To

  return to being able to hear your whole file again, press CONTROL

  A to return the markers to each end of the file and thereby

  highlight it all.

  Note 1: There are also several different Zoom levels you can

  choose from in the View menu after pressing ALT V, e.g. to change

  the zoom movement distance to one second, one minute, one hour,

  etc; but be aware that choosing, for instance, a 1 minute zoom

  ratio may not, in fact, give you anything like a full minute's

  jump when you press such as CONTROL SHIFT right ARROW. You will

  just have to try these settings on your current file and gauge

  for yourself their effect.

  Note 2: You can view the current zoom rate by going into mouse

  mode and down to the line which starts either "Original" or

  "Modified" and the to blocks of figures just to the right of

  these separated by a colon are what you are looking for.



  6.14.4. Recording More Material to the End of an Existing Sound

  File



  If you have partly recorded a sound file and then want to add

  more to the end of it, you could achieve this in a number of

  ways, for instance:

  1. You could open a new Sound window, record the rest of your

  material into this and then copy it to the Clipboard.

  2. You could then open your partly recorded file and then paste

  the contents of the Clipboard into the file on screen at its end

  with CONTROL E.

  Alternatively, you could:

  1. Open your partly recorded file and then press SHIFT E to open

  the set marker dialogue.

  2. TAB to the "Start Marker editfield and BACKSPACE the figure

  out in there.

  3. Then TAB to the "Finish Marker" field, which will be

  displaying the exact point at which the file recording ended at.

  So left ARROW to the start of the editfield and then select the

  data in this field by pressing SHIFT END.

  4. Now copy the selected file end figure to the Clipboard with

  CONTROL C.

  5. SHIFT TAB back to the "Start Marker" field and now paste the

  figure into this field by pressing CONTROL P.

  6. You will now have the start marker inserted at the exact file

  end point.

  7. In the "Finish Marker" field, type a figure which will allow

  you enough time to complete your recording.

  8. TAB to "OK" and press ENTER.

  9. You can now simply press CONTROL F9 to recommence recording

  at the start marker position at the end of the file with the same

  recording attributes as the first part of the file already had.



  6.15. Speeding up Editing by using GoldWave in RAM Rather Than

  in Hard Disk Mode



  In practising sound file creation, saving, opening, editing and

  resaving, etc, so far we have been using GoldWave's standard

  mode, which is to work directly with your hard disk. This is

  known as "hard disk" mode. However, there is a quicker way of

  working in GoldWave, known as "RAM" mode. In RAM mode your file

  opening and file editing and general processing are done directly

  in your computer's memory. This will be particularly quicker for

  those with slower computers and/or slower hard disks but it does

  have the limitation that you can only open and work with files

  which will actually fit into your PCs RAM. For small files you

  will probably find little difference in the waiting times but for

  middle-sized files you may find this to be a time-saver. If, for

  example, you have, say, 256 Mb of system memory (RAM), you may

  be able to work with good quality files of up to 15 minutes in

  length in RAM mode. Remember, the rest of your system and your

  screenreader still has to live in memory. It is probably not a

  good idea to use RAM mode as your default way of working unless

  you never create large files and because, if your computer

  crashes, you will not be able to recover your work because there

  is no back-up ability in this mode, as there is in normal hard

  disk mode. Nonetheless, if you want to experiment with RAM mode

  to see how it performs for you, what you do to enable it is:

  1. Press ALT O (for Options) and then S (for Storage).

  2. TAB once to "Hard Drive" and then ARROW up to "RAM".

  3. TAB to "Undo Levels" and change this to one or two levels.

  This is because when using RAM to edit in a large number of undo

  levels will soon eat up your available system memory and grind

  things to a halt.

  4. TAB to "OK" and press ENTER.

  5. Now do some opening, modifying and saving of files and see if

  things speed up for you.

  6. Do not forget to change things back again if you do not want

  to keep RAM mode as your default way of working.



  6.16. Inserting, Finding and Editing Que Points



  Que points are a very useful feature of GoldWave for finding

  important places in a file, but they are especially good when you

  use them to split up files which consist of a whole music album

  recorded to a single file into separate tracks for burning onto

  a CD.



  6.16.1. Inserting Que Point Place Markers for Quick Re-Location

  in a Playing or Paused File



  To place que points (a kind of place marker and not to be

  confused with GoldWave's start and finish markers) in an existing

  sound file for ease of jumping to certain parts of it quickly:

  1. Start the sound file playing.

  2. Whilst listening to the file playing, when you reach the place

  where you wish to insert the que point, press CONTROL Q. If you

  like you can pause the file at the point where you want to insert

  the que point with F7 before pressing CONTROL Q. You can do this

  as many times as you need to throughout the length of the file.

  3. A que point marker will have been placed in that position but

  it does not affect the sound of the playback.

  4. To locate a que point in front of your current position in a

  file, you just start the file playing, pause the file and then

  press CONTROL J to jump to a que point further on in the file.

  You can also jump to the next forward que point by pressing

  CONTROL J whilst a file is playing. If you know you want to go

  to the third que point from the beginning of a file, go to the

  beginning of the file if you are not already there by pressing

  CONTROL HOME and then you would press CONTROL J three times and

  then F4 to get the file played from the third que point onwards.

  Pressing F4 repeatedly will keep taking you back to the que point

  you just started from and play the file again from that position.

  If you want to be able to fast rewind past this inserted que

  point, you will have to firstly start playing your file from that

  que point, pause it with F7, then press CONTROL A after which

  pressing F5 will allow you to rewind further back than the que

  point marker.

  The procedure for moving through que points in a backwards

  direction is not as versatile or clear as with moving forward.

  Pressing CONTROL SHIFT J will take you back to the last que

  point. However, if you are at the start of a file, when you first

  press CONTROL SHIFT J, you are taken to the end of your file,

  after which another press of CONTROL SHIFT J will take you to the

  last que point in the file which you set, a second press of

  CONTROL SHIFT J takes you to the second to last que point, and

  so forth. You then have to press F4 to start the playing from

  that point. Note, however, that I have not found the CONTROL

  SHIFT J shortcut to work consistently with the copy of GoldWave

  I am running--hopefully, you will not have this problem.

  5. Subsequent presses of CONTROL J or CONTROL SHIFT J will jump

  you to later or earlier markers, if there are any.

  6. Do not forget to resave your file with CONTROL S if you want

  to retain your que point markers with the file.

  Note 1: You can also find specific que points via a list of them

  in the que point editor (described below).

  Note 2: Whilst que points will save and be retained in wav files,

  most other saving format types, such as Ogg Vorbis and MP3, will

  not allow you to save que points.



  6.16.2. Inserting Queue Point Place Finding Markers in a File as

  You Record it



  To insert que points as you record a file:

  1. Start recording your file as usual.

  2. Whilst the recording is running, if you wish to mark a place

  on the file, e.g. as a chapter or section finder, as a means of

  locating a recording mistake for later editing out, etc, press

  CONTROL Q. You can, of course, if you wish, pause the file with

  F7 before dropping your que point with CONTROL Q.

  3. To find the que points, use the same procedure as in 4 and 5

  above.

  Note: You cannot jump to a que point and then just press DELETE

  to delete it; all this will do is delete the rest of your file

  from the que point to the end of the file. You have to use the

  que points editor to do this (described below).



  6.16.3. The Queue Point Markers List and Editing Dialogue



  You can bring up a list of que points in an open sound file to

  go straight to one of them and play the file from that point or

  to make changes to the que point, such as give it a name. Do this

  by:

  1. With a file loaded that has already had que points placed in

  it, Press ALT E (for Edit), then O (for Que Point) and press

  ENTER on "Edit Que Points".

  2. You will fall into a list of que points which you can ARROW

  up and down to observe each marker and its time slot in the sound

  file. At this stage the que point's time slot in the file will

  only be there with no name or number, although they will be

  listed from top to bottom in chronological order 1, 2, 3, etc.

  3. With focus on the que point you wish to edit and give a more

  meaningful name to, TAB twice to an "Edit" button and press

  ENTEr. Now just type a name for the que point and press ENTER.

  This might be "Chapter1", "Section8", and the like. In future

  when you view this que point in the que points list you will not

  only hear its time slot figure but you will also hear its name

  afterwards.

  4. If you TAB twice to the next editfield, you can type as much

  as you like in here, e.g. notes about the next section of your

  speech track and which guest speaker is delivering it, the full

  lyrics of the next track to play in an album of tracks separated

  by que points, etc.

  5. To leave the dialogue and save any changes, TAB to and press

  ENTER on "Close".

  Note 1: To delete a que point you have to ARROW to it in the que

  points list and then press ALT D.

  Note 2: When you are in the que points list above, with focus on

  one of your que points, you can invoke a Context Menu by pressing

  SHIFT F10 which provides a list of additional commands for even

  more methods of manipulation of that particular que point, e.g.

  "move to start marker", "Delete", "Edit", and so on.



  6.16.4. Automatically Dropping Que Points into Spaces in Music

  Files or at Specified Intervals in a file



  If you have a whole recorded album of several tracks in a single

  file and you would like to automatically detect the silent spaces

  between each individual track and get a que point dropped in the

  middle of these silent spaces, GoldWave has a feature for this.

  You might want to do this prior to then using the "Split Files"

  feature which is also in the Edit, Que Points sub-menu.  Do this

  by:

  1. With your whole album file of tracks open, press ALT E, O and

  then ENTER.

  2. SHIFT TAB back to "Auto Que" and press ENTER.

  3. You should be in the "Mark Silence" sheet but if you are not,

  press CONTROL TAB to get there.

  4. By default, spaces of at least 1.5 seconds only will get que

  points inserted into them. You can change some of these

  parameters if you like, e.g. change the "Minimum Length" option

  of 1.5 to 2.0 for two seconds if the album you are automatically

  dropping que points into has at least 2 second gaps between

  tracks. When finished, just press ENTER to start the procedure.

  5. After the ques have been dropped, TAB to "Close" and press

  ENTER.

  Note: If you find that que points are dropped at places where you

  did not want them, e.g. at quieter than average places within a

  track or just before the ends of some tracks when they are fading

  out, at step 4 above, you can TAB to and also change the "Below

  Threshold" default value of -40.0 to such as -30.0 or -20.0 so

  that que points will only be dropped at very quiet places in a

  file, hopefully, only between tracks this time. You may find it

  best to firstly use the default setting and if extraneous que

  points are dropped, go into the que points dialogue again and

  delete all que points (or use the undo command of CONTROL Z) and

  then change this setting to, say, -25.0 and do the automatic que

  point dropping again. This may be faster than trying to find the

  unwanted que points in the que points dialogue list and deleting

  some of them manually, unless, of course, you only have one or

  two misplaced que points in your album requiring deletion.

  Changing the below threshold default figure may particularly be

  necessary if you are trying to drop que points in the gaps

  between tracks on an old vinyl album which has more than average

  crackle and rumble noise between tracks. To be honest, whilst

  this auto que point dropping facility works well for dropping

  ques between tracks recorded from CDs and on tracks from vinyl

  albums which you have already personally manually deleted the

  "noise" between tracks on and replaced it with a truly silent

  gap, it can be too hit and miss to be a time-saver on many old

  vinyl albums and you may find it preferable to drop your que

  points on such recordings manually. Note also, in this same que

  points dialogue, that there is a "Minimum Separation Between

  Ques" editfield where, if you wish and if you know the length of

  the shortest track on an album, you can type over the default of

  0.00 (meaning none) with such as 2.00 for the shortest track

  being at least 2 minutes long, which will have the effect of

  ensuring that que points are only dropped at intervals of more

  than 2 minutes, thus again reducing the chances of unwanted que

  points being inserted within tracks. If you definitely know that

  the shortest track on an album is three minutes and 28 seconds

  long, then you can confidently typing a figure just less than

  this, e.g. 3.20.



  Dropping Regular Que Points



  Similarly, if you would like to drop regular que points

  throughout a music or speech file, you can do this. You might

  want to do this in a spoken tutorial file on your hard disk so

  that you can jump quickly through it to find certain parts with

  CONTROL J instead of fast forwarding through much of it. To do

  this:

  1. With your file open, press ALT E, O and then ENTER.

  2. SHIFT TAB back to "Auto Que" and press ENTER.

  3. CONTROL TAB to the "Spacing" sheet and view the various time

  figures in here.

  4. The "Starting at Time" field is set to start dropping que

  points at the very start of your sound file but you can change

  this to a point some way into the file if you like, e.g. to get

  the first que point inserted at one minute into the file type in

  here 1:00.

  5. TAB to "Intervals" and specify the regular time slots you want

  que points inserting at, e.g. type 5:00 to get que points

  inserted every five minutes.

  6. Finish by pressing enter on "OK" and then "Close".



  6.16.5. Using Que Points to Split a file or Album into Several

  Separate Files or Tracks



  If you would like to split a long file into separate individual

  files, such as sections, chapters or separate music tracks from

  a single long track recorded album, you can do this provided that

  your sound file is in one of a few formats, including WAV and

  Apple formats. Do this by:

  1. If your file has not already had que points dropped in it in

  the appropriate places, e.g. between music tracks, do this first,

  either manually or using the Auto Que feature.

  2. With your long speech file or whole music album open in the

  Sound window, press ALT E (for Edit), O (for Que Point) and then

  S (for Split File).

  3. The split files will go to your normal saving destination

  folder, unless you change this.

  4. TAB to a list of possible formats just before the destination

  folder browsing tree and ensure that "Use CD Compatible Wave

  Format and Alignment" is selected if you are splitting music

  tracks up to then burn onto a CD. This not only ensures the

  correct Cd sector burning points for the music tracks but it also

  converts the files to the correct bit rate, sampling rate, etc,

  format for Cd burning as well.

  5. TAB to "OK" and press ENTER.

  6. That is as easy as it is simply to get such split up tracks

  saved in your default saving folder. They will automatically be

  given filenames such as "Track001.wav", Track002.wav", etc.

  Note: In the above split files dialogue, if you like, you can

  change the starting file/track numbering start point from such

  as track001.wav to, say, track004.wav. You do this by TABBING to

  "Use Que Names for Filenames" and then ARROWING up to "Use Base

  Filename and Number" and then TABBING twice to an editfield below

  this and typing in the number you want the files to be saved

  from, e.g. if you have already got track001.wav, track002.wav and

  track003.wav in your saving folder, you would type 4 in here to

  get further split and saved tracks or files numbered from 004

  onwards. You might want to do this to avoid earlier saved tracks

  being over-written or to avoid one or more of your tracks not

  being saved at all because of other files already being in the

  folder with that same name. This starting track number point will

  be remembered by GoldWave, so be sure to change it back to 1 the

  next time you use this feature.



  6.17. Normalising Recording Levels with the Match and Maximise

  Features



  You should not use the "maximise" and "match" methods of

  increasing a file's overall average volume or several files'

  average volumes. Use one or the other, as they just cancel one

  another out.



  6.17.1. Maximising the Volume of a Single File



  You can ensure that the general recording level of a sound file

  is even and also bring its volume up to the highest it is able

  to go to without distortion by:

  1. With the sound file open in the Sound window, press ALT C (for

  Effect) and then U (for Volume).

  2. In the next list ARROW up to and press ENTER on "Maximise".

  3. In the dialogue you now come into, if you simply press ENTER,

  your file will be normalised to its maximum level without

  creating distortion.

  4. If you make changes in the "Maximum" editfield which are above

  the 0.00 already entered in their, you will create distortions

  in your file. However, if you ARROW down to a minus figure to

  reduce the maximum volume of the file, it will be normalised to

  a lower level and this may be of use to you if you are then to

  use this file as, say, background music for a speech file which

  you want to mix with it.



  6.17.2. Matching the Volume of several Sound Files



  If you wish to ensure that the average volume of several files,

  such as music files from different CDs, is the same before you

  copy them elsewhere or burn them to a compilation CD:

  1. With the sound file open in the Sound window, press ALT C (for

  Effect) and then U (for Volume).

  2. In the next list ARROW up to and press ENTER on "Match".

  3. In the dialogue you now come into, if you simply press ENTER,

  your file of separate tracks will be normalised to its maximum

  level and all tracks made the same volume without creating

  distortion.

  4. If you want to use other than the "Default" setting for this,

  ARROW through the other three options and press ENTER on one of

  these, e.g. the "Typical" or "Modern" presets, to get the average

  volume level made a little higher.

  note 2. For how to do this with the batch format converter and effect

  applier, see Section 31 below.



  6.18. Working in More than One Sound Editing Window at a Time



  You can have several Sound editing windows open simultaneously

  and move between them by pressing CONTROL F6. You might do this

  if you had a speech file in window one and a music file in window

  two. you could then highlight a section of speech in window one,

  copy it to the Clipboard by pressing CONTROL C and then press

  CONTROL F6 to the second music window and CONTROL V to paste it

  into the second sound file at a specific marker point in the

  paused second file. The music to the left of the speech insert

  will stay where it is and the music to the right of the speech

  insert will move further to the right to make room for the

  speech. To close an open window, just press ALT F (for File) and

  then C (for Close) or use the shortcut of CONTROL F4.

  For example, you might wish to use the above method to insert

  sound tones or musical excerpts into a speech file as fast

  forwarding place finders if the finish file is to be copied to

  cassette.

  If you have several Sound windows open, continuing to press

  CONTROL F6 will cycle you through them until you get back to the

  first window you started from. Pressing CONTROL SHIFT F6 will

  cycle you through open Sound windows in reverse order. Your

  screenreader should echo the title of each open Sound editing

  window as you move onto it.



  6.19. Inserting One Sound File into Another



  You can use the Clipboard to insert one sound file into another

  at a variety of places in the second file.

  for example:



  6.19.1. Inserting without Overwriting Current Data



  1. To insert one file into another at a specific point in the

  second file, open the first file with CONTROL O and copy all or

  just the required selection of it to the Clipboard with CONTROL

  C.

  2. Close the first sound file window by pressing CONTROL F4.

  3. Now open your second sound file, the one you wanted to insert

  the first file into.

  4. Play the second file to the point where you want to insert the

  first file and stop it with F7.

  5. To be able to insert the first file (currently held in the

  Clipboard) at this position you must first insert a start marker

  at this point, so press [ (left bracket) at this point.

  6. To complete the file insertion, press CONTROL V. The CONTROL

  V command does not simply paste one file into another as would

  be the case in standard pasting situations; it is the GoldWave

  command to insert a file at the start marker. Just pressing

  CONTROL V without firstly dropping a marker would not work

  correctly. Any attributes which the file in the Clipboard had

  will automatically be changed to match the attributes of the file

  you are inserting it into.

  7. Now select the whole file with CONTROL A to be able to hear

  it all and then press F4 to play it. You will hear the first part

  of your second file, then the inserted file, followed by the last

  portion of your second file. No part of it will be over-written;

  the second part of the second file simply moves further to the

  right.

  Note 1: GoldWave has specific commands for inserting one file

  into another and you have to use the correct one to get the

  inserting done in the correct place. The copying/inserting

  commands are:



  CONTROL V: Pastes the contents of the clipboard into the sound

  at the start marker's position.

  CONTROL B: Pastes the contents of the clipboard into the sound

  at the beginning of the file.

  CONTROL F: Pastes the contents of the clipboard into the sound

  at the finish marker's position.

  CONTROL E: Pastes the contents of the clipboard into the sound

  at the end of the file.

  CONTROL P: Pastes the contents of the clipboard into a new Sound

  window after automatically opening that new Sound window.

  Note 2: If you only want to insert one channel of a stereo file

  into your other file, you can do this via the Edit, Channel

  feature, where you have both left and right channel options.



  6.19.2. Inserting and Overwriting Current Data



  To insert music or speech from the Clipboard into a second file

  and also replace and overwrite a selected portion of that current

  file, e.g. if you have dictated something and want to replace one

  sentence in it with another more appropriate sentence:

  1. Record and then copy the replacement music or speech to the

  Clipboard.

  2. Open the file you want to replace a portion of if it is not

  already open and then Select the part of the file you want

  replacing and removing as normal with the left start and right

  finish markers.

  3. Press CONTROL R (for Replace).



  6.20. Mixing One Sound with Another



  To mix such as a speech file with a music file, so that both play

  together:

  1. Open your speech file and copy it to the Clipboard with

  CONTROL C.

  2. Close the speech file with ALT F and C.

  3. Now open the music file you want to mix the speech into.

  4. Play the music file to the point were you would like the

  speech to commence and then pause it with F7.

  5. Now insert a start marker by pressing the [ key.

  6. Open the mix dialogue box by pressing CONTROL M.

  7. In the mix dialogue you can just press ENTER to get the mix

  completed at your marker position and at the original volumes of

  both files.

  8. If you wish to reduce the volume of the speech file you are

  mixing with the music file, in the above dialogue, you can TAB

  to "Volume" and ARROW up and down various volume increases or

  decreases or type your own in-between figure in. The default

  figure of 0.0 is to keep the volume at its normal full level.

  Increasing the volume of the speech may cause clipping or blurred

  speech, so be careful with this. Instead of increasing the speech

  file's volume , you may wish to decrease the volume of the music

  via the Volume option in the Effect menu. Of course, in this

  case, this is something you would have done with the music file

  prior to mixing the speech with the music.

  9. As usual, to hear the whole mixed file, press CONTROL A to

  select it all and then f4 to play it. Then save your work with

  CONTROL S.



  6.21. Changing the Volume of a Sound file



  If you wish to either increase or decrease the volume of a whole

  sound file you have created or just a selected part of it, you

  can do this by:

  1. With the sound file in the data window, press ALT C (for

  Effect) and then U (for Volume).

  2. Now press ENTER on "Change".

  3. You can TAB to a "Volume" editfield and either ARROW up and

  down several options for increasing and decreasing volume or you

  can type in here your preferred level. The default of 0.00

  signifies the current volume of the file, so typing figures in

  here will increase volume, whereas typing a minus sign (-)

  followed by figures will result in a decrease in volume.

  4. TAB to "OK" and press ENTER.

  Note: In the Volume option of the Effect menu there are several

  other options, such as being able to create fade ins, fade outs,

  etc.



  6.22. Fading a File in or Out



  If you would like such as a music file to gradually fade in from

  its start or fade out at its end:

  1. With the sound file open, press ALT C (for Effect" and then

  U (for Volume)..

  2. Then either:

  A. ARROW down to "fade In" and press ENTER, or

  B. ARROW to "Fade Out" and press ENTER.

  3. When you play the file it will now either play from the

  beginning and fade in from a low volume to its full volume over

  a few seconds or fade out in the same way.

  Note 1: If you want a longer period of fade in or out, you can

  select such as the first 10 seconds at the beginning or end of

  a file before invoking the fade in or fade out features to

  achieve this.

  Note 2: If you repeat the above procedure on the same file, you

  will double the fade in or out effect, e.g. the fade in will

  start from twice as quiet as it originally did.

  Note 3: If you want to change the default fade of -160.00 to

  something else, you can BACKSPACE this out and type another minus

  figure in this editfield or you can ARROW up and down in the

  "Edit" combobox you first come into after pressing ENTER on fade

  in or fade out to select a number of fading presets, e.g. silence

  to full volume linear, 50% to full volume linear, etc.



  6.23. Cross-Fading One Sound File with Another



  To make one sound fade out whilst simultaneously fading another

  sound in so that they overlap:

  1. Open a sound file such as a speech or music file and copy it

  to the Clipboard with CONTROL C.

  2. Close the above file with ALT F (for File) and C (for Close).

  3. Open a second file, such as a music file.

  4. To have the first file fade in at the same time as the second

  file is fading out, press ALT E (for Edit) and then F (for Cross-

  Fade).

  5. You will fall in an editfield with "5.00" inserted for a 5

  second fade but you can overtype this with any other figure you

  would prefer.

  6. TAB once to "End of File" which will fade the on-screen file

  out at its end and the on-Clipboard file in at that point. If you

  ARROW up to "Beginning of File" the fade will occur at that

  point.

  7. TAB to "OK" and press ENTER to complete the cross-fade.

  8. Listen to the results by highlighting the whole merged file

  with CONTROL A or just highlight the cross-faded area and then

  press F4.

  Note: You have a "None" option in the above dialogue, which you

  should choose if your music file already naturally fades out at

  its end.



  6.24. Inserting a Segment of Silence into a File



  You may wish to insert a segment of silence into a file to

  improve the delivery or understandability of a speech file by

  increasing the delay between some sentences or to leave enough

  space to later add cue and review indexing tones to a file to be

  then burned onto a CD to play on your HI-FI system.

  1. With a file paused where you wish the silence to be inserted,

  press the [ key to insert a start marker.

  2. Press ALT E (for Edit and then I (for Insert Silence).

  3. Now TAB to a "Duration of Silence" figures editfield to

  indicate the length of the silence gap required. BACKSPACE out

  the figure currently in this editfield and type in your required

  silence gap, e.g. with 10.000 for 10 seconds or 1.000 for one

  second or 60.000 for one minute or 0.001 for one thousandth of

  a second.

  4. You then press ENTER or TAB to "OK" and press ENTER, its all

  the same.



  9.25. GoldWave Configuration Setting and Property Options



  You have already been into the configuration settings dialogue

  to make some basic changes as directed in Sub-Section eight

  above. However, enter this again by pressing F11 and then right

  and left ARROW through the five property sheets in here and TAB

  down the options. Some other features of interest not already

  covered may be:

  In the "Play" sheet: If you want to make the fast forward key of

  F6 work either faster or slower, ARROW up and down the available

  speeds in the "Fast" list and leave focus on what you want.

  Similarly, in the next list, choose the rewind speed you would

  prefer.

  In the "Record" sheet: You may wish to check on "Control Key

  safety" to make sure that you cannot accidentally record over

  material in a file, because with this on you always have to hold

  down the CONTROL key before you are able to record and you will

  receive a warning if you try to record without doing this.

  In the "Volume" sheet: Check the volumes of each input and output

  device, such as microphone, line in, CD player, etc, are at a

  reasonable level. Only experimentation will determine these

  things, as they will depend on your sound card, the quality of

  microphone you use, the type of external sound source you are

  recording from, etc. Note that only one of these options can be

  checked on at any one time, e.g. if you wish to use your

  microphone for recording speech you must have the "Select" button

  just under the "Microphone" volume editfield turned on. To change

  from using a microphone to your line in jack on your sound card

  to record directly from a turntable or tape recorder, check on

  the "Select" checkbox attached to the "Line In" volume editfield

  by pressing SPACEBAR on it. Any other previously checked on

  device in the volume control dialogue will automatically be

  turned off when you do this. To increase the volume level of one

  of these devices, just TAB to its current level editfield,

  BACKSPACE out the figure already in there and then type in your

  new volume level requirement, e.g. to increase the microphone

  from 50 per cent of full volume to 75 per cent, just type 75 into

  this field.

   In the "Visual" sheet: This determines what appears on screen

  in the various visual displays in each window. If you can make

  any use of this sort of thing, just try the various options to

  see which is best for you.

  In the "Playback" sheet: If things are working OK for you, there

  should be no need to change things such as the playback devices

  but you will have choices to try if you like. You can "Enable

  Joystick Control" if you have a joystick and can benefit from

  using it in conjunction with looking at the screen to see where

  on the visual display you are moving the cursor and markers. The

  "Playback" quality" list will normally have to be left on "16 Bit

  Integer" but if your sound card and system can support 24 bit or

  32 bit sound processing by all means choose these as they are

  superior settings. The two checkboxes you can check on after the

  recording and playback options may improve things if you have an

  old sound card or are having other sound card related problems.



  6.26. Editing or Applying Effects to One Channel Only of a Stereo

  File



  If you would like to delete, apply an effect from the Effect menu

  to or mix some other sound with one channel only of a stereo

  file, or if you would like to record two tracks simultaneously

  from a 4-track APF-type cassette and then separate the two

  tracks:

  1. Open your stereo music or other sound file (it must be stereo

  or two tracks of a 4-track tape for most of this to work).

  2. With the whole file highlighted or just the part you want the

  single channel change or effect to apply to selected, press

  either CONTROL SHIFT L or CONTROL SHIFT R to have the edit done

  on only the left or right channel respectively.

  3. Carry out your delete, edit, effect application, etc, as

  normal but it will apply to the selected single right or left

  channel only.

  Note: For a more detailed explanation of how to separate two

  tracks of a 4-track APF-type recording, reverse one of them and

  then save them as two separate files, see the section below

  entitled"Transferring Audio from a 4-Track Tape using a 2-Track

  Stereo Playback Tape Recorder and Separating the Tracks".



  6.27. Noise Reduction and Pop, Click and Hiss Filtering



  GoldWave comes with noise reduction and pop, click and hiss

  filters to assist in the restoring and remastering of audio. To

  be honest, whilst GoldWave's noise reduction filters are

  reasonably successful in many situations, they are not the very

  best noise reduction filters I have come across but, of course,

  they do not cost any extra cash either. You can try one or

  several of them on your sound files and, if you do not like the

  results, just CONTROL z the file and undo your changes before

  saving it.



  6.27.1. Removing Background Noise from Your Recordings



  Microphones not only pick up your voice but also much of the

  surrounding background noise, such as from your computer cooling

  fans or some form of electrical hum or interference. You can also

  get background noise on tape recorded speech and music and

  possible rumble from recorded LPs from turntables.



  To carry out noise reduction on your recordings in order to

  eliminate constant background sounds but not sudden noises like

  coughs:

  1. Press ALT C (for Effect) and then F (for Filter).

  2. ARROW down to "Noise Reduction" and press ENTER.

  3. It will depend very much on the type and level of background

  noise you are trying to remove but I have found the default

  parameters to be quite good for removing consistent background

  noises, such as computer fan humming.

  4. To apply these default settings, just press ENTER now.

  5. Listen to your file and then press CONTROL Z to return it to

  its original noisy state and then have another go with the even

  more recommended Clipboard procedure explained below.

  6. You can also TAB to a list of three or four "Use" options and

  choose the "Use Average" option if the unwanted background noise

  varies throughout the sound file because this noise reduction

  option keeps updating its own settings as it goes along.

  7. If you like, experiment by changing some of the figures

  editfields but do not go to extremes. For example, if your noise

  reduction causes a slight tinkling noise in the resultant file,

  reduce the default "Time" figure from 100 to somewhere between

  100 and 50.

  8. In the presets list I have also found the "Reduce Hum" setting

  to be of value.



  For an even better noise reduction result you should use the

  Clipboard method of testing a noise sample. What you do is:

  1. Either:

  A. If this is possible, select a second or so of your sound file

  which has only background noise in it and not music or speech and

  copy it to the Clipboard with CONTROL C, or

  B. If there is no part of your sound file with at least a one

  second segment in it without speech or music, you can obtain the

  same results by simply recording "silence" to a separate file

  (i.e. the exact same silence in the same room, with the same set-

  up and other circumstances which applied when you recorded your

  original music or other sound file, so that you obtain the exact

  same recorded background noise) and then select and copy a few

  seconds of this to the Clipboard.

  2. Press ALT C, then F and then R to open the noise reduction

  feature.

  3. Either use the preset list and ARROW to "Clipboard Noise

  Print" and press ENTER or TAB to a list of four "Use" options and

  ARROW to "Use Clipboard" and press ENTER. Whichever you do

  results in exactly the same settings being applied to your file

  and the same results.

  4. The sample of noise in the Clipboard is analysed and the

  results of this analysis are then applied to the sound file.

   The two above-mentioned Clipboard and average options are

  probably your best choices and should result in good noise

  reduction.



  6.27.2. Removing Pops and Clicks from recordings



   To carry out crackle, pop and click reduction on your recordings

  of such as vinyl records:

  1. Press ALT C (for Effect) and then F (for Filter).

  2. ARROW down to "Pop/Click" Reduction" and press ENTER.

  3. TAB to "Tolerance" and note that the current and recommended

  setting is 1000 per cent. If you make this figure lower, say, 800

  per cent, you can remove even more interference but this may

  start to have a detrimental effect on the quality of your music

  or other track. If you need to use a figure of 500 per cent or

  less, only do this on short selected portions of a file which are

  particularly bad with pops and/or clicks.

  4. There are two other options in the presets list, for

  "Aggressive" or "Passive" removal,  so experiment on your

  recordings but do not save them until you are sure that the

  result of using any particular setting has indeed improved and

  not exacerbated things. Use CONTROL Z to undo any undesirable

  alterations.

  Note: There is also a hiss and crackle filter within the Effect,

  Filter menu called "Smoother". Try this on hissy tape recordings

  or crackly vinyl album recordings with the "Hiss" preset.



  6.27.3. Removing Background Hiss from Recordings



  In addition to noise reduction and pop and click removal,

  GoldWave has a background hiss removal facility which is useful

  for removing hiss from any type of recording but particularly

  from recordings taken from tape. This is done by:

  1. With your recording open on screen, press ALT C (for Effect)

  and then F (for Filter).

  2. ARROW up to "Smoother" and press ENTER.

  3. ARROW down in the presets list you will now be in to "Reduce

  Hiss" and press ENTER to finish.



  6.28. Making Tonal Changes to Recordings with the Graphic

  Equaliser



  If, after recording a file or track to disk, you would like to

  change its tonal quality, for instance, to increase or decrease

  its bas or treble or boost its mid-range, etc, you can do this

  and then resave the changes. The Equaliser is a seven-band

  graphic equaliser with each band having its frequency in Herts

  given followed by a figure of 0.0 to signify that it is at its

  mid-range setting. You can alter these 0.0 figures up to 12 to

  increase the level of that band or down as far as -24 to decrease

  a given band's level. When TABBING forward through the bands, the

  bas bands come first followed by the mid-range and then lastly

  come the treble bands. For example:

  1. With a file or track on screen, press ALT C (for Effect), F

  (for Filter) and then E (for Equaliser).

  2. You will now be in the presets to select from one of these if

  you like or, as usual, you can specify your own settings if you

  wish. If you ARROW to "reduce Bas" and press ENTER, you will

  reduce the level of the bas on the recording by almost half, i.e.

  the first band in the Equaliser will reduce from a mid setting

  of 0.0 to -12.0, the second band will reduce from 0.0 to -12.0

  and the third band will reduce to -6.0; and the other bands,

  covering mid-range and treble settings, will remain in the middle

  at 0.0. If you select the "Boost Mid" preset, you will change the

  mid-range tone settings from 0.0 to 6.0 in the fifth band and to

  6.0 in the sixth band with all other bands remaining at their

  average setting of 0.0.

  3. If you want to use any of these presets instead of making

  finer personal adjustments, just press ENTER on one of the above

  presets.

  4. If you would like to choose your own tonal change effects, TAB

  to the appropriate band in the list of seven bands and type over

  the 0.0 setting in their with your requirements, e.g. the lowest

  bas band is the first you come to and is the 60 Hz band, so type

  in such as -6.0, then TAB to the next bas band which is the 150

  Hz band and type in -6.0 and TAB again and type into the 400 Hz

  band -3.0. This will have the effect of reducing the amount of

  bas on the recording but not by as much as the "Reduce Bas"

  preset mentioned above would do. It will reduce the level of bas

  by about a quarter. Obviously, if you wish to increase the mid-

  range frequencies, you would use such as the fourth, fifth and

  sixth bands and to change the treble you would use the sixth and

  seventh bands. Place a minus sign  (dash) in front of your new

  figure if you want to reduce the frequency (E.g. by as low as -

  24.0) and leave the minus sign out if you want to increase the

  frequency (e.g. to as high as 12.0).

  5. After specifying your changes, just press ENTER or TAB to "OK"

  and press ENTER.

  Note: If you reduce such as the bas of a file by a quarter and

  then still want it reducing further, you should undo your

  previous command with CONTROL Z and start again from scratch with

  a higher set of figures in the relevant bands. This is because

  if you simply take the already changed file and then, say, run

  a reduce bas setting of such as -9.0, -9.0 and -5.0 instead of

  the above-mentioned less severe settings (of -6.0, -6.0 and -3.0

  in step 4), you will, in fact, be reducing the existing file from

  its new (already reduced) level of bas and not from its original

  level, which might be too much of a reduction.



  6.29. Automatically Removing Unwanted Silence Gaps in Sound Files



  A very impressive facility in GoldWave, which can either simply

  reduce the size of a sound file for more efficient file size

  saving, or which can actually make a speech recording sound more

  fluent if you are unable to read text into a microphone at a good

  speed is the silence reduction feature. To use and test this:

  1. Record a speech file from microphone or record some other

  vocal file, such as a spoken radio documentary and ensure that

  what you record has significant gaps or pauses in it mixed with

  no gaps to see the full effect.

  2. Press ALT C (for Effect), then F (for Filter) followed by I

  (for Silence Reduction).

  3. If you just press ENTER now, you will reduce any gaps of over

  one second to one second only.

  4. If you ARROW down the presets to the "Reduce Silences to Half

  a Second" option and press ENTER, you will hear an even more

  obvious silence gap reduction effect.

  5. In the above dialogue you can also TAB to two figures

  editfields. The first is the "Silence Threshold" and will be set

  at -48.0. This determines what level of sound is treated as

  silence, so if you set it too high you may experience some

  quieter parts of your speech being clipped off as if they were

  not there but were actually silence gaps with nothing in them.

  6. The second editfield simply lets you change the length of gap

  which any instance of silence is reduced to, i.e. a one or two

  second gap will be reduced to 0.75 of a second if you replace the

  default reduction of one second "1.0" to "0.75".



  6.30.     Transferring Audio from a 4-Track Tape using

            a 2-Track Stereo Playback Tape Recorder and

            Separating the Tracks



  If you are using a standard 2-track stereo tape recorder to

  transfer recordings onto your PC with but you need to record to

  disk the contents of a 4-track tape (or you want to do it this

  way to save recording time), you can do this, although you will

  have to make certain attribute changes to the recording, such as

  separate the two tracks, reverse the playback direction of one

  of them and double their speed if they were originally recorded

  at half normal speed.  So, for example, with such as each of the

  4 tracks holding spoken material recorded at half normal speed,

  which you would get with a book read onto tape by the RNIB for

  playback using an APF 4-track recorder or similar

  recording/playback device, what you would do to take the

  recording from one side of the 4-track machine to your computer

  and convert it to two 2-track, standard-speed audio wave files

  is:

  1. Record your first track as a stereo file to computer disk as

  normal. This will, of course, record one track forwards and the

  other track backwards simultaneously.

  2. Press ALLT C (for Effect) and then A (for Playback Rate) and

  in the editfield you come into, change the playback speed to half

  the normal 44100 by overtyping the figures in here with 22050 and

  press ENTER once or twice.

  3. Now alter the direction the right channel plays in to change

  it from playing backwards to forwards. To do this press CONTROL

  SHIFT R to move to the right channel (CONTROL SHIFT L moves you

  to the left channel).

  4. Now we must work on this right channel only and reverse its

  playback direction to make it play forwards by pressing ALT C

  (for Effect) and then R (for Reverse).

  5. Now press CONTROL X to cut (remove)  the right channel from

  the original file and paste it into a new sound window by

  pressing CONTROL P. AS you would expect with 4-track recorded

  tapes, if you originally recorded side 1 of a tape, this cut and

  pasted in right track will now be side 4; if you originally

  recorded side 2 of a 4-track tape, this newly pasted in file will

  be side 3.

  6. Now, in the usual way, save and name this second (right track)

  file with CONTROL S and then close the second file with ALT F

  (for File) and C (for Close).

  7. Lastly, you will have returned to your first file (which now

  holds only the left track of the original recording(, which you

  should now save and name as well.

  8. If you wish to ensure that both tracks/files play out of both

  speakers instead of just one speaker, as will be the case with

  the file which now holds only the left track of your recording,

  when you save using CONTROL S or ALT F and A, you should TAB to

  "Save as Type" and ensure that you ARROW to a mono saving file

  type, e.g. "PCM signed 16 bit, mono".



  6.31. the Delayed Automatic Recording Timer



  Firstly, ensure that your computer date and time are set

  correctly in Settings, Control Panel, Date and Time.

  In a similar vein to using a recording timer on a video recorder,

  you can specify a time and day on which to ensure that GoldWave

  starts to automatically record. Do this as follows.



  6.31.1. Setting the time and Day for Recording



  1. Enter the Control Properties by pressing F11.

  2. right ARROW or CONTROL TAB to the "record" sheet.

  3. TAB to "Timer" and press SPACEBAR to check it on, when two

  additional editfields/lists will appear underneath it.

  4. TAB to the first of these fields, which is the time to

  commence recording editfield. It works on a 24-hour clock and,

  the very first time you use this,  it is likely to be set on

  12:00:00, which is 12 pm. When setting the time, you should

  always include minutes and seconds, even if you do not need any,

  e.g. type in 06:00:00 to have the timer start at 6 am, 18:00:00

  to start it at 6 pm and use 00:30:00 to start recording at 30

  minutes past midnight.

  5. TAB Once to the "Day" list and then ARROW to the day from

  Monday to Sunday on which you want the recording to start.

  6. Lastly, TAB to "OK" and press ENTER. This time and day will

  now be held as the default automatic recording time and day until

  you change it.



  6.31.2. Starting Automatic Recording



  Having set the time and day for automatic recording as above, you

  now have to go through the already familiar steps to commence

  recording. Basically, these are:

  1. Press CONTROL N and ensure that the stereo/mono, bit rate,

  etc, parameters are set as you want them.

  2. If you want the recording to stop after a given period of

  time, enter the figures into the "Initial File Length" editfield,

  e.g. 01:00:00 for a one hour recording.

  3. TAB to and press ENTER on "OK".

  4. Lastly, as usual, press CONTROL F9 to start the recording.

  This, of course, does not start the recording immediately but

  will ensure that recording starts as soon as the day and time is

  reached as specified in the record property sheet outlined above.



  9.32. Using Batch Processing to Convert a Set of Files from One

  Format to Another and to Apply Effects to a Set of files



  To bulk add effects and/or do conversions on a selected number

  of files or on a whole folder of sound files, you can use the

  batch feature and achieve both conversion and effects changes at

  the same time if you wish. This works as follows:



  9.32.1. Batch Converting a Block of Files to Other formats



  To batch convert files:

  1. Press ALT F (for File) and then B (for Batch).

  2. You come into a four property sheet dialogue box on the

  "Convert" sheet. Stay on this sheet for this exercise but note

  that, when on the "Convert" sheet label, you can ARROW right to

  the other sheets to do batch effects applying and to change some

  of the parameters for file saving and where they save to in the

  other sheets.

  3. Either TAB to "Add files" or "Add Folder" and press ENTEr.

  4. Select the individual files or a whole folder of files in this

  standard browsing tree. Your usual default place for saving files

  will probably already be selected. As usual, if you are selecting

  a given folder and it is not already selected, you can also

  simply type its path into the editfield to highlight it, e.g.

  c:\my music.

  5. After selecting your individual files or a whole folder of

  files, TAB to either "Open" or "OK" and press ENTER to insert the

  files into the files list.

  6. Now TAB to a "Convert Files to this Format" checkbox. If you

  leave this checked off, the files will be converted to the same

  format they are already in. If your object in using the batch

  feature is to get several files' formats converted

  simultaneously, you should check this checkbox on with the

  SPACEBAR. You can then TAB to two lists of the usual "Save as

  Type" and "Attributes" lists which have been explained in earlier

  sections to choose from. TABBING again and pressing SPACEBAR on

  "Rate (Hz)" will also let you type a new Hertz sampling rate in

  here for your converted files if you like. Note that not all file

  formats can be converted and not all formats support all possible

  sampling rates.

  7. Lastly, TAB to "Begin" and press ENTER to commence the

  conversion process. Whilst conversion is taking place, there is

  a state of progress line on screen witch you can view in mouse

  mode if you like, e.g. if it says "Overall Progress 3/15" this

  means that three of fifteen files to be converted have already

  been converted and 12 files still await conversion.

  8. After conversion is complete, you get an "OK" button to press

  ENTER on and then you press ENTER on "Cancel" to leave the

  dialogue.

  Note: If you are converting a large file which contains a whole

  album with, say, 12 tracks on it to such as the MP3 format and

  you have already dropped que points into this large file between

  tracks, the batch converter will not split the file into

  individual tracks for you. You will simply get the large file

  converted to MP3 format as it is. To obtain individual tracks,

  you must firstly split them to single WAV files and then batch

  convert these blocks or folders of individual WAV files to

  whatever other format you require.



  6.32.2. Batch Applying Effects to a Block of Files



  To simultaneously get special effects applied to several files

  or a whole folder of files:

  1. Press ALT F (for File) and then B (for Batch).

  2. You come into a four property sheet dialogue box on the

  "Convert" sheet. TAB forward to the "Convert" sheet label and

  right ARROW to the "Process" sheet.

  3. Either TAB to "Add files" or "Add Folder" and press ENTEr.

  4. Select the individual files or a whole folder of files in this

  standard browsing tree. Your usual default place for saving files

  will probably already be selected.

  5. After selecting your individual files or a whole folder of

  files, TAB to "Open" and press ENTER to insert the files into the

  files list.

  6. Now TAB to the "Add Effect" button and press ENTER. You will

  come into a list of GoldWave's special effects to ARROW down, and

  if you right ARROW on any of these you will open a specific list

  of that effect's possible parameters and presets. So, for this

  example, ARROW to "Echo", press right ARROW and then ARROW down

  to "Heavy Robotic".

  7. Now TAB to "Add" and press ENTEr. If you want to add more

  effects from other effect folders, ARROW to the next closed

  folder, say, "Pitch", press right ARROW to open it up and then

  ARROW down to the second effect you want to apply, e.g. "Up one

  Octave", leave focus on that, TAB to "Add" and press ENTER again.

  Continue in this way until you have added all desirable effects

  you want.

  8. After adding all effects, TAB to "Close" and press enter to

  return to the first dialogue.

  9. Lastly, TAB to "Begin" and press ENTER. After the job is

  completed, you press ENTRE on "OK" and then "Cancel".

  Note 1: In the other two property sheets in this batch dialogue,

  called "Folder" and "Information" you can view and change such

  as where your converted/effects files will save to, get existing

  files overwritten with the new ones, keep each file's track

  information in each file or alter it, etc.

  Note 2: The process of converting and/or applying several special

  effects to several files simultaneously can be a time-consuming

  process for your PC, taking five to 10 minutes per track.

  Note 3: To be honest, whilst this batch method of bulk applying

  special effects is supposed to be a time-saver, I think that it

  is so time-consuming and unreliable that you would be much better

  off to create a single file of several tracks with spaces in-

  between them, apply any effects to the whole file first and then

  split the file into individual tracks afterwards with the auto

  que point and split file features. In my experience, whilst the

  batch block convert property sheet works OK for changing file

  formats, I could get nothing but system exception errors when

  trying to bulk apply effects. Perhaps you will get better results

  on your computer system.



  6.33. Step-by-Step Guide Consolidating the Previously

  Demonstrated Recording, Remastering and Editing/Effects Skills--

  Restoring Your Old Vinyl and tape albums to Their Best for

  burning onto CD



  6.33.1. Remastering Old Tapes and Records



  It is not necessary to do file remastering on pure digital files,

  such as music tracks copied from a CD, DAT player or mini disk

  player, unless you simply wish to change their tonal quality by

  such as increasing the amount of bas or treble music tracks

  contain. Additionally, many editing effects which you might want

  to apply to a recorded vinyl LP or recorded track from a pre-

  recorded cassette will not be appropriate for a recorded voice

  file.

  It is also a fact that running certain routines provided by any

  sound editor does not only have a beneficial result if a

  recording is not in good condition, it also has a degree of

  adverse effect. It is a matter of degree and of trade-off between

  what improvements you can make to a worn, clicky or hissy

  recording, compared to the slight overall degradation which

  occurs when you apply these routines to a whole sound file. For

  instance, if running the pop and click effect from the filters

  menu reduces the level of audible scratching and clicking on an

  old vinyl album by 50 per cent but only causes the overall

  quality and clarity of the album to be degraded by five per cent,

  then this is likely to be regarded as an acceptable trade-off

  with an overall beneficial result. In other words, if running a

  routine is not essential to remastering a file, do not use it--if

  it's not broken, don't fix it. Remember, also, that the more

  severely you run a remastering routine, the greater will be the

  overall file's quality and clarity reduction. This means that,

  if you are wanting to put a vinyl or cassette album onto CD and

  that album or tape is in very good condition, you may not wish

  to run any remastering effects on it at all, or you may wish to

  use only one or two of them, such as noise reduction if you have

  recorded a little electrical hum onto the file picked up when

  transferring the album via a recording lead or you may wish only

  to run the Effects, Filter, Smoother, Reduce Hiss feature on a

  recording made from a cassette if the cassette's overall sound

  is otherwise very good. Similarly, you would be advised to apply

  certain routines to small sections of recordings if only isolated

  parts are in poor condition, rather than a whole file or album,

  if it is practicable to do so.

  Before recording from a source such as a vinyl LP or tape

  recorder, ensure that the stylus is in good condition and that

  the album or tape heads are thoroughly clean and free of static.

  This will ensure that you have the best possible starting point

  to work on after transferring your audio to hard disk and will

  reduce the number of cleaning up routines you have to run on your

  file or the severity in which you have to use them.

  You may discover that a given order of routines to effect

  remastering on your vinyl LPs or tapes works best for you and

  your equipment. Having said this, the GoldWave maker's

  recommended order in which to make a recording from vinyl LP,

  tape or other external source and then apply editing and effect

  routines on the resultant sound file to remaster it and then burn

  the resultant individual tracks to CD is as follows:

  1. Follow the steps outlined in Sub-Section 9 (How to Make a

  Recording from Mic, Turntable, Cassette Recorder or Other Sound

  Source) and Sub-Section 10 (Saving and Resaving a sound File to

  Different Formats), ensuring that you save your recording to WAV

  format.  After saving your initial file then go through the

  following procedures in the specified order.

  2. If there is any starting or trailing blank space on your

  recording which you want rid of, highlight the whole file between

  the start and finish markers thereby excluding the unwanted blank

  space and then trim it off by pressing CONTROL T (but see 5 below

  before doing this).

  3. Press ALT C (for Effect) and then F (for Filter) and press

  ENTER ON the "Pop/Click" feature, and change the tolerance

  setting to 2000 if your album is not too scratchy or clicky,

  otherwise use the default preset of 1000. This step should not

  be necessary if restoring an album on tape, unless the tape

  itself was copied from a vinyl album. You are likely to find

  that, if you try to remove pops and clicks any more aggressively

  than the 1000 level over a whole track or album, the result will

  be an adversely affected playback quality, so be careful with

  this. After running the pop and click facility across a whole

  album, listen to it and if you find you still have clicking on

  the fade-in intro to the first track and on the fade-out of the

  last track, then highlight just those few seconds of the

  offending track and run the "Aggressive" preset on them. If you

  still have a couple of individual loud pops in the middle of a

  track, try selecting just that single pop with as little as

  possible sound around it and see if you can reduce its level of

  noise even further by running the pop and click remover at a rate

  of 300 or 400. Note, with very badly scratched records, you will

  never be able to remove crackle and clicks altogether and may

  only be able to reduce the overall level and severity of the

  noise on the record. Remember, as long as you have not saved your

  file and its most recent changes, you can undo your last action

  and several before it as well if you do not like the results, by

  pressing CONTROL Z. If necessary, reselect the whole track with

  CONTROL A.

  4.   Particularly with tapes, press ALT C, then F and this time

  press ENTER on the "Smoother" feature. ARROW to the "Reduce Hiss"

  preset and press ENTER to run it. If you can decern no noticeable

  improvement in the file, undo your last action and then try a

  different tolerance setting, and if this still does not improve

  things, simply undo what you did and skip this step. Then

  reselect the whole file again with CONTROL A.

  5. If at all possible, to be able to do a good job with the noise

  reduction feature, first find and select a second or two of noise

  in your file which does not have music or vocals on it and copy

  it to the Clipboard with CONTROL c. You might want to do this at

  step 2 above before trimming off any unwanted leading or ending

  silence areas. Note that it is not advisable to take a sample of

  a vinyl album's crackle between tracks and use this as your

  Clipboard noise sample, as this only tends to dampen the quality

  of the whole track---leave this crackle to be dealt with by the

  pop/click and smoother/hiss features. You may, though, wish to

  ensure that you have a few seconds' blank recording in your file

  before your music starts to take a Clipboard sample from so that

  you can eliminate any slight electrical hum or whistle which

  might be in the background of your recordings. If you simply do

  not have any available "silence" in your file to take a Clipboard

  sample from, try the "Light Hiss Removal" or "Reduce Hum" presets

  instead. After this, again highlight the whole file by pressing

  CONTROL A.

  6. Press Alt C, F and then press ENTER on the "Noise Reduction"

  feature. ARROW down in the presets to "Clipboard Noise Print" and

  press ENTER to apply this. Now listen to your file and if it

  displays any kind of tinkling or warbling, press CONTROL Z to

  undo your last change. Now carry out this step again but this

  time reduce the "Time" scale setting from 100 to somewhere

  between 100 and 50. Note that the noise reduction process can

  take quite some time as it is very CPU intensive, e.g. a one hour

  music file might take in the region of 15 to 20 minutes with a

  computer which has a 1 Gb processor and 256 Mb of RAM. If the

  resultant file is made worse by using noise reduction, which it

  might be with music files )it works best with speech files

  recorded with a microphone), then just press CONTROL Z to undo

  the change and skip this stage.

  7. If you are dealing with music tracks with silence gaps between

  them (but this may not be advisable on speech files), press ALT

  C (for Effect) and then X(for Compressor/Expander) and ARROW down

  to the "Noise Gate 3" preset and press ENTER. This should

  eliminate any remaining noise in the silences between songs. You

  can, of course, if you prefer or if the Noise Gate does not work

  adequately for you, simply manually select each gap between

  tracks and delete it, followed by then inserting a two or three

  second silence space to separate tracks with ALT E and I. Be

  warned that if a music track has short and very quiet parts in

  it between louder sections, the noise gate may confuse this with

  gaps between songs and remove or suppress the music in the quiet

  parts.

  8. If you are dealing with a single music track or an album of

  tracks which will already have the same average volume, press ALT

  C (for Effect) and then U (for Volume) and press ENTER on the

  "Maximise" feature. After the preliminary scan of the file has

  finished, ARROW down the presets to the "Full Dynamic Range"

  option and press ENTER to apply it to obtain the highest level

  of recording you can without causing distortion. If you are

  working on several tracks or files from different sources, such

  as a file with 10 separately recorded singles on it, you might

  instead wish to use the "Match" option instead of the maximise

  facility, as this can scan the whole file of tracks and find an

  average volume for them all and change the recording level to

  this to make all files a similar volume level. You should not use

  both the maximise and match options on the same file.

  9. If you wish, use the "Equaliser", which is a seven-band

  graphic equaliser,  in the Filter sub-menu of the Effect menu

  (press ALT C, F and then E) to alter the bass and treble balance

  to suit your own ear. For example, if the bas on your recording

  is too high (as it may be if you have used the "match" feature

  mentioned above), run the "Reduce Bas" preset to reduce its level

  without affecting the rest of the track. This particular preset

  will reduce the level of bas to almost half of the original

  level. Remember, if you decide that you want to further reduce

  (or increase) your tonal changes to a file even further , undo

  what you have just done first with CONTROL Z and start again (see

  Section 28, step 4,  above for the reasons why).

  10. Listen to the file again and if it meets with your

  satisfaction, resave your file by pressing CONTROL S. Remember,

  you can use many of the other features of GoldWave in this

  remastering process as well if you like, e.g. if the end of a

  music track, as it fades out, is scratchy and/or crackly, you can

  create a different, slightly shorter and earlier, fade out to

  replace the original one and thereby eliminate the crackling at

  the end of the track by selecting, say, the last five seconds of

  the end of a track and deleting it, then by selecting the last

  10 seconds of the end of the remaining track and then applying

  the "Full Volume to Silence" preset of the fade out feature (ALT

  C, U and O).

  11. To separate the tracks and copy them to hard disk as

  individual files:

  A. press ALT T (for Tool) and then P (for Que Points).

  B. SHIFT TAB to and press ENTER on the "Auto Que" button.

  C. In the "Mark Silence" sheet press ENTER on "OK" to get que

  points automatically placed between tracks in the silent gaps.

  This is only possible if the album you are working on actually

  has silent gaps between tracks; otherwise you will have to set

  these que points manually by stopping the track exactly where you

  want the que point inserting and pressing CONTROL Q. If no tracks

  appear in the que points list, then the auto que point feature

  was not able to work on this particular file, possibly because

  the gaps between tracks were not large enough or were not truly

  silent and, in this case, the below "Split File" button will not

  be available. You may therefore have to drop your que points

  manually but first try changing the "Below Threshold DB" from -

  40.00 to -30.00 and press the auto que button again.

  D. Now TAB to the "Split File" button and press ENTER and in this

  dialogue ensure that "Use CD Compatible Wave Format and

  Alignment" is selected and then press ENTER on "OK" to create a

  set of individual track files for each song in your originally

  recorded album.

  Note: If you find that you are getting too many que points

  automatically dropped, you can

  delete all of the que points in the que points list and change

  the under threshold level from its default of -40.00 to such as -

  50.00 and try again.

  12. If you want to put the tracks on CD, use a program capable

  of burning tracks to a CD like Nero-Burning ROM, Easy CD Creator,

  Winamp or the burning ability of Windows XP to burn the tracks

  to CD. Ensure that you select the option to burn the tracks as

  separate audio tracks. If you want to play your tracks on your

  home HI-FI CD player, save them as .wav files and make sure that

  you have selected to finalise or close the CD.



  6.33.2. Tidying up and Improving Voice Recordings



  To tidy up and get a voice recording in top condition in respect

  of fluency and removal of clicks and/or background noise, you

  would not necessarily use all of the same facilities as with

  remastering of a music track. Additionally, when you do use some

  of the same facilities, you would usually use them in a less

  aggressive way. This would be for such as your own reading out

  of a magazine to a sound file to then be put onto a master

  cassette for bulk copying and sending to listeners.

  A general guide for what to consider in this process would be:

  1. Using a good microphone, record your voice file directly onto

  your hard disk (recommended) or onto a tape and then transfer it

  to your hard disk, either in stereo or mono, as suits you.

  2. Bring it up to full volume by pressing ALT C, U and pressing

  ENTER on the "Maximise" option. After the pre-scan finishes,

  ARROW down the presets to "Full Dynamic Range" and press ENTER

  to complete the volume step.

  3. If your recording is not as evenly read onto the file as you

  would like, remove any unduly long gaps between words by pressing

  ALT C, F and then I (for Silence Reduction) and ARROWING to and

  pressing ENTER on the "Reduce Silences to Half a Second" preset.

  This may also help to remove all or some of any sounds between

  words picked up during your recording, such as tape recorder

  pause button and keyboard key pressing.

  4. Next listen to your file more closely to identify and edit out

  any unwanted sounds and/or words/sentences you no longer want and

  to paste any new sentences in you now decide you omitted. When

  deleting words or unwanted noise be careful not to clip the ends

  or beginnings of other words, otherwise you may cause slight

  clicks to appear in your file.  Save your file with CONTROL S

  from time to time as you go.

  5. If you have any pops or clicks on your file, such as those you

  may have caused when editing, you may be able to get rid of most

  of these by pressing ALT C, F and then C (for Pop/Click" removal

  but do not do this too aggressively. Try the "Passive" preset or

  try a setting of 2000.

  6. Having placed a second or two of background sound onto the

  Clipboard first, now run the noise reduction feature with ALT C,

  N and then R and use the "Clipboard print" preset. You may also

  wish to try a time setting of 50 instead of 100.

  7. If you have a low voice and want to lift the pitch slightly

  and/or speed up the delivery a little or simply want to slightly

  reduce the length of the file, use the "Playback Rate" feature

  by pressing ALT C, A and overtype the figure in here with a

  slightly higher one, e.g. overtype 44100 with 44700.

  8. Listen to the final results and, if you are happy with them,

  make your final save as usual with CONTROL S.

  9. If you wish to now burn your audio file(s) to CD or DVD,

  because GoldWave is not able to do this, use such as Nero, Easy

  CD Creator or Winamp to do the burning. Note that files burnt to

  CD usually become read-only files and so, if you then copy them

  back to your hard disk from the CD you have burnt them to, you

  will be able to open and listen to them but not modify them

  without changing their attributes. To change a file's attributes

  so that you can again modify and resave it, just place focus on

  that file on your hard disk in Windows Explorer, press SHIFT F10

  to open the Context Menu and then press ENTER on "Properties".

  Now TAB or ARROW to "Read only" and press SPACEBAR to uncheck

  this and also ensure that any other file attributes in this list

  are unchecked, then TAB to "OK" and press ENTER to finish.



  6.34. Creating Your Own GoldWave Presets from which to Run

  Routines



  In the above sections we have frequently used many of GoldWave's

  built-in presets to run routines on sound files, such as the

  "Reduce Silences to Half a Second" preset in Effect, Filter,

  Reduce Silence and the "Passive" preset in Effect, Filter,

  Pop/Click. However, if you have a particular set of parameters,

  values or other settings in a given option you would like to use

  regularly instead of a provided preset or instead of regularly

  having to type in your favoured settings, you can do this. Try

  the below as an example.

  1. Press ALT C (for Effect), F (for Filter) and then C (for

  Pop/Click).

  2. Now SHIFT tab back once to the "Tolerance" editfield where the

  default tolerance will be 1000. Type 1500 over this so that the

  severity of the pop and click removal routine is slightly less

  rigorous than the default level.

  3. TAB forward once to an editfield at the beginning of the

  presets list and type in here any name you would like your new

  tolerance setting to be known by, e.g. "My Preference".

  4. Next TAB forward to an "Add Preset" button which will now have

  appeared where there previously was no such button. Press

  SPACEBAR on this "Add Preset" button and your own customised

  preset will now be available for future use in the presets list

  along with all of the built-in presets.

  5. If you would like to remove any of your own or of the built-in

  presets, you can simply ARROW to any preset and then TAB to

  "Remove Preset" and press SPACEBAR followed by Y to delete it.



  6.35. GoldWave's Music CD Tracks Extractor/Copier



   GoldWave has its own CD tracks extracting and converting feature

  called "CD Reader". It works just like the other CD

  encoder/extractor/convertor/compressors covered in this tutorial.

  for this reason I will not go into great detail about the

  formats, procedures and protocols involved in CD extracting (see

  the sub-section on CDEX for this). The essentials only will be

  covered. The GoldWave Cd Reader can also interrogate the online

  FreeCDDB database just like Winamp and CDEX can with the same

  results.

  AS with CDEX, GoldWave requires a ASPI driver to be installed on

  your computer for CD extracting to be able to work. Information

  about installing one of these is provided in the sub-section

  covering using the CDEX CD ripper in the last section.



  6.35.1. Extracting Tracks from CDs to Hard Disk



  To copy CD tracks to your hard disk with the CD Reader:

  1. With a standard shop-bought music CD in your CD drive, press

  ALT T (for Tools) and then press ENTER on "CD Reader".

  2. You will come into a three property sheet dialogue box on the

  Read Tracks" sheet.

  3. Your CD drive should be selected if GoldWave can work with

  your make/model of CD drive. I have two CD drives, an LG and a

  Samsun and both were picked up OK. ARROW to the one you wish to

  use. Note that you may have to ensure that your CD is in the

  first of your CD drives for them to be recognised, i.e. if you

  have a drive on D: and another on E:, make sure your Cd is in the

  D: drive initially.

  4. TAB through the standard types of editfields where you can

  manually typing album, year, genre, etc, details if you wish or

  you can get these completed automatically from the online

  Internet CDDB (described later). To manually name a track just

  leave focus on it and press ALT R (for Rename) and then type the

  correct track name in and press ENTER.

  5. You will eventually TAB to a list of your CDs individual

  tracks, listed in numerical track order but without their correct

  track names. They will be called "Track 1", "Track 2", etc. If

  you want to select them all for extracting, TAB to the "Select

  All" button and press ENTER. If you only wish to highlight

  certain tracks for extracting, use standard windows selecting

  procedures to achieve this, e.g. ARROW to the first track you

  wish to select, hold down the CONTROL key and press the SPACEBAR

  (you may have to do this twice on the first track), then still

  holding the CONTROL key down, ARROW to the next track to extract

  and press SPACEBAR again, etc. For this exercise, just select two

  tracks, say, track 1 and track 3.

  6. To retrieve album and tracks details from the Internet-based

  CDDB for the CD currently in your CD drive, press ENTER on the

  "Get Titles" button.If the database holds this information, it

  will be completed in the appropriate fields within a few seconds.

  If you are on a pay-as-you-go Internet connection, do not forget

  to come offline.

  7. You can now TAB to a "Save" button and press

  ENTER to open up the save dialogue. In here you

  can:

  A. Navigate to the folder you want to save

  tracks into if you are not already there.

  B. In the "Save as Type" list, ARROW to the

  saving format you would like, e.g. WAV, MP3,

  OGG, etc.

  C. Lastly, TAB to "OK" to commence the

  extracting to hard disk.

  8. The process takes several minutes per track

  and at the bottom of the screen you can view

  some progress information, such as:

  "Save CD tracks

  Track 3.wav Saving

  Time remaining: 00:01:46: (37 per cent)

  Overall progress: 1/2

  Processing messages: Track 1.wav: compleat."

  This is all pretty self-explanatory but the

  "Overall progress: 1/2" means that GoldWave has

  finished extracting the first track you selected

  out of two tracks and is now in the middle of

  extracting the second track.

  9. When finished, this progress message will

  advise you that 2/2 messages were processed and

  that there were no errors. You will be presented

  with an "OK" button to press ENTER on and then

  TAB to "Close" and press ENTER to finish.

  10. Your tracks will have either saved to track

  names such as "Track 1.wav", "Track 2.MP3", and

  the like, if you did not personally name them or

  let the CDDB do it, or they will have their

  correct names if you did.



  6.35.2. Automatically Downloading Album and Tracks Details from

  the Online CDDB Database



  If you do not want to tell GoldWave to download CD information

  each time you extract tracks, you can turn on automatic

  downloading in the "Options" sheet of the CD Reader multi-

  dialogue. When in this dialogue (the one discussed above), press

  CONTROL TAB until you get there and then TAB to "Automatically

  Download Titles" and press SPACEBAR to check this on.



  6.35.3. Viewing Music Track Album and Tracks Information



  If you want to view the individual details stored on a music

  track about its name, the album it came from, the year it was

  recorded by the artist, etc, you can do this provided that the

  file was saved to a format which supports the retention of these

  details, namely WAV, ID3V2 MP3, AIFF and XAC files. You do this

  by:

  1. With the track open, press ALT F (for File) and then I (for

  Information).

  2. The dialogue you come into permits you to TAB through the

  information editfields and observe the stored track information.

  3. If you need to change or correct any details, you can

  BACKSPACE information out and replace it, provided that the track

  is on a rewritable disk, e.g. your hard disk, and not an

  unwritable disk such as a CD.

  4. If you have made any changes, press CONTROL S to save them to

  the same filename.



  6.36. Merging Files into a Single file with the File Merger



  GoldWave 5.10 (but not earlier versions) features a file merging

  facility, which is the reverse of its file splitting feature.

  Instead of having to open several files separately and copy them

  to the Clipboard and then paste them together manually to create

  a single continuous file, you can now automate this with the file

  merging tool as follows:

  1. Press ALT T (for Tools) and then M (for File Merger).

  2. TAB once to the "Add Files" button and press ENTER. Then in

  the editfield you will be in type the path and filename to the

  first file you wish to merge, e.g. c:\music\track003.wav,  or TAB

  to the usual Windows-style "Look In" tree and list views to

  navigate to and select the first file for merging. Do this after

  pressing ENTER on the "Add File" button for all of your files.

  You can also highlight and select several files at once. If you

  use drag and drop to select files, they will be joined in the

  order in which they are selected. If you select files using the

  keyboard, they will be joined in inverse order of selection, e.g.

  if you firstly select track001.mp3, then track002.wav and then

  track003.ogg, your merged file will have track003 first, track002

  second and track001 third. If this order is not suitable to you,

  you should make your track selections in the reverse order in

  which you want them to be joined so that they will come out in

  the correct order in the joined file. You cannot rearrange the

  order of the files in the files list after you have selected

  them. You can join files of different formats such as .WAV and

  .MP3 files, which will be converted to a single uniform format

  at a later stage.

  3. The selected multiple files Will be displayed

  in the files list immediately above the filename editfield and

  you can remove any if you wish.

  4. TAB to "Preferred Sampling Rate" and it will be on 44,100 (CD

  quality) sampling rate but you can ARROW up and down to change

  this or just type whatever other rate you want in here.

  5. TAB to the "Merge" button and press ENTER.

  6. You will now come into a standard GoldWave save dialogue to

  type a filename into for the new merged file you are about to

  create, where you can also choose the final file format such as

  .WAV, OGG, MP3, etc, for the file and where you then just TAB to

  "Save" to start the final saving and merging process. You can

  also choose the file attributes you wish to save to in this

  dialogue as well, such as whether in stereo or mono, the bit

  rate, etc. The file will save to whichever folder you use as your

  default saving folder or to wherever else you specify it should

  save to.



  6.37. Using the GoldWave Help System



  GoldWave's main help features are its "Contents" feature and its

  "Index" searching ability. It also has a full on-disk manual in

  the Help menu which you can ARROW all the way through, start

  reading with your screenreader's continuous read hot key or which

  you can TAB through the links on.



  6.37.1. Help Contents



  1. To use the Help "Contents" either press F1 or ALT H (for Help)

  and then press ENTER on "Contents". If you come into such as the

  help Index instead of the Contents sheet, press ALT C to get to

  the Contents feature.

  2. You can now TAB, SHIFT TAB, PAGE up and down and ARROW through

  many help topics and press ENTER on any of these to open up the

  help text. Depending on the level of help you are at, the help

  text may be automatically spoken to you or you may have to ARROW

  down it and sometimes you have to press F6 to move to the actual

  text in the right-hand pane, after which pressing F6 again takes

  you back to the left-hand pane with the topic headings in it.

  3. If there is more than one page of text, press PAGE down to

  hear the rest and PAGE up to go back a page.

  4. At the bottom of many of the help pages you may find a

  "Related Topics" link which you can press ENTER on to then be

  able to cycle through with the TAB key and press ENTER on to get

  the related text displayed.

  5. After hearing the text, depending on where you are, you may

  be able to get back a step/level by pressing the BACKSPACE key

  or you may have to go into mouse mode, to the "Back" button near

  the top of the screen, and press your screenreader's left mouse

  click simulation key.

  6. When on any help topic, you can get its text copied to the

  Clipboard for pasting into another program's editing window, such

  as MS Word, to view in that program if you wish. You can also get

  it printed out if you like. With the help text on screen, you

  press the right mouse key (Numpad minus usually) to bring up a

  Context Menu of these commands to press ENTER on.

  7. To exit Help, press ALT F4. You sometimes have to press ALT

  F4 several times before you come out of the various help levels

  back to the main GoldWave window.

  However, you may find GoldWave's "Manual" in the Help menu to be

  more consistent and easier to use than this help Contents feature

  (described later in this section).



  6.37.2. Help Index



  GoldWave has the standard type of help "Index" system.

  1. To use the Help "Index" either press F1 or ALT H (for Help)

  and then press ENTER on "Contents". If you come into such as the

  help Contents sheet instead of the Index, press ALT I to get to

  the Index feature.

  2. You will fall on an editfield to type the word(s) into which

  you want to find, e.g. type "selecting".

  3. TAB once to a list of found topics on your search word and

  ARROW up and down to the exact topic you want and then press

  ENTER to get its text displayed. Note that you may encounter a

  second list of sub-topics to ARROW through and select from before

  you reveal any help text. Note also that if you elect not to type

  a search word in at the above stage, you can still TAB to this

  list and will be at the beginning of it, so that you can ARROW

  down the list to view the around 240 topics and then press ENTER

  on any of them to display the help text.

  4. After listening to the help text, press ALT I again to return

  to the editfield you started in to type more help word(s) if you

  want to find something else.

  5. Pressing ESCAPE or ALT F4 closes help and returns to the

  GoldWave main screen.



  6.37.3. Obtaining Dialogue Box Help



  In most dialogues, when TABBING through the controls in there,

  you will encounter a "Help" or "?" button (although some

  screenreaders do not speak this). If you press ENTER on this, you

  will reveal some help text relating to the use of that dialogue

  box and its controls. Pressing ESCAPE will return you to the

  dialogue box.



  6.37.4. Using the on-Disk Help Manual



  To use the full on-disk help manual, which has text only and no

  pictorial figures if you have not registered GoldWave:

  1. Press ALT H (for Help) and then m (for Manual).

  2. As the manual is an HTML file, Internet Explorer will launch

  and display the manual. You can use any of the standard Internet

  Explorer movement keys to navigate the manual, just like you

  would a page on the internet.

  3. So, for example, after pressing ENTER on the first topic link

  (Introduction) to open up the links, you could simply press your

  screenreader's continuous read or read all hot key to get the

  whole manual read from start to end if you wanted to do this,

  e.g. with INSERT down ARROW with JAWS, CONTROL SHIFT R with

  Window-Eyes and Numpad + with HAL. You can, of course, also just

  ARROW down the whole manual line by line.

  4. However, you are more likely to want to hear text from a given

  topic or theme of topics. After ARROWING or TABBING to a

  particular topic heading, e.g. "Features", press ENTER to get the

  text displayed. If the text is not automatically read out to you,

  you can ARROW down to hear it.

  5. If there is more than one page of text, press PAGE down to

  hear the rest. After reading the whole topic, to return to where

  you started out, i.e. the "Features" link, press ALT left ARROW.

  If you wanted to go forward again to the "Features" topic, you

  would press ALT right ARROW.

  6. To go to the top of the whole help manual, press CONTROL HOME.

  To go to the very end of it, press CONTROL END.

  7. If your screenreader possesses any special hot keys for use

  on Web pages, these should work OK in this HTML manual, e.g. if

  it has a links list to place links in alphabetical order, list

  only previously visited links, only unvisited links, etc, e.g.

  INSERT F7 with JAWS and INSERT TAB with Window-Eyes.

  8. To exit help and get back to the GoldWave main window, press

  ALT F4.



  6.37.5. Changing the Font and Screen Colours for Help Text



  If you can make visual use of the on-screen help text with a

  given font type, size and with particular background and

  foreground colours, because GoldWave displays its help text using

  Internet Explorer, you can select these by:

  1. Launch Internet Explorer and press ALT T (for Tools) and then

  O (for Options.

  2. CONTROL TAB to the "General" property sheet and TAB forward

  to "Fonts" or "Colours".

  3. In either or both of these sub-dialogue boxes TAB around and

  select the font types and sizes and/or screen colours which suit

  your needs. In the "Colours" sheet you will have to press

  SPACEBAR on "Use Windows Colours" to turn it off before you can

  then SHIFT TAB backwards to the buttons for changing text and

  background colours.

  4. Now, on this same "General" sheet, TAB to and press ENTER on

  "Accessibility", then TAB to and press SPACEBAR on the three

  "Formatting" options to check these on if they are not already

  on.

  5. When finished, TAB to "OK" and press ENTER.

  Note 1: This is only able to change the font/colour in the right-

  hand side of the help window which the help text displays.

  Note 2: Of course, what you have done here is make these

  font/colour selections your future default for all Web page

  viewing, including for pages you visit on the Internet.



  6.38. List of GoldWave Keyboard Commands



  The following keyboard shortcuts work in GoldWave. They are

  listed under the specific category/window for which they are

  applicable. on the left are the keyboard shortcuts to use and on

  the right is a short explanation of what that keystroke will do

  in that situation.



  Press Keystroke,        Action



  Sound Windows



  Left ARROW: Scrolls the Sound window graph left.

  Right ARROW: Scrolls the Sound window graph right.

  Page Up: Scrolls the Sound window graph left one screen.

  Page Down: Scrolls the Sound window graph right one screen.

  Home: Moves the Sound window view to the start marker's position.

  End: Moves the Sound window view to the finish marker's position.

  CONTROL Home: Moves the Sound window view to the beginning of the

  sound.

  CONTROL End: Moves the Sound window view to the end of the sound.

  SHIFT Right ARROW: Moves the start marker right.

  SHIFT Left ARROW: Moves the start marker left.

  CONTROL SHIFT Right ARROW: Moves the finish marker right.

  Control SHIFT Left ARROW: Moves the finish marker left.

  SHIFT M: Stores the locations of the start and finish markers

  (memorize).

  SHIFT R:   Moves the start and finish markers to the stored

  locations (recall).

  SHIFT E:  Displays the Set Marker window.

  SHIFT Up ARROW: Horizontally zooms in.

  SHIFT Down ARROW: Horizontally zooms out.

  SHIFT A:  Horizontally zooms all the way out.

  SHIFT P:  Zooms to previous horizontal zoom.

  SHIFT S:  Horizontally zooms in on the selection.

  SHIFT U:  Horizontally zooms to the user defined level.

  SHIFT 0:  Zooms 10:1 horizontally.

  SHIFT 1:  Zooms 1:1 horizontally.

  CONTROL Up ARROW: Vertically zooms in.

  CONTROL Down ARROW: Vertically zooms out.

  SHIFT V:  Vertically zooms all the way out.

  Scroll Lock:   When turned on, the Sound window graph

  automatically scrolls to follow the playback/recording position.



  Main Window



  F1:  Starts on-line help.

  ALT F6: Switches between Main window and Control window.

  CONTROL F6: Switches between Sound windows.

  CONTROL N: Opens a new Sound window in which to create a new

  file.

  CONTROL O: Opens an already created file.

  Spacebar: Starts or stops playback using green play button mode.

  If you stop playback, you will be returned to the beginning of

  the file. To pause playback and then recommence it from where you

  stopped it, press the F7 key.

  SHIFT Spacebar: Starts or stops playback using yellow play button

  mode.

  F4, F5, F6, F7, F8: Plays (green mode), rewinds, fast forwards,

  pauses, and stops respectively.

  SHIFT F4: Plays the sound using the yellow play button mode.

  CONTROL F9: Starts recording.

  CONTROL F8: Stops recording.

  CONTROL F7: Pauses/unpauses recording.

  F11: Displays the Control Properties window.



  Editing



  CONTROL Z: Undoes the last change.

  CONTROL X: Cuts the selection to the Clipboard.

  CONTROL C: Copies the selection.

  CONTROL V: Pastes the contents of the clipboard into the sound

  at the start marker's position.

  CONTROL B: Pastes the contents of the clipboard into the sound

  at the beginning of the file on screen.

  CONTROL F: Pastes the contents of the clipboard into the sound

  at the finish marker's position.

  CONTROL E: Pastes the contents of the clipboard into the sound

  at the end of the file on screen.

  CONTROL P: Opens a new sound window and pastes the contents of

  the clipboard into this new Sound window.

  Del: Deletes the selection.

  CONTROL M: Mixes the clipboard with the sound at the start

  marker's position.

  CONTROL T: Trims the sound by removing all audio outside of the

  selection.

  CONTROL R: Replaces the selection with the sound in the

  clipboard.

  CONTROL A: Selects the entire sound.

  CONTROL W: Sets the selection to the view (what is currently

  shown in the Sound window).

  CONTROL Q: Drops a new cue point at the current playback or

  recording position.

  CONTROL J: Jumps the start marker to the next cue point.

  CONTROL SHIFT J: Jumps the start marker to the previous cue

  point.

  CONTROL SHIFT L: Selects the left channel only.

  CONTROL SHIFT R: Selects the right channel only.

  CONTROL SHIFT B: Selects both left and right channels.

  [: Moves the start marker to the current playback position.

  ]: Moves the finish marker to the current playback position.





                             ********SECTION 7.  WINAMP FULL VERSION 5.0X



  7.01. General Introduction and Configuration for Screenreader

  Users



  Winamp is one of the world's favourite MP3 file players and

  creators. The most up-to-date offering as of July 2008 is

  Version 5.54. You can download this or any later sub-version of

  Version 5 from many sites, such as:

  www.whitestick.co.uk and then click on downloads, then click on the latest 
version of winamp.

  www.winampheaven.com

   www.winamp4theblind.cjb.net

   www.whitestick.co.uk

   www.winamp.com

   However, you may find the actual maker's Website of

  www.winamp.com last mentioned above to be harder to use and make

  sense of than the first two sites.

  Alternatively, Winamp is frequently given away with free software

  disks on computer magazines or it can be bought cheaply from PC

  software vendors or software mail order companies, who just

  charge for the disk, postage and the service, not for the

  freeware programs themselves. You can also often find this sort

  of software provided on free ISP disks from a variety of sources

  and on the giveaway CDs you get with computer magazines.

  Note: If set up in "Classic" mode, you will find little

  difference in how Winamp 2.9X and 5.54 appear and work.

  You will, however, find many extra features in Winamp 5 Full,

  In all versions, it is

  recommended that you do not install the Winamp Agent and that you

  keep the Winamp Mini-Browser closed by pressing ALT T if it is

  open (but note that any version of Winamp which includes the

  Winamp Library does not have the traditional Mini-Browser as this

  becomes part of the Library itself). You should also disable the

  "Always on Top" view of Winamp by pressing CONTROL A or ALT

  CONTROL A if in the Playlist Editor.

  Winamp 5 Full's main extras can mainly be found in its

  "Media Library" window.

  When you launch Winamp, if none of its windows are open, you will

  need to maximise the window by pressing ALT SPACEBAR and then X.

  Out of the box, Winamp 5 does not currently support surround

  sound 5.1 or any form of surround sound playback but you can

  download plugins which do from the Winamp plugins page at:

  www.winamp.com/plugins

  You can also download some free music and video files from the

  Winamp site at

  www.winamp.com



  7.02. Screenreader Support for Winamp--Sets, MAPS and Scripts



  JAWS comes with its own built-in scripts for Winamp 2.5 to 2.8

  but these still work reasonably well with Version 5.54. You may

  be able to download more up-to-date JAWS scripts from the

  Winamp4theblind site at

   www.winamp4theblind.com

   or the JAWS Lite Website at

   www.jawslite.com

    You can download some set files for Window-Eyes 4.21 and 4.5 for

  Winamp 2X and 5X from Vic Beckley's Website at

   http://members.wilkshire.net/vbeckley/we-index.htm

   They only take a few seconds each to download.



  7.03. Winamp Minimum System Requirements



  For Winamp 5 to run on your PC you will require:

   At least a 500 Mhz Pentium 3 computer or equivalent.

   At least 64 Mb of memory (RAM).

   At least 15 Mb of spare hard disk space.

   A 16-bit sound card or better.

   Windows 98(SE), Windows ME, Windows 2000, Windows XP or Windows

  2003.

   A minimum 1 X speed CD burning drive (if you want to do CD

  burning).

   A minimum 2 X speed CD-rom (if you wish to rip tracks from one

  drive to another).

   But the makers, Nulsoft,  recommend much higher specs than these

  for best performance.



  7.04. downloading winamp full from the internet



  1. Launch your browser and go to the URL:

  www.winampheaven.com

  2. ARROW down to the Winamp 5.01 Full link, for example, and

  press ENTER. This file may well have changed its name slightly

  to such as Winamp502, Winamp503, Winamp 510, etc, before you do

  your download, as they make small changes to the program

  frequently and give them slightly different filenames.

  3. The download will take about 20 minutes with a 56K modem and

  the file is just over 4 Mb in size.

  4. The file will copy to disk and normally place a link to itself

  on your Desktop. It is a self-extracting file called such as

  "winamp501_full.exe".

  Alternatively, you can obtain Winamp from the specialist Website

  for visually impaired people which also holds downloadable JFW

  and Window-Eyes scripts and set files to make Winamp easier to

  use at:

  www.winamp4theblind.com

  Another place to download Winamp from is the maker's site at:

  www.winamp.com

  but you may not find this site as easy to use as the two above-

  mentioned sites.



  7.05. Installing Winamp Full and Disabling the Winamp Agent



  To uncompress and install the win5.54_full.exe file:

  1. Go to your Desktop or wherever your files download to and put

  focus on the downloaded .exe file, then press ENTER.

  2. Read the license agreement which comes up first if you wish,

  which tells you that Winamp is freeware. Then TAB to "I Agree"

  and press ENTER.

  3. TAB to the "Next" button and press ENTER to obtain a normal

  "Full" installation. Note that you can, at this stage, choose

  "Standard", "Lite", "Minimal" or "Custom" installation versions

  if you wish.

  4. After ARROWING to "Full" or "Custom" (its all the same when

  disabling one of the components), you can ARROW down a list of

  optional components which are all checked on by default and press

  SPACEBAR when on the "Winamp Agent" and "Support Modern Skins"

  to turn these off. If you have no use for visual feedback, also

  turn off "Visualisations". Then TAB to "Next" and press ENTER.

  5. Next you will be told that Winamp will be installed at:

  C:\Program Files\Winamp

  So accept this by TABBING to "Next" and pressing ENTER.

  6. You now have to decide which icons, shortcuts and elements of

  the program you wish to have installed. All features are checked

  on by default but if you ARROW to any of these and press the

  SPACEBAR this will be unchecked and therefore not installed.

  These will be for such as Desktop icon, quick launch icon, etc.

  I recommend that you press SPACEBAR on "System Tray Icon - Agent"

  to turn this off, as it may interfere with the smooth running of

  the program and your screenreader and can be more of a nuisance

  than it is worth. Now TAB down to next and press ENTER on "Next".

  7. After a short while you will be asked how Winamp should

  connect to the Internet--via LAN, Dial-UP modem connection or no

  connection available. ARROW to the appropriate one for you, e.g.

  Dial-Up modem if you have a standard modem connected to your

  phone line in your home. Then press ENTER on "Next".

  8. You will now be in the language and skins selection stage, so

  ARROW to "Classic" and ensure that this is chosen by pressing

  SPACEBAR on it if it is not already selected. Then TAB to

  "Install" and press ENTER.

  9. The file finishes instalment quickly and then plays an intro

  clip of music and speech with animal noises like sheep in the

  background.

  10. Before using Winamp, exit the program with ALT F4 and reboot

  your computer.



  7.06. Playing a Single MP3 or Other Format of File



  There are several ways you can approach the playing of files with

  Winamp.



  7.06.1. Playing a File



  To Play an MP3 music or speech file, for example:

   1. Go to your Desktop with ALT M and load Winamp from the

  shortcut which will have been placed there during the

  installation. otherwise the long way to launch it is via the

  path:

   c:\Program Files\Winamp\winamp.exe

   You can do this by browsing to the winamp.exe file via the

  Program Files option on the Start Menu or by using the Run

  command on the Start Menu (Windows key R) and then typing the

  above pathname into the editfield, including the double quotes

  and pressing ENTER.

   2. The standard interface which Winamp presents is not

  screenreader-friendly and nothing very legible is likely to be

  gleaned by observing it in mouse mode but this does not matter.

   3. Either press the letter L or X key to bring up the "Open

  File(s)" dialogue box. Now you have to tell Winamp where to find

  an MP3 file to play. This could be on a compact disk in your CD-

  ROM drive or in a folder on your hard disk, for example.

   4. Winamp provides a sample MP3 file for you to experiment on.

  This is in the path:

   c:\Program Files\Winamp\demo.mp3

   So, for this example, identify this as the file you wish Winamp

  to play, as follows.

   5. After pressing L above, you will fall in the "Filename" text

  box. Just TAB forward to "Files of Type" and ARROW up and down

  these to get an idea of the large number of default audio types

  Winamp can play. Then ARROW down to the "MPEG Audio Files . . ."

  option or press M until you get there.

   6. Next SHIFT TAB back three times to a "Look In" list of your

  drives and main folders. ARROW to your C drive with left or right

  ARROWS or up or down ARROWS and press ENTER.

   7. Then TAB once to the list of folders on the C drive and press

  the P key until "Program Files" is highlighted and then press

  ENTER.

   8. From here press the W key until "Winamp" has focus and again

  press ENTER.

   9. Now press D until the "demo.mp3" file is found.

   10. You are now set to hear the file, so press ENTER to activate

  it. You will hear this short, spoken, file together with a few

  sheep in the background. If the file is too quiet use the ARROW

  up key to increase the volume. The ARROW down key decreases

  volume. Be aware, though, that the volume increments which Winamp

  changes by when you press the ARROW up or down keys are very

  small, so you may not notice any difference until you have

  pressed an ARROW key 20 or so times. To hear the file again press

  the X key.

   11. If you now clear (delete) what you have in the Playlist

  Editor, i.e. the short audio file you just played above, by

  pressing CONTROL N and then go back into the Playlist by pressing

  L again and then TAB through the controls and lists, you will

  find that the path to the "demo.mp3" file in the "Look In" list

  is remembered and retained by Winamp, so you could easily hear

  more MP3 files from this folder, if any more of them actually

  existed in it.

   12. When you have finished with Winamp, press ALT F4 to exit the

  program.

    In practice, however, you are more likely to be navigating to

  a separate folder with many MP3 speech or music files in it or

  to your CD-ROM or CD-RW drive to play such files and so retaining

  the location of these folders makes finding and playing other

  tracks from the same location quicker and easier. Of course, if

  you are wanting to play music tracks from your CD drive, at stage

  6 above, you will be ARROWING to your D or E drive, etc,

  depending on where you have your CD-ROM configured to work from.



  7.06.2. Using the Jump To Command to choose a file for Playing

  or go to a Place in a Sound File or Determine Where You are or

  How Long the File is



  If you want to play a given file:

  1. While on a given CD drive or in a particular folder on your hard drive, 
press the first letter of the filename for the file you want to play, or ARROW 
down the list of

  files to the file you want to hear and press ENTER.

   2. While a track is playing, if you want to jump to a particular

  time spot in that file, you can simply press CONTROL J and then

  type into this edit box the point you want to jump to, e.g. 4:30

  to jump straight to 4 minutes and 30 seconds into the track and

  here it playing from there. This is useful for such as spoken

  files which are long and when you know exactly or approximately

  what time slot the section or article you want to hear next is

  at.

   Alternatively, if you want to jump to or check a given time point

  in a track, you can do this without the file currently playing

  by:

   1. Start your sound file playing and then pause it by pressing

  the C key.

   2. Then press CONTROL J and you will come onto an editfield which

  displays the point you are at in a playing file, e.g. 0:17 for

  17 seconds into a track.

   3. If you want to jump to another time point in the track/file,

  BACKSPACE this figure out and type your new jump to time in, e.g.

  0:50 to go to 50 seconds into the track.

   4. Either just press ENTER or TAB to the "Jump" button and press

  ENTER.

   5. If you re-enter the jump dialogue with CONTROL J, you will

  have your new position confirmed by the figures now in the time

  position editfield.

   6. If you want to know the total length of a sound file, use

  CONTROL J and then either use your screenreader's read current

  line command to discover the total track length or, if this does

  not work for you, go into mouse mode and rout your cursers and

  come down the screen until you hear "Track Length" and the

  figure, e.g. 4:21 for 4 minutes and 21 seconds long.



  7.07. Playing all of the MP3 or Other Tracks in a Folder



  You are more likely to wish to play a whole album of MP3, WAV or

  other format of tracks than just an isolated single track.

  Typically, the tracks on an MP3 CD data (not HI-FI audio) disk

  are copied into folders which contain all of the

  tracks on a given album. A blank CD may contain as many as 10 or

  12 of these MP3 album folders and perhaps 10 or 12 individual

  tracks in each folder. If you have audio .CDA or .WAVE files, you

  should be able to play them on your normal stereo as well as your

  computer but if you are dealing with MP3 files, these may only

  play on your PC or an MP3 player, unless your stereo system is

  very up to date and has MP3 playing ability.

   To play a whole Mp3 or other music format album from compact disk

  or a folder on your hard disk you can use one of two methods:

  method 1. The preferred method, no doubt, will be:

   A. Press SHIFT L to open the "Open Folder" dialogue.

   B. The list of folders/albums on a CD disk or in a hard disk

  folder (whichever you were last working in) opens up. You can

  ARROW up and down to other albums on the disk or to other folders

  on your other drives, although you may have to press BACKSPACE

  once or twice first to get to the correct folders list or drive

  letter. If this does not happen (and it will not if this is the

  very first time you have run Winamp), just ARROW up and down the

  list you are in until you get to the CD drive or hard disk folder

  you want to be on or press its initial letter until you jump

  there.

   C. After ARROWING to your desired album, TAB to "OK" and press

  ENTER. all of the songs on that album on your CD or in the

  relevant folder on your hard disk will play.

   D. To pause play at any time, press the letter C key and press

  C again to recommence play. To stop play altogether, press the

  letter V key.

   E. If you press the V key to stop playing of a given track, the

  Title Bar will tell you that a track has been "Stopped". In this

  situation you could press the letter B key to jump to the next

  track and cue it for playing, after which pressing the letter X

  key will commence playing of that track. If, while a track has

  been stopped, you want to jump to a previous track, you can press

  the letter Z key to jump there and then press the letter X key

  to commence playing it. Pressing B or Z several times takes you

  forward or backwards through tracks according to how many times

  you press those keys.

   2. Alternatively, you can achieve the above results by:

   A. Follow the steps outlined in 1 to 4 in "Playing a Single MP3

  File" above.

   B. To play MP3 music files, TAB to "Files of Type" and select the

  MPEG MP3 format or the "All Supported Types" option.

   C. TAB forward to the "Look In" list and ARROW up or down to the

  drive letter that your CD drive is on, e.g. typically the D or

  E drive.

   D. TAB once to the next list where the folders/albums will be

  listed. ARROW down this list to the album you wish to play (if

  there is more than one album on the CD) and then either press

  ENTER on it or press right ARROW to open up all of the individual

  tracks on that album.

   E. You will fall on the first track in that album. Each track

  will have a track number before it and the track name ill follow

  this. You must now highlight all of the tracks in the album in

  the usual Windows way, i.e. Press CONTROL A.

   F. Lastly, TAB to the "Open" button and press ENTER. The tracks

  will start playing. Adjust the volume by pressing the up or down

  ARROW keys 20 or 30 times.



  7.08. Playing Standard HI-FI CD Audio Disks



  You can also use the above MP3 methods of playing audio tracks

  to play other audio formats, such as CDA and WAV but you also

  have alternatives, as outlined below.

   To use the menu system to play an audio CD which is not in MP3

  format:

   1. Press ALT and then ARROW down to "Winamp".

   2. Press ENTER to activate the sub-menu and then ARROW down once

  to "Play". You can also jump straight to this stage by pressing

  ALT F at step 1 above.

   3. Press ENTER to open the sub-menu and then ARROW up to "Audio

  CD" and ensure that the correct CD drive is highlighted if you

  have more than one.

   4. Press ENTER to commence the playing of music from the music

  CD in that drive. There may be a slight delay before playing

  commences.

   5. All of the standard Winamp shortcut keys work in the same way

  as they do with playing MP3 files. More shortcut keystrokes are

  given in a later section. To stop playing, press the V key.



  7.09. Playing Non-Consecutive Tracks



  To play selected non-consecutive tracks from an audio HI-FI CD,

  an MP3 data CD or WAV files from somewhere on your hard disk, you

  would:

   1. With focus on the Winamp Main player window, press the letter

  L to bring up the Playlist.

   2. If the folder which the tracks are in is not already displayed

  when you SHIFT TAB backwards to view this, you should navigate

  to the correct drive and folder in the standard Windows way to

  display them, as instructed earlier in this section.

   3. tab to and in the "Filename" editfield, type the names of the

  tracks you want to hear in the order you want to hear them,

  enclosed in double quotes and with a space between each, e.g.

  "track02.cda" "track05.cda" "track10.cda" or "strawberry

  fields.mp3" "let it be.mp3" "sergeant pepper.mp3".

   4. TAB to the "Open" button and press ENTER to commence the

  playing of tracks in the order you specified.



  7.10. Playing MP3 Tracks from the Internet



  If you know of any specific MP3 files, either songs, news files,

  shows, spoken tutorials, etc, you can be taken online and have

  them played to you. Do this by:

   1. Press CONTROL L to enter the "locations" URL dialogue.

   2. Type in the URL (Website address and filename) of the MP3 file

  you wish to hear, e.g.:

   http://www.mp3.com/albatross.mp3.

   3. TAB to the "Open" button and press ENTER.

   4. You will be taken onto the Net if you are not already online

  and the file will be played.

   Note: The above URL and music filename is a fictitious example

  only and trying to play the "albatross.mp3" file will not work

  because it does not exist. It is a procedural example only.



  7.11. Playing Streaming Audio Radio from the Internet



  If you want to hear a continuous radio station on the Internet

  by going directly to it rather than finding it via its Website

  home page:

   1. Launch Winamp.

   2. Press CONTROL L and type in the editfield the radio station's

  location address, e.g.:

   http://166.90.143.149:10998

   and press ENTER.

   3. You will hear the Radio Caroline radio station from this

  location, if it is on air at the time you try, after a short

  delay while the audio fills Winamp's buffer. Of course, if you

  are not already online, you will have to be taken onto the Net

  first.

   Note: This radio station did exist at the time of writing but

  these things can change rapidly on the Internet. If nothing

  happens after a couple of minutes, it means that this URL or

  stream has become obsolete or changed its whereabouts.

  Another example is, go to www.billsparks.org, then tab till you hear a link 
for a kind of radio station you want to hear, for example, oldies, then press 
enter.

  Then, when the oldies page comes up, you use tab till you hear a radio 
station link and it also says "listen live" after the station's call letters.  
Just click on the link and winamp should play it.



   7.12. Making Personal Tone Changes in The Winamp Graphic

  Equaliser



  To make personal adjustments in bass and treble of a sound file:

   1. CONTROL TAB to the "Winamp Equaliser" window. If it is not

  spoken, it may not be presently enabled, so press ALT G to open

  its window and you can then CONTROL TAB to it.

   2. Press S to open a presets Context Menu.

   3. Then press ENTER on "Load".

   4. ARROW to "Default" and press ENTER. this should flatten

  (change to zero) the current 10 equaliser settings levels.

   5. To increase each of the 10 bands from this zeroed state, you

  use the 1 to 0 keys on the keyboard (not the numpad). To decrease

  the range of bass and treble influence on a sound, you use the

  row of keys underneath the number keys, i.e. the letters Q to P.

  The bass keys are those on the left and the treble are those on the

  right.

   6. To turn the Winamp pre-amp up and down, press the TILDE and

  TAB keys respectively. To toggle the Equaliser on and off use the

  END key.

   7. After making your desired tonal changes, press CONTROL TAB

  until you get back to the Main player window and press C to

  recommence playing of your sound file if you paused it.

   8. Whether or not these equaliser adjustments make much

  difference to the tone of the sound you are playing will very

  much depend on the quality of your sound card and speakers. You

  will probably prefer to use your speaker bass and treble controls

  if they have any.



  7.13. Making PreSet Tone Changes in The Winamp Graphic Equaliser



  There are many preset selections you can make in bass and treble

  in the Equaliser, depending upon the type of music you wish to

  play, for example, for classical music, soft rock, full bass and

  treble, etc. Do select one of these:

   1. put focus on the Graphic Equaliser window by pressing CONTROL

  TAB until you get there.

   2. Press S to enter the Presets Context Menu and then press

  ENTER on Load.

   3. Activate the Preset dialogue you fall on by pressing ENTER.

   4. You will land in a listbox to ARROW up and down in to select

  your preferred tone setting.

   5. After ARROWING to your choice, TAB to the Load button and

  press ENTRE.

   6. The track will play (or re-commence playing if you paused it)

  with the new tonal quality, or you can now start a new track

  playing if you did not already have one playing.

   Note 1: When you are in the Load sub-menu in 2 above, you can

  ARROW up and down and obtain more options, such as Auto-Preset,

  where you can select particular tone presets and have them

  automatically applied to particular tracks or whole file folders.

  At the stage before you enter the Load sub-menu, you can also

  ARROW down other options for saving and deleting preset files.

   Note 2: Not all screenreaders can read the contents and dialogues

   which are presented when working in the Graphic Equaliser,

  Library Mini-Browser and Playlist Editor, e.g. HAL 4.5 struggles.



  7.14. Using the Playlist Editor to Create Playlists of Media for

  Playing Together



  Some aspects of the Playlist Editor are not particularly easy to

  get to grips with but it can be used with a little practice. What

  you need to realise is that, when you launch Winamp, it usually

  opens with the last Playlist you were playing with the list of

  tracks you were playing. To get rid of these in order to open a

  new Playlist, ARROW to each track and press the DELETE key on it

  until the list is blank or press CONTROL SHIFT N to clear the

  Playlist in one keystroke. You can then create new Playlists or

  open existing Playlists you created earlier.



  7.14.1. Creating and Saving a Playlist



  You can use the Playlist Editor to bring together specified

  favourite tracks and other types of media files under a single

  Playlist name to then be able to get those files played together.

  To create a Playlist:

  1. CONTROL TAB to the "Playlist Editor" and open the add files

  dialogue box by pressing the L key.

  2. If there are any unwanted tracks already showing in the

  Playlist Editor, press the DELETE key on each to remove it,

  unless you want to keep these and simply add more tracks to that

  list.

  3. SHIFT TAB back twice in this dialogue to the list of drives

  and folders and find the place where the tracks you wish to work

  on are located, whether on your hard disk or on a floppy disk or

  CD drive and press ENTER, e.g. in a folder called music on your

  C: drive.

  4. TAB forward to the list of individual tracks in that folder

  or CD and press ENTER, then ARROW down the list of tracks to one

  you want in your Playlist and press ALT O to add it to the

  Playlist. This file will now be inserted into your Playlist.

  5. Press the Letter L again and repeat the procedure in the last

  two steps for all tracks you want in the Playlist. You can select

  tracks from other folders and CDs as well.

  6. Lastly, to save your new Playlist press CONTROL S and type in

  the editfield you are now in a name for the Playlist, e.g. Rock

  Collection 1.m3u, and press ENTER. You can also use the extension

  of .pls as well as .m3u but you must use one of these extensions.

  Note 1: When in the above list of individual track names, you can

  go to the top of the list by pressing the HOME key, to the end

  with the END key and you can move up or down the list in blocks

  of five tracks at a time with the Page up and down keys.

  Note 2: Your Playlist .m3u or .pls file will save to the folder

  you last selected your tracks in along with your tracks

  themselves, e.g. to music if you last selected a track in that

  folder. For this reason, when creating and saving a Playlist,

  ensure that the last track or file you select is on a writable

  drive, such as on your hard disk, because if you try to save your

  Playlist after just selecting a track on a CD in your CD-ROM

  drive, it will not be able to save to that drive.

  Note 3: Of course, if you place some tracks in your Playlist from

  a CD drive, you will have to have that particular CD already

  available in that drive when you next come to Play your Playlist.



  7.14.2. Opening a Playlist for Playing its contents and Deleting

  Playlists



  To open a Playlist for playing:

   1. CONTROL TAB to the Playlist Editor, if it does not already

  have focus.

   2. Delete any existing tracks in the Playlist Editor with CONTROL

  N.

   3. Press CONTROL O (for Open) and then either:

   A. In the filename editfield you will be in, type the full path

  to the Playlist, e.g. c:\music\rock1.m3u, and then TAB to "Open"

  and press ENTER to open it.

   B. Alternatively, TAB to a list of your Playlists and ARROW to

  the Playlist name you wish to hear the tracks of and press ENTER

  on the "Open" button to open it.

   4. When you have focus on a Playlist, as above, if you want to

  delete it, ensure that it is selected (press SPACEBAR on it if

  it is not) and then press the DELETE key and then Y to confirm.

   5. With the Playlist now open and the tracks in it displayed in

  the Playlist Editor, just press ENTER on the first of these to

  start them all playing in their listed order. If you want the

  tracks to play in reverse order, press CONTROL R before starting

  the playing. Similarly, pressing CONTROL SHIFT R will get the

  tracks played in a random order.



  7.14.3. Changing the Title or Position of a Media File in the

  Playlist Editor



  1. Change the name of a track by:

   A. CONTROL TAB to the "Playlist Editor" and open its add file

  dialogue by pressing the letter L.

   B. SHIFT TAB back twice to the list of drives and folders and

  find the place where the tracks you wish to work on are located,

  whether on your hard disk or on a floppy disk, and press ENTER.

   C. TAB forward to the list of individual tracks in that folder

  and ARROW to the one you wish to change the name of, e.g. Jumping

  Jack Flash.mp3. Note that any saved Playlist .m3u or .pls

  Playlists you may have saved to this same folder will also be

  listed here and can also have their filenames changed.

   D. When the track or Playlist file has focus, press the F2 key

  and an editbox will open up with the current name of the track

  in it and you can just type the new name you wish to give to the

  track straight in there and then press ENTER. Ensure that you

  keep the file's same original file extension such as .mp3., .wav,

  .m3u, etc.

   2. Move the position of a track by:

  A.  placing focus in the Playlist Editor on the track

  you wish to move

  B.   then using either ALT up ARROW or ALT down

  ARROW to move the track up or down in the list respectively.

  You

  can also delete the selected file by pressing the DEL key.



  7.15. The Winamp Menu Structure



  Winamp has a simple initial one menu menu bar. Just

  1.  press the ALT

  key to enter this.

   2. Up and down ARROW through the menu list and note that, other

  than the "Winamp" option, it is very similar to a typical Windows

  Control Menu. It has the screen maximised as its default.

   3. Press ENTER on the "Winamp" option to open another single menu

  list. You may also be able to get straight to this stage by

  simply pressing ALT F as soon as Winamp has launched.

   4. Press ENTER on "Nulsoft Winamp" and ARROW up and down in here.

  Their are some basic details about Winamp but, unfortunately, I

  have not found the options in here, such as "History", Keyboard",

  etc, to be particularly accessible, but by the time you read this

  there may be some set or script files available to help in these

  areas from the Winamp for the Blind Website at:

   www.winamp4theblind.com

  note--as of July 2008, the keyboard shortcut menu option is still 
unaccessible.

  5. Press ESCAPE and then ALT F to return to the first menu list

  and ARROW through all of the features. Some of them have sub-

  menus and dialogue boxes of there own. This should give you some

  idea of Winamp's features and shortcuts.

   6. You will notice the phrase "Skins" in here. Skins are simply

  the name Winamp gives to many different interface screen layouts

  it has available to it. Some are provided in the preferences

  sheet during the installation and others can be downloaded but

  you are invariably best sticking with the standard default

  Classic one if using a screenreader.



  7.16. Obtaining Attribute Details of a Sound File



  You can get information on a file by:

   1. Start a file playing and then pause it by pressing the letter

  C.

   2. Then press ALT 3 (not F3).

   3. The "File Info" dialogue opens and, if the album and track

  details are already known by Winamp or have been provided by

  yourself,  you may be able to TAB through these details or you

  can use your navigation or mouse mode to observe such file

  information as name of album, title of track, year of release,

  type of music, etc.

   4. If an album, track, etc, is not already named, you can TAB to

  various editfields and type in these identification details and

  save them, and you can also activate a "CDDB" button to get these

  details recorded into a compact disk database for you.



  7.17. Winamp Preferences



  You can observe and make changes to Winamp's default preferences,

  which are basically how Winamp is set up to work before making

  any personal changes to suit your own specific needs. For

  example:

  1. Press CONTROL P or CONTROL K to enter the preferences sheet.

  2. Press the HOME key and then ARROW down a list of main

  preference topics with other lists to ARROW through and open with

  the right ARROW if they are not already open.

  3. When you have focus on any main or sub-preference topic, such

  as General Preferences, file Types, Playlist, Titles,

  etc, you can then TAB through several controls and lists to

  select or check on or off to suit your personal requirements.

  4. Some changes which might improve things for you, if you can

  make any use of a monitor, are the Playlist Font Size, as you

  may wish to change this to something bigger than 10 point, and

  just experiment with any of the other options. The When Loading

  Multiple Files, Sort Files by Name may be desirable for ease of

  ARROWING through lists of audio and video files in alphabetical

  order. be aware that some of these preference dialogues are

  multiple property sheets so you will have to right ARROW when on

  the sheet label to get into the next sheet and view its contents,

  e.g. the Winamp full Media Library and CD Ripping options are

  like this. Note that not all of these property options are

  available in Winamp Lite but they are all in Winamp Full.

  5. If you have the Winamp Agent in your System Tray and want to

  turn this off, as recommended, you should ARROW to General

  Preferences and then TAB to System Tray and press SPACEBAR to

  uncheck this, followed by ENTER on Close. Then reenter the

  preferences dialogue with CONTROL P and ARROW to File Types

  under General Preferences and TAB to Enable Winamp Agent and

  press SPACEBAR to turn this off. TAB through the other options

  in here and check on or off any which suit your needs and then

  press ENTER on Close again to finish.

  6. There are hundreds of options in the Winamp preferences

  dialogues to view and change if you like, particularly in the

  full version of Winamp. You can determine the bit rate and mono

  or stereo output attributes of CDs you intend to rip and you can

  adjust the types of details which are recorded for files.

  7. When finished, TAB to Close or OK and press ENTER.



  7.18. Manipulating a File via the Winamp Context Menu



  You can bring up a Context Menu of most of the more common

  commands to perform on a track/file by:

   1. In the Winamp Main window, go into the Playlist by pressing

  the letter L.

   2. SHIFT TAB backwards once and place the focus on one of the

  sound or speech files.

   3. Press SHIFT F10 to open the Context Menu for that file.

   4. Now ARROW up and down the various options. Many of the

  commands are obvious but some of the less obvious things you can

  do on the selected file are in the following options:

   A. "Open With": This command allows you to choose from many

  programs to open your file with. If the file is an MP3, you will,

  of course, have to select an MP3 playing program. If you check

  the "Always Use This Program . . ." box, only the program you

  chose above will be able to open such a file in future. It is

  probably not a good idea to do this therefore, as you may disable

  other MP3 players from playing files with an .MP3 extension.

   B. "Add to ZIP": This launches Winzip (if you have it) and

  permits you to convert the file to a .zip file, possibly for

  later uploading to the Internet.

   C. "Send To": This has a sub-menu which permits you do perform

  operations such as sending the file to a floppy disk, to the

  clipboard, to your Desktop as a shortcut, to someone as an

  attachment by e-mail, etc.

   Note: Not all versions and sub-versions of Winamp will have

  exactly the same command options in the above Context Menu.



  7.19. Sending an MP3 File as an E-Mail Attachment



  As mentioned above (in option C), you can send a music or speech

  file as an e-mail attachment. After performing the above steps

  and pressing ENTER on Mail Recipient, your e-mail client, e.g.

  MS Outlook, Outlook Express, Netscape, Eudora, etc, will

  automatically load and you will be at the To: field. Just

  complete the e-mail headers as normal. The Subject: line will

  already be completed for you. The MP3 file will be automatically

  attached as usual. You need only TAB to the message body field

  and type in your accompanying message before sending it to the

  recipients in the normal way.

   Warning: Sound files can be very large and may therefore take a

  long time to up load and download. If the recipient does not want

  the file you send, he/she may not be very happy that you made

  them run up their phone bill downloading it.



  7.20. Increasing the Winamp Playback Volume without Increasing

  the Volume of Your Screenreader Speech



  Normally, when you ARROW up or down to increase or decrease the

  Winamp playback volume, you may find that your speech also

  increases or decreases. If this is happening to you, to ensure

  that this stops happening, you can make changes in the plugins,

  as follows:

   1. Start a sound file playing as normal and then pause it by

  pressing C.

   2. Press CONTROL P to get into the preferences dialogue.

   3. Press HOME or PAGE up and then press P until you reach the

  Output plugins.

   4. TAB twice and then ARROW to the Wave Out Output V2.0.2A . .

  . plugin if it is not already selected.

   5. Now TAB to Configure and press SPACEBAR to activate this.

   6. Then TAB to Volume Control Enable and ensure that this is

  checked on by pressing the SPACEBAR.

   7. Then TAB to ALT Setting Method and press SPACEBAR to check

  this on.

   8. Lastly, TAB to OK and press ENTER and then to OK again or

  Close and press ENTER again to finish.

   9. In the future you will be able to use the up and down ARROW keys

  to make Winamp volume changes without your screenreader speech

  volume also changing. Remember, though, that the volume

  increments which Winamp changes by when you press the ARROW up

  or down keys are very small, so you may not notice any difference

  until you have pressed an ARROW key 20 or so times.



  7.21. Making Winamp Your Default Media Player



  If you would Like Winamp to be the default player for all media

  formats and file types it is able to play, or at least for audio

  tracks, so that it automatically launches when you select these

  media files, do the following:

   1. Open Winamp preferences with CONTROL P.

   2. Press the HOME key and then ARROW down to "General

  Preferences" and open the tree with the right ARROW.

   3. ARROW down to "File Types" and note the large selection of

  file types Winamp is able to associate itself with and play if

  you wish this.

   4. TAB to "All" and press SPACEBAR to get Winamp to automatically

  play all file types when you load them.

   5. To make Winamp to be your player for any audio CDs you may

  place into your CD-ROM or CD-RW drive, TAB to and press SPACEBAR

  on "Launch Winamp for Audio CDs".

   6. TAB to "Close" to finish. Note that there are many other file

  types you can enable Winamp to play as well in here.



  7.22. Using MP3 ID3 Tags to View and Record Track Information



  An MP3 ID3 tag is a record of information about an MP3 file. It

  holds several default pieces of information, such as the track's

  recorded bit rate, its length in seconds, if its stereo or mono,

  etc. Additionally, if anyone has recorded the track's name, year

  of creation, artist name, album name, and the like, then these

  can be viewed; if not, you can type them in and save them with

  the MP3 file as a record for yourself.

   1. Start an MP3 track playing and then press C to pause it.

   2. Press ALT 3 (on the keyboard).

   3. SHIFT TAB backwards once to a list of MP3 info and ARROW up

  this to view the type of track recording details mentioned above.

   4. Now TAB through the other album and artist details in the main

  dialogue. TAB to just past the "undo Changes" button and note

  that you can have ID3V1 Tag" details provided or "ID3V2 Tag"

  details instead. If information has already been entered into the

  ID3 info editfields under one of these tagging options, then that

  option will be checked on. The basic difference between ID3V1 and

  ID3V2 is that ID3V1 is older and supports fewer recording

  information details and shorter track names but is recognised by

  all players, whereas ID3V2 is fuller, more detailed and supports

  longer track details but may not be supported by older players.

   5. Keep TABBING through the editfields and observe the ID3 track

  details if any have been entered already.

   6. If no details have yet been entered and you wish to record

  some, either check on the ID3V1 or ID3V2 tagging format and then

  complete the track, album name, year of creation, etc, details

  and check on or off any appropriate boxes. In the "Genre" list

  ARROW to the type of music the track in question falls under,

  e.g. press P to jump to categories of music starting with P and

  ARROW to "Pop" if appropriate, etc. The "Orig. Artist" is asking

  for the name of the original artist to sing the song in question,

  if the current singer is doing a cover version.

   7. After completing all of the information you have available to

  you (you can leave unknown fields blank), TAB to "Update" and

  press ENTER.

   8. When you next play this track, if you want to view this

  information, just pause the track and press ALT 3 to open the ID3

  info and tag dialogue box again.

   Note: If ID3 tag information has been provided but is incomplete,

  you can add more to it and save this with the "Update" button.



  7.23. Winamp Shortcut keys



  Now that you have got MP3 music and other sound files playing,

  you will wish to know how to manoeuvre within tracks and between

  tracks. Here are some of the most frequently used hot keys:

  F1 To be taken online to the Winamp site to view help

  pages.

  up arrow Increases the volume.

  down arrow Decreases the volume.

  Left ARROW Jumps back 5 seconds in the current playing

  track each time you press it. If you keep it held down, it acts

  as a continuous fast backward button.

  Right ARROW Jumps forward 5 seconds in the playing track

  or continually fast forwards if held down.

   Z jumps to the Previous track. This will start playing

  the previous track if tracks are already playing or it will cue

  the previous track for playing if play is currently paused.

  X plays/restarts/unpauses a track.

  C pauses and unpauses a track.

  note--that's what I, Harry, use to stop or keep playing a track.

  V stops playing a track.

  B jumps to the next track. This will start playing the

  next track if tracks are already playing or it will cue the next

  track for playing if play is currently paused.

  R has a track or album repeated. Pressing R again

  turns this off.

  S has files played in shuffled (random) order.

   Pressing S again turns this off.

  J jumps to a specific file in the Playlist Editor.

  ALT E toggles the Playlist Editor window on and off.

  ALT G toggles the Graphic Equaliser window on and off.

  ALT W toggles the Winamp Main window on and off.

  ALT I bookmarks the current item.

  CONTROL V stops playing when the present track finishes.

  CONTROL J jumps to a specific time point in the track

  but ensure that you have paused the playing first. You have to

  BACKSPACE the current time position out and then type in the one

  you want, in the following format: 0:50 to go to 50 seconds into

  a track, 10:00 to go to 10 minutes further into a track, etc.

  Then TAB to "Jump" and press ENTER.

  CONTROL P enters the preferences property sheet.

  CONTROL D doubles the size of the Winamp window.

  CONTROL TAB cycles through the four or five possible

  Winamp windows which can be open at once, if more than one is

  already open. These can contain the Main Player window, the

  Graphic Equaliser window, the Playlist Editor window and the

  Winamp Video window. You will find the Main player and Graphic

  Equaliser windows easier to use than the Winamp Video window and

  the Playlist Editor windows. You may even wish to turn the latter

  two off for most of your Winamp sessions, so that you only have

  two windows to CONTROL TAB through.

  CONTROL K selects a plugin.

  CONTROL R reverses the order of the Playlist.

  CONTROL B gos to the end of the Playlist when in the

  Playlist Editor.

  CONTROL Z gos to the start of the Playlist.

  CONTROL SHIFT R gets tracks played in the Playlist

  Editor in a random order.

  SHIFT V stops a track and makes it fade out as it stops.

  SHIFT ENTER enqueues the file with focus.

   Note: There are a few other standard hot keys but most

  screenreaders which use the numpad for their navigation will

  render these unusable, e.g. pressing numpad 1 should jump back

  10 tracks, numpad 3 should jump forward 10 songs.

   Your screenreader may also have some of its own specialist hot

  keys to achieve things in Winamp, for example, with JAWS 4.5 and

  above:

  ALT CONTROL H pans 100 per cent to the left speaker.

  ALT CONTROL J pans 50 per cent to the left speaker.

  ALT CONTROL K centers the sound equally between the

  speakers.

  ALT CONTROL L pans 50 per cent to the right.

  ALT CONTROL ; pans 100 per cent to the right.

  ALT CONTROL M mutes the sound.

  ALT CONTROL, changes the volume to 33 per cent.

  ALT CONTROL . sets the volume to 66 per cent.

  ALT CONTROL / maximises the volume.

  ALT CONTROL T gets the track name announced.

  ALT SHIFT S announces shuffle and repeat mode settings.

  CONTROL A toggles always on top mode on and off in main

  window or Equaliser but use ALT CONTROL A in the Playlist Editor.

  However, always on top is not recommended for screenreader users.

  ALT SHIFT T announces the elapsed time of the track.

  CONTROL SHIFT T gets the remaining track time announced.

  CONTROL INSERT T gets the total length of the current

  track announced.

  ALT M sets a time marker in a track.

  ALT SHIFT M jumps to a time marker in a track.

  CONTROL SHIFT M removes a time marker in a track.



  7.3. What Do You Get with Winamp Full which is Not in Winamp

  Lite and What are its Main New Features?



  With Windows Explorer, if you go to the place where Winamp has

  installed itself at:

  C:\Program Files\Winamp\

  you will find three options to ARROW through, which are:

  1.  Winamp (the launch program link)

  2.  What's New

  3.  Uninstall Winamp option.

  The What's New link will tell you that the new

  full version of Winamp, amongst many other things, has a more

  powerful Media Library, has hundreds of radio shoutcast and TV

  listings you can listen to via the Internet, a new signal

  processing DSP plugin and CD ripping support and CD burning

  abilities.



  7.4. Playing media without using the Winamp Media Library



  To play MP3, WAV and other media files with Winamp, follow the

  same directions given above. The two

  versions work exactly the same.

  When you launch Winamp, if none of its windows are open, you will

  need to maximise the window by pressing ALT SPACEBAR and then X.



  7.5. Using the Winamp Media Library



  The Media Library allows you access to and the ability to

  organise your online and offline media content, such as radio

  stations, TV programs, music files and video clips.



  7.5.1. Screen View and Layout of the Media Library



  In the left pane of the Media Library you have: "Now Playing"

  which gives information or Web pages relating to the current

  track if available. "Local Media" displays tracks and files on

  your hard disk which you have already added to the Media Library.

  "Audio" displays audio music or speech files in the Media Library

  according to artist or album. "Video" displays the video files

  in the Library. "Playlists" permits the creation and importing

  of Playlists, with Playlists already added to the Library being

  listed underneath. "Devices" lists the devices which are

  connected to your computer which Winamp is able to make use of,

  such as portable audio devices, CD players and HI-FI gateways.

  "Internet Radio" and "Internet TV" permit you to search for audio

  or video stations by keyword, bandwidth and genre. "Bookmarks"

  lists your favourite online audio and video streams. Of course,

  until you start to use winamp and add tracks, create Playlists,

  go online to radio stations, etc, these views and lists will be

  empty.



  7.5.2. Opening the Media Library Window



  You toggle the Winamp Media Library on and off by pressing ALT

  L. So press ALT L now. You may have to press it more than once.

  You will then have the Library view on screen and can cycle

  between the Library and the windows of any other open features

  by pressing CONTROL TAB, such as through the Library, Graphic

  Equaliser, Playlist Editor and the Main Winamp screen, depending

  on what you have turned on. When you first open the Media

  Library, you will encounter a dialogue telling you that you have

  no items in your Media Library. You can immediately TAB to the

  "Add Media to Library" button and press ENTER to add such as

  audio and video sources to the Library or you can press SPACEBAR

  on "Do Not Show Me This Again" so that this somewhat annoying

  dialogue box does not appear in future, so do this at this stage

  and then TAB to "Close" and press ENTER. You can later access

  this add media feature plus others via a "Library" button at the

  bottom of the Media Library screen which opens a Context Menu.



  7.5.3. Contents of the Media Library



  The contents of the Media Library were briefly outlined above but

  here is more information.

  The Media Library contains several tree lists of media features

  and buttons which you can TAB through and open and close in the

  normal way with the up, down, right and left ARROWS. Pressing the

  SPACEBAR or your screenreader's left mouse simulation key on a

  button, such as the "Library" button, will open a Context Menu

  of commands to carry out. The main list and features in the Media

  Library are:

  "local media"--To access such as the audio, video, most played

  and never played media files on your hard disk.

  "Playlists"--To access any Playlists of audio or video files you

  have already created.

  The "Library" button--If you press SPACEBAR or left click on

  this, you obtain a Context Menu of commands. If this does not

  work for you, go into mouse mode, to the bottom of the screen and

  place focus on this button and then press the left mouse click

  key. The Context Menu which opens up contains the "Add Media to

  Library" command to select audio and video files for inclusion

  in the Library and you can add complete Playlists to the Library

  as well. Of interest is the "Library Preferences" command and,

  if you press ENTER on this, you will come into a five property

  sheet multi-dialogue box which you can SHIFT TAB to the sheet

  headings of and then right ARROW through followed by TABBING

  through to make preference changes in. These property sheets are:

  "Media Importing", "Library Options", "Internet Radio/TV",

  "Recent Items" and "Plugins". These are the same types of

  properties you can view and change after pressing CONTROL P.

  The "Internet Radio" and "Internet TV" buttons--These may try to

  take you online to the Internet when you land on them, as they

  will be searching for and wanting to play online radio or TV

  shows. Just press ESCAPE if you do not want to go online and do

  this right now.

  The "Enqueue" button--This enables you to select such as a single

  or several audio or video files and, instead of having it/them

  played immediately, get them queued along with other files for

  playing in order all at once after queuing them all first.

  Buttons such as "Play", "Remove" and "Bookmark" will be self-

  explanatory. All of these buttons will be demonstrated in later

  sections.



  7.5.4. Adding Items to Your Media Library



  The Media Library is a way of recording the places your music,

  Radio and TV media files are stored in a single record and in a

  logical order and where you can easily retrieve them for playing

  or manipulating in some other way. It is not a means of saving

  or holding the actual media files but rather a record or signpost

  which points to media files stored on other parts of your hard

  disk, on CDs in your CD drive, to media files on the internet,

  and so forth.

  To add audio and video files to your Media Library you must do

  this by selecting folders which contain the media files you wish

  to add to it. Do this by:

  1. Open the Media Library if it is not already open by pressing

  ALT L. You may have to press it more than once.

  2. TAB once to the "Library" button and press SPACEBAR to open

  a Context Menu of commands. If this does not work with your

  screenreader, go to the bottom of the screen in mouse mode and

  left click on this button.

  3. ARROW down to "Add Media to Library" and press ENTER, when the

  add media dialogue will appear.

  4. You now get a list of folders on your hard disk to select from

  and get Winamp to find media files in them to add to the Library,

  e.g. audio files, video files, etc. Winamp will then scan (look

  through) this selected folder and all of its sub-folders for

  supported media files. So ARROW up and down the folders list and

  leave focus on an appropriate folder which is likely to contain

  media files or press the first letter of the folder name to jump

  there, e.g. Windows Media Player, or to a specific folder you may

  have already created and placed media files in, such as my music.

  Note that you can also put focus on any of your CD or CD-RW

  drives as well and if you already have a music CD in your CD

  drive, it will start spinning at this stage.

  5. Now TAB to an press ENTER on "OK, when Winamp will give an

  "adding media to library" message, although your screenreader may

  not echo this.

  Note: If you add media from a very large folder or a CD with

  hundreds of MP3 files on it, this may take several minutes for

  the Library to assimilate due to the number of files to register

  in the Library. You will also have to have the appropriate CD

  inserted in your CD drive when you want to play files from it via

  the Library.



  7.5.5. Playing Media from Within the Media Library



  You can play media from your hard disk or another drive, such as

  a CD-ROm drive. You can also play streaming audio and video from

  the Internet.



  7.5.5.1. Playing Media From your Hard Disk or from A CD or Other

  Disk Drive



  You can play audio and video files from within the Media Library

  but this is somewhat restrictive for keyboard users. After adding

  files to the Library as outlined above, you can then go to the

  Library with ALT L (if it is not already open, and you can TAB

  through several lists of files, more details buttons, play

  buttons, etc. There is a list of the albums in the Media Library

  and files in the album you select, so you ARROW to the album and

  then TAB to the list of files and ARROW to the file you want to

  hear and then press ENTER to commence playing. Pressing SPACEBAR

  on the "Play" button also starts the selected file playing. Note

  that your screenreader may not speak the individual files in the

  files list automatically when you move to one of these, so you

  will have to use your screenreader's read current line hot key

  to hear the title and the title may also be truncated. The files

  will play from the one you select first to the end of the whole

  block of files.

  However, this Media Library is not very screenreader or keyboard-

  friendly and the standard keyboard commands do not work in here,

  e.g. pressing C to pause a file, V to stop it playing, etc, does

  not work, nor does pressing ENTER or SPACEBAR on some of the

  buttons in this dialogue. You cannot use ALT F4 to exit Winamp

  from this view either.

  What you have to do to obtain the normal keyboard shortcuts

  functionality is, when a media file is playing, simply CONTROL

  TAB to the Winamp Main window and you can now use all of the

  usual keyboard commands, such as Z, X, C, V, B, up ARROW to

  increase volume, right ARROW to jump forward in the playing file,

  etc.



  7.5.5.2. Playing Streaming Audio and Video Radio and TV Stations

  from the Internet



  You can access 500 online streaming audio stations with Winamp

  5X and 58 streaming video TV stations. You can select a given

  radio or TV station and a given type of music or video

  entertainment you wish to experience.

  1. Open the Media Library and TAB to the Local media list and

  then ARROW down to either "Internet Radio" or "Internet TV" and

  you will be taken online (if you are not already online) to a

  listing of 500 radio stations or over 50 TV stations. For this

  example, leave focus on "Internet Radio".

  2. It will take a short while for Winamp to download the titles

  information of the stations, after which it will display them

  under headings such as Local Media Name and Genre. If you go into

  mouse mode, you can ARROW down the screen to view what has been

  downloaded and can, at the bottom of the screen, view how many

  radio streams have been found and how many people are currently

  online listening to them, e.g 500 streams, 93,124 listeners.

  3. If you press your screenreader's left mouse click simulation

  key (Numpad SLASH usually on one of these station names), you

  will open up the Main Media Library dialogue which lets you TAB

  around and select stations, categories of music and then

  individual stations which are currently playing it. So TAB

  through the standard Media Library dialogue and notice that after

  you pass the "Internet Radio" option and the search editfield

  (explained in the next section), you then reach a list of around

  266 categories or genres of radio stations which starts with the

  selection of "Any". ARROWING down this reveals the available

  genres of music stations, such as 50s, 60s, 70s, 80s, 90s, Acid,

  Acoustic, Adult, alternative, rock, and so forth.

  4. Once you have selected the class/genre of music you would like

  to hear (or "Any" if you want to view all stations available),

  you TAB forward once more to a list of the specific radio

  stations playing that type of music. For example,  if you leave

  focus on the "70s" category of music, the next list will include

  such radio stations as Super 70s with Vince Gee . . ., Oldies

  Radionet with DJ . . ., etc. You may have to use your

  screenreader's read current line hot key to hear the names of the

  stations as you ARROW down them.

  5. ARROW down the above list to the station you would like to

  hear and then TAB once to "Play" and press the SPACEBAR to hear

  it. there may be a short delay before the station is heard.

  6. Just repeat the above steps to select another genre of music

  and specific station to listen to to hear a different station.

  If you are not online when you do this, you will be taken online

  to the station. You may find that, as you ARROW through each

  individual station in the second list above, if you pause for

  long enough on a given station, then it starts playing

  automatically for you.

  7. If you want to use Winamp's shortcuts, such as C to pause

  play, Z to jump back a track, B to move forward a track, etc, you

  will firstly have to move away from the Media Library Window by

  pressing CONTROL TAB. You will also find that CONTROL TABBING not

  only allows you to view buffering information in the Playlist

  Editor (you may have to use mouse mode to view this) but it will

  also take you to a new window called "Winamp Video". However, the

  video window reveals nothing to a screenreader user who cannot

  see it.

  8. To exit Winamp and come offline, you will have to CONTROL TAB

  from the Media Library and then press ALT F4. You will then, if

  you wish, have to come offline from the Internet manually in the

  way you normally do this, e.g. via Windows Dial-Up.

  Note: You are likely to need a broadband Internet connection to

  hear music tracks and video shows with music without regular

  breaking up of the stream of music. A 56K modem cannot usually

  carry sufficient band width to permit continuous playing,

  although spoken audio and video streams may play continuously

  without any trouble as they are not usually as demanding on band

  width.



  7.5.6. Searching for Music, TV and Radio Station Media Files in

  Your Media Library



  Once you have added media files to your Library, you can search

  for these by:

  1. Open the Library with ALT L if it is not already open. If it

  is open but the Media Library window does not have focus, CONTROL

  TAB to it.

  2. TAB forward in the Library to the "Local Media" list and right

  ARROW to open it if it is not already open.

  3.A. TAB once more to a blank editfield and type in here the

  title of the local media file you wish to find, e.g. Candle in

  the Wind". If you do not know the exact track or other media

  filename, you can still find it by typing part or just one of the

  main words of the filename in here. For instance, if you had

  several music tracks with the word "don't" in them and just typed

  that in, you would get all of them listed, e.g. Don't Let The Sun

  Go Down, Don't Go Breaking My Heart, She Don't Love Me Any More,

  etc.

  3.B. If you want to find Radio or TV stations which are listed

  in your Media Library (or which become listed after you go online

  to radio or TV stations), TAB down the list of media types from

  Local Media to either Internet Radio" or Internet TV" before

  TABBING to the editfield to type in the search string, e.g. a

  station name, artist's name or genre for the radio or TV media

  you want to find. Note that, as you put focus on the radio or TV

  option in the media types list, the program may automatically try

  to take you online to access Internet radio and TV media, so you

  will have to press ESCAPE to stop this and then TAB through the

  controls again back to the radio or TV option in the list before

  then TABBING to the editfield to type your search string in. Note

  also that if you exit Winamp from this position, when you open

  the Media Library again, you will still have focus on the

  "Internet Radio" or "Internet TV" option and may again

  automatically be taken onto the Net if you do not press ESCAPE

  to prevent this. So, if you do not want this to happen, ensure

  that when you close Winamp, you are not leaving focus on one of

  these Internet options.

  4. TAB forward twice to a list of files in the Library with that

  particular title or specific word(s) in it. If there is more than

  one of these, they will all be listed underneath one another but

  you may have to use your screenreader's read current line hot key

  to get them verbalised.

  5. If you now leave focus on one of the found titles and TAB to

  and press SPACEBAR on the "Play" button, the track, audio or

  video stream will play.

  6. If you press SPACEBAR on the "Clear Search" button or

  BACKSPACE out what is currently in the search editfield, you can

  type another search string in to find.



  7.5.7. Using the Enqueue feature to Queue Selected Files to a

  Playlist Before Playing Them



  The enqueue feature permits the queuing of files to a playlist

  so that they can then all be played together, rather than being

  played singly or having a whole folder of files play when you may

  only want to hear or view certain tracks or videos. The queue of

  files can be to a new Playlist or to an existing open Playlist.

  You use enqueue by:

  1. If the Media Library is not already open, open it with ALT L.

  2. TAB and ARROW to the album and then track or video file you

  wish to get queued up rather than playing immediately.

    3. Then either press the shortcut of SHIFT ENTER or TAB to

  "Enqueue" and press the SPACEBAR. Repeat this for as many files

  as you want to hear, in the order you want to hear them.

  4. Now CONTROL TAB until you reach the Playlist Editor and you

  will find that the tracks or other media files have been listed

  in here, as the only files in the Playlist if it was empty or in

  addition to any files which were already in the Playlist.

  5. Go to the top of the Playlist and press ENTER on the first

  track or file to commence playing of all of the tracks in order.



  7.5.8. Burning Files, Folders and Playlists to a CD



  After you launched winamp, you can burn tracks from a file, number of files, 
a whole folder

  of tracks on your hard disk or from a CD in your CD-ROM drive to

  a blank CD in your CD-RW drive. You are essentially doing the

  same thing as you would by burning with a program such as Easy

  CD Creator or Nero Burning-ROM but in a less sophisticated

  environment. You do this by:

  1. Place a blank CD in your burning CD-RW drive.

  2. If it is not already open, open the Media Library with ALT L,

  other wise CONTROL TAB to it.

  3. TAB to and ARROW down the Local Media list to "Devices" and

  then to the drive your CD-RW writer is on. If you have more than

  one CD drive, each will be displayed here. Your CD-ROM drive will

  be displayed as simply "CD" followed by the drive letter it is

  on and your CD-RW drive will be displayed as "CD-R" followed by

  the drive letter it is on.

  4. Now TAB forward through the various options in here to get

  familiar with them. Then, when on the "Add" button, press

  SPACEBAR to activate it. You will be given three adding options

  to ARROW down: files, folders and current play lists. So, for

  this example, leave focus on "Folder" and press ENTER.

  5. You will come into a standard Windows-type browsing tree list

  with such as your A: drive, C: drive, My Documents, in it, etc,

  which you can ARROW down and open folders in with right ARROW.

  So go to your CD-ROM drive, if you have one, otherwise to a

  folder on your hard disk which holds music files. Make sure that

  there are not too many files to fit on a blank CD, otherwise this

  will not work without you removing some of them. Having said

  this, if you want to ensure that you fill a CD, you can place too

  many tracks in the folder and just delete them one at a time

  until you reach the point where Winamp knows that what is left

  will just fit onto the disk and then commence as below.

  6. Now TAB to "OK" and press ENTER.

  7. Next TAB forward to a "Burn" button and press SPACEBAR. You

  will be given some information, such as how many tracks will be

  burned, etc. You could start the burning straightaway now by

  pressing SPACEBAR again on another "Burn" button which you will

  be on but before doing this just TAB through the controls and

  information in this dialogue to see what is in there, e.g. the

  burn speed will be reported, you can check a box to get a burn

  test only done without actually burning if you like, etc. After

  TABBING around in here, press SPACEBAR on the "Burn" button.

  8. The burning will commence and you will be left on a "Cancel

  Burn" button to stop the burn if you like. A full CD of music

  will take around 25 minutes to burn at 2 speed. If you want to

  see what is going on during this process, you can go into mouse

  mode and view the screen, although I would not recommend doing

  this once you are familiar with how this aspect of the program

  works, to avoid possible clicks and other slight blemishes on the

  burned disk.

  9. When the burning is complete, Winamp will automatically let

  you know by ejecting the burned CD from the CD-RW drive.



  7.5.9. CD Ripping from CD to CD With Winamp



  You get a CD ripping plugin with the free full version of Winamp

  to copy from one CD to another CD in a few alternative formats

  but it is limited to ripping at either half speed, 1 speed or a

  maximum of 2 speed. to be able to rip at your CD-RWs top speed,

  up to a maximum of 48 speed,  you have to purchase the Pro

  version of Winamp. Similarly, if you wish to be able to encode

  and rip to MP3 format, you must also buy the Pro version.

  To rip a CD:

  1. Place your original CD in your CD-ROM drive and your blank CD

  into your CD-RW drive whilst keeping the left SHIFT key down to

  stop the CD from automatically playing.

   2. If it is not already open, open the Media Library with ALT

  L, other wise CONTROL TAB to it.

  3. TAB to and ARROW down the Local Media list to "Devices" and

  then to the drive your CD-ROM is on. If you have more than one

  CD drive, each will be displayed here. Your CD-ROM drive will be

  displayed as simply "CD" followed by the drive letter it is on

  and your CD-RW drive will be displayed as "CD-R" followed by the

  drive letter it is on.

  4. Now TAB forward through the various options in here to get

  familiar with them. Note that you can play the tracks on your

  music CD from in here is you wish as well as ripping (converting

  to another format and copying) them to a blank disk. Then, when

  on the "Rip" button, press SPACEBAR to activate it.

  5. A Context Menu will open up with three options to ARROW down:

  Cd ripping preferences, rip all tracks and rip selected tracks.

  6. Just press ENTER on "Rip All Tracks" to start the ripping of

  all of the tracks from your original CD to your blank CD in your

  CD burner.

  7. You can now TAB to a "Cancel Rip" button to press SPACEBAR on

  if you wish to stop the ripping process for any reason. After the

  ripping finishes, your screenreader may detect some screen

  movement and speak to you but it is not very clear that things

  have finished. At this stage you will be able to TAB to an "Eject

  CD" button to complete the process or you can press SPACEBAR on

  the "Rip" button again to rip more if you like. By activating the

  "Rip Options" button with the SPACEBAR during ripping, you can

  ARROW to "Ripping status Window" to view the state of progress

  of the ripping session.

  Note 1: If you had of wanted to rip just certain tracks from the

  original CD, you would have selected the tracks you wanted first

  from the tracks list which appears in the dialogue before the

  "Rip" button and then pressed ENTER on "Selected Tracks". You can

  rip single tracks one at a time like this but I have not found

  selecting non-consecutive tracks to work reliably using the

  normal Windows keyboard methods of selecting, e.g. with CONTROL

  SPACEBAR, but this may work OK for you. You can, however, go to

  track 8 of 10 tracks and then press SHIFT CONTROL END to

  simultaneously select tracks 8, 9 and 10 for ripping.

  note 2: Before you start ripping, if you press ENTER on "Cd

  Ripping Preferences", you can view and change the quality of the

  burned files you create, the bit rate they are burned at, the

  format they burn to and many other parameters in this dialogue

  and the sub-dialogue boxes within its options buttons, e.g. for

  a good quality copy go for CD quality, 16 bit stereo, etc.

  Note 3: If you find this Winamp CD ripping plugin difficult to

  use, forget it and use the ripping abilities of CDEX 1.51

  outlined in Section 9, which are fuller-featured and easier to

  use from the keyboard.



  7.5.10. The Winamp Media Library Context Menu of Commands



  When you are in one of the Winamp windows, for instance, the

  Media Library or Playlist Editor, you can bring up a Context Menu

  of the most frequently used commands of Winamp. You cannot

  achieve this with the normal SHIFT F10 shortcut and must,

  instead, use your screenreader's right mouse click button, e.g.

  Numpad multiply key with JAWS and Window-Eyes. What you then get

  is the following list of commands:

  1. Play Item(s): Which will play the currently focused music or

  video track.

  2. Send TO: Which, if you right ARROW on this,  allows you to

  send the currently focused media item to either a new Playlist

  which you want to create; or the currently active Playlist; or

  your CD burner, if you have one; or add the current item to your

  bookmarks list.

  3. Remove Item(s): Which deletes an item from such as the

  Playlist Editor (same as pressing the DELETE key on it).

  4. Crop Files: Which crops the ends of files.

  5. View File Info: Lets you observe a file's details and other

  attributes such as ID3 tags if it has any. You may have to go

  into mouse mode to hear these details spoken out.

  6. Playlist Entry: Adds the current item to a Playlist.

  7. Bookmark Item(s): Which bookmarks the current track, video

  file or other media item.

  Note 1: Several of these Context Menu commands have shortcut

  keystrokes of their own, e.g. ALT I to bookmark the current item.

  Note 2: Besides this Context Menu you can effect many of these

  same commands via other parts of the program, such as the main

  Winamp menu (press ALT F) and also via the Media Library plus

  many shortcut keystrokes.



  7.6. Bookmarking Items for Quick Location



  If you wish to be able to quickly find a given item such as a

  music or video file, you can bookmark it.



  7.6.1. Inserting a Bookmark



  1.  Start playing the file, or radio station, or audio stream

  2. Bookmark it by pressing the shortcut of ALT I.



  7.6.2. Finding and Playing Bookmarked Files



  To view your bookmarked files and play one if you wish:

  1. In the Winamp Main window, press ALT F and then ARROW down to

  Bookmarks.

  2. Right ARROW and then down ARROW to view the already bookmarked

  files.

  3. If you want to play one of these files, just press ENTER on

  it.

  Note: There is also a bookmarking feature in the Context Menu

  mentioned in the last section as yet another means of initially

  inserting a bookmark into a current file.



  7.7. Using Winamp Plugins



  The full version of Winamp has a rich array of plugins, the most

  commonly used of which are supplied with the installed program.

  You can obtain others from the www.winamp.com Website. These

  plugins are DLL files which provide ways to make Winamp do more

  than just play MP3 and other file formats. Winamp has plugins for

  such as "Input" and "Output" operations, such as converting HI-FI

  audio CD tracks to MP3 files, converting MP3 files to WAV files, converting 
Microsoft

  WMA files to WAV files, converting WAV files to OGG Vorbis files,

  etc. However, the environment in which you have to achieve this

  is not very easy to use and some screenreaders are unable to

  focus very well on the dialogues involved. Nonetheless, it can

  be done. The example below provides an insight into how to use

  these plugins.



  7.7.1. How to Convert an MP3 File to a WAV File



  If you would like to convert an MP3 music file, for example, one

  which you have downloaded from the Internet and now have on a

  data CD in your CD drive or in a folder on your hard disk, to a

  WAV file to play either on your PC or on your HI-FI system, you

  would do this by:

  1. Launch Winamp and then press CONTROL P (for preferences). You

  can also press CONTROL K to get there.

  2. Press the HOME key in the Preferences sheet and then keep

  pressing P until you reach "Plugins" and if this main topic is

  not open, open it with the right ARROW key. Underneath there you

  will find five plugin categories starting with "Input" and below

  this "Output", etc. ARROW to and leave the focus on the "Output"

  line.

  3. Then TAB twice to a list of possible output plugin DLLs. With

  the ARROW keys place the focus on "Nulsoft Disk Writer Plugin

  V2.0C ...".

  4. Now TAB to the "Configure" button and press the SPACEBAR to

  activate it.

  5. The preferences sheet will close and you will be in a new

  dialogue box in which you must TAB forward to and press ENTER or

  SPACEBAR on a C: button and then specify the location where you

  want the converted file(s) to be placed. You are in the normal

  type of Windows browsing dialogue, so use TAB or SHIFT TAB and

  ARROW keys to the drive where you want to be, e.g. C:, TAB

  forward and ARROW to (or press the first letter of) the folder

  you want the converted file to go in on your hard disk, e.g.

  music files, My documents, etc.

  6. Now TAB to "OK" and press ENTER. Then press ESCAPE or ENTER

  on "Close" to leave the preferences sheet.

  7. You must now select the MP3 files on the compact disk or other

  hard disk folder which you want to convert to WAV files. So you

  then press the letter L to enter the standard Playlist, use the

  drive, folder and file lists in the Playlist as usual (see "Using

  the Playlist Editor to Create Lists of Media for Playing

  Together" above) and when you have focus on the track you wish

  to convert TAB to "Open" and press ENTER.

  8. The converting and copying to your specified location will

  commence. Your speech may stop or become choppy, as this process

  is heavily CPU-intensive. Your screenreader may give you no idea

  of what is happening, so you may only know that the command has

  worked when you go to the folder you have sent the converted file

  to and view it. The Title Bar of Winamp Will say "Stopped", which

  will alert you to the fact that the converting has finished if

  you check this.

  9. It is important now to change Winamp's plugin back to its

  default audio playing plugin, so return to the Winamp preferences

  with CONTROL P and then ARROW up to reselect the "Wave Out Output

  . . ." DLL plugin. This will mean that Winamp will return to its

  audio playing state, instead of remaining in its MP3 conversion

  to WAV mode.

  10. You can now use such as Winamp itself or Windows Media Player

  to play these WAV files from the folder you converted/copied them

  into. Alternatively, if you did not elect to copy the files onto

  an audio compact disk initially above, you could now manually

  burn the WAV files onto an audio CD disk for playing in a HI-FI

  system.

  Note 1: The process of converting MP3 files to WAV files can be

  time-consuming on slower pentium computers.

  Note 2: The above procedure should work fine for most Winamp 2X

  versions as well.

  Note 3: Not all HI-FI systems will be able to play all audio

  disks of this type. Sometimes a CD-RW is incompatible with

  certain HI-FI CD players and some older HI-FI systems are

  temperamental about what they will play, accepting only native

  .cda files. If you rename the .WAV files to .CDA files before

  copying them to the audio CD, this may resolve the problem, e.g.

  rename albatross.wav to albatross.cda.





                             ********



                            >APPENDIX 1



       LIST OF SHORTCUT KEYSTROKES FOR ALL SOFTWARE COVERED



  All or most of these shortcuts have been used or mentioned in the

  foregoing sections and, where appropriate, each section has its

  own list of shortcuts at its end. However, I have also provided

  these shortcuts in one list here, so that they can easily be

  found all in one place for anyone who likes to access such lists

  and study them together. Such an appendix can also be easily sent

  through a Braille embosser or printed out in large print for easy

  reference in alternative formats.



  1. Windows CD Player Shortcuts



  Press the letter A: To jump to the "Artist" field in order to be

  able to ARROW up and down your several CD drives, if you have

  more than one, to change from playing one CD to another in a

  different drive.

  Press ALT F4: To exit the CD Player.

  Press ALT K: To jump to a past or future track with the ARROW

  keys.

  Press TAB: To cycle through buttons displaying information such

  as CD title, artists name, title of current playing track, and

  so on.

  Press CONTROL P: To start a CD playing from track one. Pressing

  CONTROL P again will pause play. Another Press of CONTROL P will

  re-start play.

  Press CONTROL S: To stop play.



  2. List of GoldWave Keyboard Commands



  The following keyboard shortcuts work in GoldWave. They are

  listed under the specific category/window for which they are

  applicable, although some will work in all windows. on the left

  are the keyboard shortcuts to use and on the right is a short

  explanation of what that keystroke will do in that situation.



  Press Keystroke,        Action



  In Sound Windows



  Left ARROW: Scrolls the Sound window graph left.

  Right ARROW: Scrolls the Sound window graph right.

  Page Up: Scrolls the Sound window graph left one screen.

  Page Down: Scrolls the Sound window graph right one screen.

  Home: Moves the Sound window view to the start marker's position.

  End: Moves the Sound window view to the finish marker's position.

  CONTROL Home: Moves the Sound window view to the beginning of the

  sound.

  CONTROL End: Moves the Sound window view to the end of the sound.

  SHIFT Right ARROW: Moves the start marker right.

  SHIFT Left ARROW: Moves the start marker left.

  CONTROL SHIFT Right ARROW: Moves the finish marker right.

  Control SHIFT Left ARROW: Moves the finish marker left.

  SHIFT M: Stores the locations of the start and finish markers

  (memorize).

  SHIFT R:   Moves the start and finish markers to the stored

  locations (recall).

  SHIFT E:  Displays the Set Marker window.

  SHIFT Up ARROW: Horizontally zooms in.

  SHIFT Down ARROW: Horizontally zooms out.

  SHIFT A:  Horizontally zooms all the way out.

  SHIFT P:  Zooms to previous horizontal zoom.

  SHIFT S:  Horizontally zooms in on the selection.

  SHIFT U:  Horizontally zooms to the user defined level.

  SHIFT 0:  Zooms 10:1 horizontally.

  SHIFT 1:  Zooms 1:1 horizontally.

  CONTROL Up ARROW: Vertically zooms in.

  CONTROL Down ARROW: Vertically zooms out.

  SHIFT V:  Vertically zooms all the way out.

  Scroll Lock:   When turned on, the Sound window graph

  automatically scrolls to follow the playback/recording position.



  In Main Window



  F1:  Starts on-line help.

  ALT F6: Switches between Main window and Control window, if the

  latter is turned on.

  CONTROL F6: Switches between Sound windows.

  CONTROL N: Opens a new Sound window in which to create a new

  file.

  CONTROL O: Opens a file.

  Spacebar: Starts or stops playback using green play button mode.

  If you stop playback, you will be returned to the beginning of

  the file. To pause playback and then recommence it from where you

  stopped it, press the F7 key.

  SHIFT Spacebar: Starts or stops playback using yellow play button

  mode.

  F4, F5, F6, F7, F8: Plays (green mode), rewinds, fast forwards,

  pauses, and stops respectively.

  SHIFT F4: Plays the sound using the yellow play button mode.

  CONTROL F9: Starts recording.

  CONTROL F8: Stops recording.

  CONTROL F7: Pauses/unpauses recording.

  F11: Displays the Control Properties window.



  Editing



  CONTROL Z: Undoes the last change.

  CONTROL X: Cuts the selection to the Clipboard.

  CONTROL C: Copies the selection.

  CONTROL V: Pastes the contents of the clipboard into the sound

  at the start marker's position.

  CONTROL B: Pastes the contents of the clipboard into the sound

  at the beginning.

  CONTROL F: Pastes the contents of the clipboard into the sound

  at the finish marker's position.

  CONTROL E: Pastes the contents of the clipboard into the sound

  at the end.

  CONTROL P: Pastes the contents of the clipboard into a new Sound

  window.

  Del: Deletes the selection.

  CONTROL M: Mixes the clipboard with the sound at the start

  marker's position.

  CONTROL T: Trims the sound by removing all audio outside of the

  selection.

  CONTROL R: Replaces the selection with the sound in the

  clipboard.

  CONTROL A: Selects the entire sound.

  CONTROL W: Sets the selection to the view (what is currently

  shown in the Sound window).

  CONTROL Q: Drops a new cue point at the current playback or

  recording position.

  CONTROL J: Jumps the start marker to the next cue point.

  CONTROL SHIFT J: Jumps the start marker to the previous cue

  point.

  CONTROL SHIFT L: Selects the left channel only.

  CONTROL SHIFT R: Selects the right channel only.

  CONTROL SHIFT B: Selects both left and right channels.

  [: Moves the start marker to the current playback position.

  ]: Moves the finish marker to the current playback position.



  3. Winamp Shortcut keys



  Now that you have got MP3 music and other sound files playing,

  you will wish to know how to manoeuvre within tracks and between

  tracks. Here are some of the most frequently used hot keys:

  Press F1: To be taken online to the Winamp site to view help

  pages.

  Press ARROw up: Increases the volume.

  Press ARROW down: Decreases the volume.

  Press Left ARROW: Jumps back 5 seconds in the current playing

  track each time you press it. If you keep it held down, it acts

  as a continuous fast backward button.

  Press Right ARROW: Jumps forward 5 seconds in the playing track

  or continually fast forwards if held down.

  Press Z: To jump to the Previous track. This will start playing

  the previous track if tracks are already playing or it will cue

  the previous track for playing if play is currently paused.

  Press X: To play/restart/unpause a track.

  Press C: To pause and unpause a track.

  Press V: to stop playing a track.

  Press B: To jump to the next track. This will start playing the

  next track if tracks are already playing or it will cue the next

  track for playing if play is currently paused.

  Press R: To have a track or album repeated. Pressing R again

  turns this off.

  Press S: To have files played in shuffled (random) order.

   Pressing S again turns this off.

  Press J: To jump to a specific file in the Playlist Editor.

  Press ALT E: To toggle the Playlist Editor window on and off.

  Press ALT G: To toggle the Graphic Equaliser window on and off.

  Press ALT W: To toggle the Winamp Main window on and off.

  Press ALT I: To bookmark the current item.

  Press CONTROL V: to stop playing when the present track finishes.

  Press CONTROL J: To jump to a specific time point in the track

  but ensure that you have paused the playing first. You have to

  BACKSPACE the current time position out and then type in the one

  you want, in the following format: 0:50 to go to 50 seconds into

  a track, 10:00 to go to 10 minutes further into a track, etc.

  Then TAB to "Jump" and press ENTER.

  Press CONTROL P: To enter the preferences property sheet.

  Press CONTROL D: To double the size of the Winamp window.

  Press CONTROL TAB: To cycle through the four or five possible

  Winamp windows which can be open at once, if more than one is

  already open. These can contain the Main Player window, the

  Graphic Equaliser window, the Playlist Editor window and the

  Winamp Video window. You will find the Main player and Graphic

  Equaliser windows easier to use than the Winamp Video window and

  the Playlist Editor windows. You may even wish to turn the latter

  two off for most of your Winamp sessions, so that you only have

  two windows to CONTROL TAB through.

  Press CONTROL K: to select a plugin.

  Press CONTROL R: to reverse the order of the Playlist.

  Press CONTROL B: To go to the end of the Playlist when in the

  Playlist Editor.

  Press CONTROL Z: To go to the start of the Playlist.

  Press CONTROL SHIFT R: to get tracks played in the Playlist

  Editor in a random order.

  Press SHIFT V: To stop a track and make it fade out as it stops.

  Press SHIFT ENTER: to enqueue the file with focus.

  Note: There are a few other standard hot keys but most

  screenreaders which use the numpad for their navigation may

  render these unusable, e.g. pressing numpad 1 should jump back

  10 tracks, numpad 3 should jump forward 10 songs.

  Your screenreader may also have some of its own specialist hot

  keys to achieve things in Winamp, for example, with JAWS 4.5 and

  above:

  Press ALT CONTROL H: To pan 100 per cent to the left speaker.

  Press ALT CONTROL J: To pan 50 per cent to the left speaker.

  Press ALT CONTROL K: to centre the sound equally between the

  speakers.

  Press ALT CONTROL L: to pan 50 per cent to the right.

  Press ALT CONTROL ;: to pan 100 per cent to the right.

  Press ALT CONTROL M: to mute the sound.

  Press ALT CONTROL ,: To change the volume to 33 per cent.

  Press ALT CONTROL .: To set the volume to 66 per cent.

  Press ALT CONTROL /: to maximise the volume.

  Press ALT CONTROL T: To get the track name announced.

  Press ALT SHIFT S: To announce shuffle and repeat mode settings.

  Press CONTROL A: To toggle always on top mode on and off in main

  window or Equaliser but use ALT CONTROL A in the Playlist Editor.

  However, always on top is not recommended for screenreader users.

  Press ALT SHIFT T: to announce the elapsed time of the track.

  Press CONTROL SHIFT T: to get the remaining track time announced.

  Press CONTROL INSERT T: To get the total length of the current

  track announced.

  Press ALT M: To set a time marker in a track.

  Press ALT SHIFT M: to jump to a time marker in a track.

  Press CONTROL SHIFT M: To remove a time marker.



                             ********APPENDIX 2.  GLOSSARY OF AUDIO AND GENERAL 
COMPUTER TERMS



  Active-X: An object-based Microsoft standard for computer

  program building blocks.

  ACM (Audio compression Manager): Allows you to set the priority

  of a CODEC and effect any permitted configuration.

  ALT: An alternative system of Usenet newsgroups.

  Altavista: A World Wide Web search engine.

  Anonymous FTP: A way of getting onto an FTP Website by typing

  "Anonymous" as your username and your e-mail address as your

  password.

  Archive: A storage file(s) in a compressed format.

  ASCII (American standard code for information interchange):

  The most common way of representing characters in a computer

  (as plain text).

  Attachment: A file, such as from a word-processor, attached to

  the body of an e-mail and sent with it.

  Baud: The quantity of electronic symbols that a MODEM can send

  down a phone line per second.

  BBS (bulletin board system): An electronic bulletin board you

  dial up to read messages from and copy messages to.

  BCC (blind carbon copy): A site where a copy of your e-mail

  goes without other recipients knowing about it.

  Binary file: A file that contains more than just text.

  BIOS (Basic input-output system): This interfaces PC hardware

  to the operating system.

  BIT: the smallest portion of computer data.

  Bitmap: A picture constructed from small dots.

  BPS (bits per second): The speed at which data is transmitted,

  e.g. through a MODEM.

  Browser: A program which lets you navigate around and read

  information on the Web.

  Byte: A block of eight bits.

  CC (carbon copy): A list of other people who also receive a

  copy of an e-mail.

  Client: A PC which logs onto and uses the services of a second

  computer, known as a server.

  CODEC (Coder/Decoder): Method of audio compression and playback,

  e.g. audio offerings such as Microsoft's WMA, Fraunhofer's MP3

  CODEC and Sony's and Panasonic's AAC files.

  CMOS (Complementary metal oxide semiconductor): The memory

  that stores a PCs hardware configuration.

  Communications Program: A software program which permits your

  computer to talk to another computer.



  Cookie: A piece of data placed on your computer by a website

  you have visited that lets that same site recognise you next

  time you visit it.

  Dial-Up Network: The TCP/IP provided with Windows 95 to get

  you connected to your PPP account.

  DLL (Dynamic link library): A shared subroutine library, used

  mainly by Windows programs.

  Note--do not ever delete a dll file, because your computer will not work any 
more if you do.

  Domain: Part of the official name of a computer on the Net,

  e.g. cwcom.net or freeserve.co.uk.

  Download: to copy a file from a computer on the Internet to

  your computer.

  Duplex: Full duplex is able to send data in both directions,

  e.g. copying to and from the Internet.

  Embedded link: A link situated within the text of a Web page

  and forming an integral part of the text (see "Link" below).

  EMS (Expanded memory specification): Additional memory above

  the conventional 640 K DOS limit.

  Eudora: An e-mailing program.

  FAQ (frequently asked questions): Answers to frequently asked

  computer questions.

  Fidonet: A network of BBSs throughout the world which have e-

  mail addresses.

  Firewall: A security system restricting the kinds of in and

  outgoing messages on the Internet via a specially programmed

  network computer.

  Focus: The part of the screen which currently has the

  attention of the program.

  FTP (File Transfer Protocol): An Internet-based method of

  transferring files from one PC to another.

  Gateway: A method of connecting two networks which use

  different protocols via a computer.

  GIF (graphics interchange format): Graphics files and

  pictures.

  Gigabyte: One billion bytes or characters of information.

  Handle: A user's nickname.

  Header: The to, from and subject part of an e-mail message.

  Highlighting: Highlighting (also known as "selecting") is the

  process in Windows of singling out or focusing attention on a

  particular word, line, paragraph, chunk of text, whole

  document, etc, to carry out a specific operation on, e.g. to

  delete, move, copy, change the case of, etc.

  Highlighting/selecting is done by holding down the SHIFT key

  while moving over the text you want to highlight with

  standard Windows keystrokes such as ARROWING up and down,

  holding CONTROL down and ARROWING left or right a word at a

  time, pressing the CONTROL key followed by the END key to

  highlight everything to the end of the document, etc, e.g.

  hold down the CONTROL and SHIFT keys and press the right ARROW

  key three times to highlight the three words to the right of

  the cursor and then press the DEL key to delete these three

  highlighted/selected words.

  Home page: The introductory Web page about a person or

  company.

  HTML (Hypertext Markup Language): The computer language that

  Web pages are written in.

  HTTP (Hypertext Transfer Protocol): The method by which Web

  pages are transferred over the Internet.

  IDE (Integrated drive electronics): Used with many hard disk

  drives which have most of the controller electronics inside

  the drive package.

  Internet: A network of interconnected networks of computers

  which can communicate with each other.

  IRC (Internet Relay Chat): Provides the ability to speak to on

  another over the Internet in real-time.

  Inter-NIC: The Internet Networking Information Centre.

  Intranet: An internal microcosm of the Internet which uses

  browsers, etc, e.g. within a company.

  ISDN (integrated services digital network): A digital phone

  system that works as fast as 128 kilobytes per second.

  JAVA: A modern computer programming language. Browsers such as

  Netscape Navigator and Internet Explorer can access sites

  written in JAVA but some specialist browsers for visually

  impaired people cannot, e.g. PWWebspeak and IBM Home Page Reader

  prior to Version 3.0.

  JPEG: A kind of image file frequently found on the Internet.

  Link: A hypertext place on a Web page where a mouse can be

  clicked or the ENTER key pressed to obtain more information

  from the current site or be taken to other sites on the Web.

  Links are underlined and normally highlighted in blue.

  Linux: A publicly-owned version of the Unix operating system

  with open source code.

  Listproc: A program which handles mailing lists.

  Listserv: A program which automatically handles and manages

  mailing lists.

  Lynx: A text-based Web browser.

  Mac-TCP: The Mackintosh's version of a TCP/IP.

  Mail server: An Internet computer providing e-mailing

  facilities.

  Mailing list: A method of mailing all incoming mail to a list

  of subscribers to the list.

  Majordomo: See Listserv.

  MAPI (Mail application programming interface): Microsoft's E-

  Mail standard.

  Megabyte: One million bytes or characters of data.

  MIDI: A method of transmitting music.

  MIME (multipurpose Internet mail extension): A method of e-

  mailing non-textual files.

  MODEM: Short for modulator/demodulator, it permits your PC to

  talk over the phone.

  Moderator: Someone who vets messages before sending them to an

  e-mail list or newsgroup.

  Mosaic: An old Web browser.

  MPEG (Motion Picture Experts Group): This is a video file.

  MSN (Microsoft Network): A commercial means of accessing e-

  mail, the Usenet and the Web.

  Netscape Navigator: A Web browser.

  Network: Interconnected computers, known as a lan (local area

  network) if they are in the same building or a WAN (wide area

  network) if the computers are further afield.

  Newsgroups: Subject areas on the Usenet.

  Newsreader: A method of reading and posting messages on Usenet

  newsgroups.

  Node: A host computer on the Internet.

  OGG Vorbis: OGG Vorbis is an advance type of compressed MP3 file,

  said to be equivalent to a MPEG Layer 4 format.

  OLE (Object linking and embedding): A file or program which is

  embedded as an object in another file.

  PCMCIA (Personal Computer Memory Card International

  Association): Credit card sized computer accessories, such as

  a MODEM or network card.

  PDF file (portable document format): A text format for

  distributing files, which requires an Acrobat Reader program

  to access it. To convert a PDF file to a text file, attach the

  PDF file to an e-mail message and send it to:



  pdf2txt@xxxxxxxxx

  After which it will be returned to you by e-mail converted.

  Pine: An e-mailing program used with Unix.

  PKZIP: A DOS or Windows-based file compression program.

  POP (Post Office Protocol): A method of collecting your e-mail

  and downloading it to your PC from a mail server.

  PPP (Point-to-Point Protocol): A method of connecting your PC

  to the Internet via the phone line.

  Protocol: The accepted rules by which one computer

  communicates with another.

  Real audio: A facility for listening to audio programs over the

  Net, obtained from www.real.com.

  SCSI (Small computer systems interface): An interface standard

  for connecting peripherals, including hard drives.

  Server: A computer that provides services to other computers,

  called clients, on a network.

  Shareware: A program provided on the understanding that if you

  keep it you pay the requested sum.

  SLIP (Serial Line Internet Protocol): See PPP.

  SMTP (Simple Mail Transfer Protocol): A system by which

  Internet mail is passed from one PC to another.

  Spam: The process of posting unwanted commercial material to a

  large number of Usenet newsgroups and mailing lists.

  Streaming audio: A downloaded sound file from the Net which

  starts playing before the download is complete, e.g.

  Realaudio.

  Tag: A tag is an instruction on a Web page which tells your

  browser how to display the text which follows it, e.g. the tag

  <B> will make the following text bold.

  TCP/IP (Transmission Control Protocol/Internet Protocol): The

  method networks use to communicate with each other on the Net.

  Telnet: A program that lets you communicate with and log into

  other computers on the Internet as if you were actually

  sitting at that remote computer.

  Terminal: A method of connecting a screen and keyboard to a

  computer, as in terminal emulation, e.g. Windows 95

  Hyperterminal.

  Text file: a file that contains text only and no graphics or

  pictures.

  Thread: A chain of related articles posted to a newsgroup, or, a chain of 
related emails.

  Trumpet: A Windows-based newsreader program.

  TSR (Terminate and stay resident): DOS programs that reside in

  memory so you can run them within other applications.

  TWAIN (technology without an interesting name): If a scanner

  complies with this standard you can run it from many windows,

  graphics and desktop publishing applications.

  Unicode: An advanced form of ASCII.

  Unix: A computer operating system.

  Upload: To copy files from your PC to someone else's computer

  on the Net.

  URL (Uniform Resource Locator): The addresses which link pages

  together on the World Wide Web.

  Usenet: A system of myriads of newsgroups.

  Virtual reality: A realistic 3-D representation of something.

  WAI (Web Accessibility Initiative): A Website creation

  standard outlined by the W3C group to ensure that Websites are

  accessible to people with disabilities such as the visually

  impaired.

  WAV files: Windows sound files ending in .wav.

  Webmaster: A person who creates, designs and updates Websites

  with HTML.

  Web Page: Part of a Website which can be displayed on screen.

  Website: A collection of Web pages covering a particular topic.

  Windows Explorer: An Internet browser from Microsoft.

  Winsock: A way that Windows programs work with TCP/IP, e.g.

  connecting to the Internet via PPP.

  World Wide Web: An information system of millions of

  interlinked pages of information on the Internet which you can

  jump back and forward amongst, known as "surfing".

  XML (Extensible Markup Language): This is an up-and-coming, more

  advanced type of HTML which permits the exchange of information

  between computers in a way that preserves the structure of the

  information , e.g. between databases or exchanging data across

  the Internet. XML describes the data on a Web page, rather than

  just describing the look of the page. You could, therefore, copy

  a whole Web page into a spreadsheet, for instance, and

  immediately work with it.

  XMS (Extended memory system): The additional memory commonly

  used in memory in 80386 and 80486 PCs above the conventional 1

  mb DOS limit.

  Yahoo!: A program with Web information and search facilities.

  ZIP: A file compressed with PKZIP or WINZIP which has a .zip

  extension.



  the end

    ----- Original Message -----
    From: Badih Zeinoun
    To: Access to GUI via Speech
    Cc: Visually Impaired Computer Users' Group List ; Blind Technology List
    Sent: Thursday, May 28, 2009 12:58 AM
    Subject: [guispeak] Winamp tutorial


    Good morning folks from Lebanon!

    I installed the last available version of winamp on my system but don't have
    any faintest idea of using it.  I wonder if I can find winamp tutorial from
    a screen-reader point of view somewhere.  Your contributions would be highly
    appreciated.

    All the best,







    Badih Zeinoun

    ** To leave the list, click on the immediately-following link:-
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    ** If this link doesn't work then send a message to:
    ** guispeak-request@xxxxxxxxxxxxx
    ** and in the Subject line type
    ** unsubscribe
    ** For other list commands such as vacation mode, click on the
    ** immediately-following link:-
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    ** or send a message, to
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