[gmpi] Re: Topic 1: Audience for and users of plugins

  • From: RonKuper@xxxxxxxxxxxx
  • To: gmpi@xxxxxxxxxxxxx
  • Date: Fri, 21 Feb 2003 10:41:03 -0500

Please disregard this message!  (Hit send by mistake.)  This was an earlier
draft of the real message I meant to send, the one which start with "I've
tried to integrate all the ideas from the last week into a new list of
answers.  How does this look?"

-----Original Message-----
From: RonKuper@xxxxxxxxxxxx [mailto:RonKuper@xxxxxxxxxxxx]
Sent: Friday, February 21, 2003 10:34 AM
To: gmpi@xxxxxxxxxxxxx
Subject: [gmpi] Re: Topic 1: Audience for and users of plugins


I think we may be close to some closure on this first topic.  Here is what
seems to be what we can agree on:


1. What kinds of host applications does GMPI target?

- Digital audio editors (DAWs), including audio editing in a video context
- MIDI/audio sequencers
- Mastering systems
- Personal music managers, aka "media players"


2. What are the target "form factors" for GMPI host applications?

- Software running on conventional desktop OS
- Software running on a handheld OS
- Embedded in a standalone system
- Embedded within portable "music gear"


(Note: This is not to imply that GMPI isn't usable in other contexts, such
as game consoles or cell phones.  It simply means that the specification is
primarily targeting the listed applications and platforms.)


3. What are the target "form factors" for GMPI plugins?

- On the same platform as the application
- On dedicated (DSP) hardware with a software interface to the host


4. Who are our target developers? 

Anyone who develops software to process or synthesize audio or music.  This
includes commercial developers, academic computer music researchers, and
indepdendent shareware or freeware developers.


5. What kinds of plugins do people use today, and what will they want to use
in the future?

Audio-to-Audio:
- Effects that replace traditional outboard gear in a studio), such as
delays, reverbs, chorus, flanger, compressor, eq, pitch shifter, etc.

Music-to-Audio processors, such MIDI synthesizers or other "monolithic"
synthesizers.
- Music->Music processors, such as quantizers, transposers, style
generators.
- Audio->Music processors, such as pitch detectors.
- Networks of the above 4 elements, creating modular synthesizers and
processors.


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