----- Original Message ----- From: "Silver Blade" <lists@xxxxxxxxxxxxxxxxx> To: <gmpi@xxxxxxxxxxxxx> Sent: Sunday, May 11, 2003 12:40 PM Subject: [gmpi] Re: Topic 6: Time representation > > In the opposite, i say thta i'm not agree with this method , because first > > it's more complicated to program for the host and for the plugger (the > > processing function will have to change is behavior different times within > > an audio frame) than to consider the buffer size as an atomic time unit . > > I don't see a problem here either... The host will have to account for > buffer size differences no matter what (the user might want to modify buffer > settings, or use a different driver which has a different buffer size.) > > All plugins need to worry about is processing a signal, and maybe a few > other small informative parameters. It's passed a buffer which could be of > any size, processes it, and gives an output of the same buffer size > (presumably.) If the buffer size changes, the plugin just needs to know what > the new size is so it knows how much data it needs to process. well, if you don't see problem, congratulation ! personnaly i feel that too much complicated. And you should know in software stuff, the more it's complicated , the less it works. :-) > Because the bufferSize on Host audio software become smaller and smaller, > > and because on non real time operating system , it's not possible to > > timestamp incoming event with a good precision when a big buffer audio > > stream is playing. > > This is what I meant when I mentioned latency caused by buffer sizes. > > If you base your MIDI timings on the current time (by the calculating > buffer-switch interval multiplied by how many buffer-switches there have > been), you'd be able to start the timer from there, so it'd be very close to > sample-accurate timing. A buffer which lasts for 10 ms is very quick to > play, so even if there is some clock drift on the part of the PIT, it won't > be noticeable within a 10 ms time frame. well, i've nomore time to enter in big explanation, so i propose you to make the test yourself. program a audio stream with 500ms buffer size, containing a processing wich uses 80% of your CPU. And try to timestamp your mousemove (mouse can now provide at least 50 event per second) to change for example a simple GAIN in your algorithm. If you get the same reaction type with a 500ms buffer than with a 20 ms buffer... i will be obliged to ask you how you did it ! :-) Vincent Burel ---------------------------------------------------------------------- Generalized Music Plugin Interface (GMPI) public discussion list Participation in this list is contingent upon your abiding by the following rules: Please stay on topic. You are responsible for your own words. Please respect your fellow subscribers. Please do not redistribute anyone else's words without their permission. Archive: //www.freelists.org/archives/gmpi Email gmpi-request@xxxxxxxxxxxxx w/ subject "unsubscribe" to unsubscribe